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Keter (PL12 NPC, Tier 2)


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Power Level: 12 (0/180PP)

Trade-Offs: -2 Attack / +2 Damage (melee), -3 Attack / +3 Damage (ranged), -4 Defense / +4 Toughness

In Brief: Unhinged magus who cut a Deal with the Devil.

Alternate Identities: Simon Kerr

Identity: Secret, doesn't use original identity any more

Birthplace: Freedom City, NJ

Occupation: Mage

Affiliations: Belphegor [current holder of Simon's soul]

Family: Lost contact with many years ago

Age: 35 (DoB: Month [day, optional], 1975)

Gender: Male

Ethnicity: Caucasian

Height: 5'10''

Weight: 160 lbs

Eyes: Grey (or Red)

Hair: Blonde

Description: [floatl]John-simm-master-doctor.jpg[/floatl] Keter is a terrifying looking man. Despite dressing and looking like a scruffy blond hobo, he nonetheless carries an air of menace to him, with piercing grey eyes and a slasher smile. His whole body is quite well-muscled from living on the streets for so long, which only makes all the more intimidating. Nonetheless, when he so wishes, he can charm the pants off most anyone he wishes.

When using his Hell-given powers to their full, his eyes burn a brilliant red and, without his appearance changing drastically, he exudes even more menace so much that people on the street would instantly flee in terror. Nonetheless, he becomes slightly more muscular looking, his skin takes on an undesirably solid look and his fingernails subtly sharpen.

History: Simon Kerr was born in Freedom City many years ago, but tired of the place. Even from a young age, he was an arrogant, conceited young man. In his eyes, if you could seize power, you should. And all these superheroes... didn't. He was simply unable to comprehend it. And, when at a young age he started showing signs of magical talent, he ran away from home to seek power.

Over the years, he survived simply on raw charm and a little bit of magic. He'd talk up the waitresses into giving him free meals, convince hotel managers he was a critic so he'd get a free room and good service, and most importantly, convince any young street kids and teens he found to join his band of followers.

The problem was, he didn't have much magical power. And, while if he'd been a little more logical, he could easily have made millions in advertising or some other profession which would have appreciated his charm and intelligence, he didn't want material wealth. He wanted raw, unadulterated power, which to him meant demonic servants and soldiers. And, because of the sheer lack of strong magicians among his followers, he kept failing.

By this point Simon had abandoned his old name and called himself Keter, the Hebrew word for crown. And he was on the run. Disappearances and cons were his modus operandi, and after all these years, they'd been noted. People were hunting him. Which was why he was intrigued by this girl who'd joined his group. She had definite magical talent, but she wasted it. She kept reading these goddamn texts which epoused using magic for good. Simon drove her away eventually with his coercion, and finally snapped.

In one violent, depraved rite, he succeeded in calling up a demon. And it broke free, slaughtering most of his followers and grievously injuring him. Crawling away as Siobhan Drake tussled with the demon, he managed to go on the run once more, this time eschewing "weak" followers and striking off on his own, running cons and scams once more. Until one morning, over breakfast, where he saw a picture of a new Freedom City heroine in a newspaper. Equinox. It was her.

En-route back to Freedom City, he somehow managed a successful summoning of a demon, this time striking a deal rather than trying to bind it. The demon would take his soul, and all his magic, for its own. In return, he'd be gifted with prodigious hellfire powers with which to bring havoc to Freedom City's magic community.

Sitting in his shop, Belphegor chuckled at the thought of what this man would do, and what he could do with his soul...

Personality & Motivation: Keter is a madman. Obsessed with garnering personal power, and holding a self-entitlement complex so massive that he feels the world should bow to his feet, he thinks that Equinox should use her not-inconsiderable power to bring about these ends.

While not averse to harnessing anyone else's magic, the injuries he sustained the last time he met her have damaged him further to the point where he thinks only she can bolster his might. Of course, his single-minded bent means that even when shown to be more powerful than her, he won't give up.

Part of what makes him so dangerous is that despite his madness, he is a charming man, able to talk anyone into anything in most cases. People listen to him in spite of his terrifying visage, and that's what makes him dangerous. Until he strikes, people will listen to what he has to say, and that's how he managed to accrue his followers over the years, simply by stringing them along until they realized what he truly wanted.

Powers & Tactics: Keter quite literally fights like a man possessed. He has little access to complicated magical effects, but the powers he does possess are immense. Not caring much about anyone else, he'll happily cause as much collateral damage as possible with huge hellfire blasts, while soaring on wings of flame. If he meets an opponent he can't bring down through sheer brute force, he'll wreath himself in demonic fire, and using his huge strength, teleport around, delivering devastating blows before teleporting away again.

The big problem is that he is much harder to take down than he appears. Despite looking like a mere human, perhaps in better shape than most, in actuality the deal that Keter cut with Belphegor means that, in addition to his hellfire powers, he is insanely resilient to all but holy or silver weaponry. In addition to that, he also heals insanely fast even from those weapons.

Complications:

Abilities: 4 + 2 + 4 + 4 + 0 + 8 = 22pp

Str 14/20 (+2/+5)

Dex 12 (+1)

Con 14/20 (+2/+5)

Int 14 (+2)

Wis 10 (+0)

Cha 18/24 (+4/+7)

Combat: 10 + 8 = 18pp

Initiative: +1

Attack: +5, +9 hellfire gout, +10 melee

Grapple: +15

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -1, -2 w/ Enhanced Con, -14 w/ Impervious

Saving Throws: 7 + 3 + 7 = 15pp

Toughness: +3/+5/+16 (+3/+5 Con, +11 Protection [not against silver or holy]), Impervious 12 [not against silver, holy or magic]

Fortitude: +10/+12 (+3/+5 Con, +7)

Reflex: +4 (+1 Dex, +3)

Will: +7 (+0 Wis, +7)

Skills: 60r = 15pp

Bluff 13 (+17, +20 w/ Enhanced Charisma, Skill Mastery)

Knowledge [Arcane] 13 (+15, Skill Mastery)

Knowledge [Theology/Philosophy] 8 (+10)

Intimidate 13 (+17, +20 w/ Enhanced Charisma, Skill Mastery)

Language 3 (English [native], Greek, Latin, Egyptian)

Sense Motive 10 (+10, Skill Mastery)

Feats: 13PP

Attack Focus (melee) 5

Dodge Focus 4

Power Attack

Ritualist

Skill Mastery (Bluff, Knowledge [Arcane], Intimidate, Sense Motive)

Taunt

Powers: 6 + 6 + 7 + 38 + 15 + 6 + 9 + 10 = 97PP

Enhanced Strength 6 (demonic might) [6PP]

Enhanced Constitution 6 (demonic fortitude) [6PP]

Enhanced Charisma 6 (demonic presence, Power Feats: 1 Alternate Power) [7PP]

  • Alternate Power: Emotion Control 12 (demonic terror, Extras: Area - Burst [+1], Flaws: Limited - to fear [-1], Range 2 - Touch [-2]) [6PP]


Flight 3 (hellfire wings, 50 MPH / 500' per round, Power Feats: 1 Alternate Power) [7PP]
  • Alternate Power: Teleport 5 (hellfire jump, 500' teleport, Flaws: Short Range [-1], Power Feats: Move-By Action) [6PP]

Hellfire Projection Array 18 (36pp array, Power Feats: 3 Alternate Powers, Drawbacks: Full Power [-1]) [38PP]

  • Base Power: Blast 15 (hellfire gout, Power Feats: Accurate 2, Improved Critical 2) [34P]
    Alternate Power: Blast 12 (hellfire explosion, Extras: Explosion [+1]) [36PP]
    Alternate Power: Create Object 12 (solidified hellfire, Extras: Moveable [+1]) [36PP]
    Alternate Power: Strike 9 (hellfire aura, Extras: Aura [+1], Duration - Sustained [+2]) [36PP]

Immunity 15 (aging, fire damage, life support) [15PP]

Impervious Toughness 12 (demonic skin, Flaws: Limited against silver, magic and holy attacks [-1]) [6PP]

Protection 11 (demonic skin, Drawbacks: Power Loss [against silver or holy attacks, common, minor, -2PP]) [9PP]

Super-Strength 5 (demonic might, Heavy load: 6 tons) [10PP]

Drawbacks: 0pp

Power Loss (all powers, if Belphegor chooses it be so, Plot Device only) [0pp]

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC15 Toughness (Staged)     Damage

Abilities (22) + Combat (18) + Saving Throws (15) + Skills (15) + Feats (13) + Powers (97) - Drawbacks (0) = 180/180pp

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