Aoiroo Posted November 18, 2010 Author Share Posted November 18, 2010 Taking ten on Stealth, with for Sil puts a DC 25 notice check which Zombies cannot fesibly notice(Or most standard NPC fodder for that matter) Link to comment
Aoiroo Posted November 23, 2010 Author Share Posted November 23, 2010 Dealer, 16, Sil with improved trip, 16. Okay, it's dex vs dex and Sil has the higher bonus so the Dealer is tripped. Sil tries to tie him up, grapple 10, then Dealer 6 so he's tied up. Link to comment
Aoiroo Posted November 23, 2010 Author Share Posted November 23, 2010 16 fort roll for dealer doesn't make against 22 snare. Link to comment
Sandman XI Posted November 23, 2010 Share Posted November 23, 2010 (09:49:56) Aoiroo: (whispers) Sand can you pull up the Zombie Archetype from the core book and post it in the OOC thread? >.> <.< Str 30 Dex 14 Con - Int 10 Wis 10 Cha 10 Skills: Intimidate 12 (+12) Feats: Attack Focus (melee) 4, Chokehold, Improved Grab, Improved Grapple, Improved Pin, Fearless, Power Attack Powers: Immunity 30 (Fortitude saves), Emotion Control 10 (Extras: Area [burst]; Flaws: Limited [fear only], Range 2 [Touch]), Protection 10, Regeneration 32 (+14 Recovery Bonus, Injured 1/round, Disabled 1/round, all without rest, Resurrection 1/hour (unless beheaded); Power Feats: Persistent, Regrowth), Super-Senses 2 (darkvision) Combat: Attack +6, +10 (melee), Grapple +20, Damage +10 (unarmed), Defense +10, Knockback -5, Initiative +2 Saving Throws: Toughness +10, Fortitude -, Reflex +6, Will +6 :twisted: Nah, here's the real one Str 12 Dex 18 Con - Int 10 Wis 10 Cha 10 Skills: Acrobatics 8 (+12), Climb 8 (+9), Disable Device 8 (+8), Escape Artist 8 (+12), Intimidate 8 (+8), Notice 8 (+8), Search 8 (+8), Stealth 8 (+12), Swim 4 (+5) Feats: Acrobatic Bluff, Elusive Target, Equipment 2, Evasion 2, Grappling Finesse, Hide In Plain Sight, Improved Initiative, Instant Up, Sneak Attack, Startle, Uncanny Dodge (visual) Equipment: Arsenal (array): Katana (Strike 3 [Power Feats: Improved Critical (19-20), Mighty]); Alternate Powers: Kasuri-Gama (Strike 2 [Power Feats: Mighty, Improved Block, Improved Trip]), Shuriken (Strike 1 [Extras]); Black Camo Suit, Caltrops, Climbing Gear Powers: Immunity 30 (Fortitude effects), Protection 4 (Extras: Impervious) Combat: Attack +10, Grapple +14, Damage +1 (unarmed), +4 (katana), +3 (unarmed sneak attack), +6 (katana sneak attack), Defense +12, Knockback -4, Initiative +8 Saving Throws: Toughness +4*, Fortitude -, Reflex +8, Will +4 OK, now I stop foolin Str 13 Dex 8 Con — Int — Wis 10 Cha — Powers: Immunity 30 (Fortitude effects), Protection 2 Combat: Attack +1, Damage +1 (unarmed), Defense +0, Initiative –1 Saving Throws: Toughness +2, Fortitude —, Reflex –1, Will — Link to comment
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