Heridfel Posted January 19, 2008 Author Posted January 19, 2008 And the corresponding OOC thread. Icarus still hasn't figured it out yet, but it shouldn't take long...
Heridfel Posted January 19, 2008 Posted January 19, 2008 And the corresponding OOC thread. Icarus still hasn't figured it out yet, but it shouldn't take long...
Heridfel Posted January 19, 2008 Author Posted January 19, 2008 And the corresponding OOC thread. Icarus still hasn't figured it out yet, but it shouldn't take long...
Veiled Malice Posted January 19, 2008 Posted January 19, 2008 Okay, nice. So I got the impression that we aren't together. Temporal fluxes and all playing havoc with our ability to show up in the same place, I guess. Heritage and I have come up with some tentative plans to shut down Jack-O-Knives while we're back in '72. He goes on a killing rampage in '79, but I figure we can do something about it now. Lemme know if it'll work.
Veiled Malice Posted January 19, 2008 Posted January 19, 2008 Okay, nice. So I got the impression that we aren't together. Temporal fluxes and all playing havoc with our ability to show up in the same place, I guess. Heritage and I have come up with some tentative plans to shut down Jack-O-Knives while we're back in '72. He goes on a killing rampage in '79, but I figure we can do something about it now. Lemme know if it'll work.
Veiled Malice Posted January 19, 2008 Posted January 19, 2008 Okay, nice. So I got the impression that we aren't together. Temporal fluxes and all playing havoc with our ability to show up in the same place, I guess. Heritage and I have come up with some tentative plans to shut down Jack-O-Knives while we're back in '72. He goes on a killing rampage in '79, but I figure we can do something about it now. Lemme know if it'll work.
Heridfel Posted January 19, 2008 Author Posted January 19, 2008 Will it work? That'll depend on what you do. There's definitely the possibility of being able to change it, especially if you're trying to set up contingencies for 7 years in the future. That gives you a lot of time for the world's history to change.
Heridfel Posted January 19, 2008 Author Posted January 19, 2008 Will it work? That'll depend on what you do. There's definitely the possibility of being able to change it, especially if you're trying to set up contingencies for 7 years in the future. That gives you a lot of time for the world's history to change.
Heridfel Posted January 19, 2008 Author Posted January 19, 2008 Will it work? That'll depend on what you do. There's definitely the possibility of being able to change it, especially if you're trying to set up contingencies for 7 years in the future. That gives you a lot of time for the world's history to change.
Heridfel Posted January 20, 2008 Author Posted January 20, 2008 Whoops. I can't read. Daedalus doesn't go on his trip until 1975, so he is still around (and might show up if there's a hero or villain named Icarus showing up). I also read that Jack-A-Knives works in 1977, so it's only 5 years away. And something else I didn't make explicit earlier - this counts as a complication for everyone but Icarus, so that's an extra hero point for everyone but Icarus.
Heridfel Posted January 20, 2008 Author Posted January 20, 2008 Whoops. I can't read. Daedalus doesn't go on his trip until 1975, so he is still around (and might show up if there's a hero or villain named Icarus showing up). I also read that Jack-A-Knives works in 1977, so it's only 5 years away. And something else I didn't make explicit earlier - this counts as a complication for everyone but Icarus, so that's an extra hero point for everyone but Icarus.
Heridfel Posted January 20, 2008 Author Posted January 20, 2008 Whoops. I can't read. Daedalus doesn't go on his trip until 1975, so he is still around (and might show up if there's a hero or villain named Icarus showing up). I also read that Jack-A-Knives works in 1977, so it's only 5 years away. And something else I didn't make explicit earlier - this counts as a complication for everyone but Icarus, so that's an extra hero point for everyone but Icarus.
Veiled Malice Posted January 20, 2008 Posted January 20, 2008 Yay! I get a hero point! And I haven't even gotten anything for you! Nano's already making himself at home, thread-wise.
Veiled Malice Posted January 20, 2008 Posted January 20, 2008 Yay! I get a hero point! And I haven't even gotten anything for you! Nano's already making himself at home, thread-wise.
Veiled Malice Posted January 20, 2008 Posted January 20, 2008 Yay! I get a hero point! And I haven't even gotten anything for you! Nano's already making himself at home, thread-wise.
Thevshi Posted January 20, 2008 Posted January 20, 2008 Heridfel, I have been waiting to learn where Velocity will be appearing so I can post. :)
Thevshi Posted January 20, 2008 Posted January 20, 2008 Heridfel, I have been waiting to learn where Velocity will be appearing so I can post. :)
Thevshi Posted January 20, 2008 Posted January 20, 2008 Heridfel, I have been waiting to learn where Velocity will be appearing so I can post. :)
Veiled Malice Posted January 21, 2008 Posted January 21, 2008 I think it's mostly anywhere you want. Downtown somewhere, just in a different time period would work.
Veiled Malice Posted January 21, 2008 Posted January 21, 2008 I think it's mostly anywhere you want. Downtown somewhere, just in a different time period would work.
Veiled Malice Posted January 21, 2008 Posted January 21, 2008 I think it's mostly anywhere you want. Downtown somewhere, just in a different time period would work.
Heridfel Posted January 21, 2008 Author Posted January 21, 2008 Nanowire and Grimalkin need to roll initiative. Sean won't get there in time to affect any part of the combat. For reference, here is the roll for the thieves (giving away that there's one more still hidden). The hero's initiative is even worse: 5. You could also make a Notice roll, in case you didn't notice the plot point OOCly. I'll have up something for Velocity tomorrow afternoon. I'm looking over Time of Vengeance for inspiration. If you want to come across Teke in the meanwhile, that'd make things a little easier for me so that I only have two parts of this scene going on. If not, I'll put up something for him as well.
Heridfel Posted January 21, 2008 Author Posted January 21, 2008 Nanowire and Grimalkin need to roll initiative. Sean won't get there in time to affect any part of the combat. For reference, here is the roll for the thieves (giving away that there's one more still hidden). The hero's initiative is even worse: 5. You could also make a Notice roll, in case you didn't notice the plot point OOCly. I'll have up something for Velocity tomorrow afternoon. I'm looking over Time of Vengeance for inspiration. If you want to come across Teke in the meanwhile, that'd make things a little easier for me so that I only have two parts of this scene going on. If not, I'll put up something for him as well.
Heridfel Posted January 21, 2008 Author Posted January 21, 2008 Nanowire and Grimalkin need to roll initiative. Sean won't get there in time to affect any part of the combat. For reference, here is the roll for the thieves (giving away that there's one more still hidden). The hero's initiative is even worse: 5. You could also make a Notice roll, in case you didn't notice the plot point OOCly. I'll have up something for Velocity tomorrow afternoon. I'm looking over Time of Vengeance for inspiration. If you want to come across Teke in the meanwhile, that'd make things a little easier for me so that I only have two parts of this scene going on. If not, I'll put up something for him as well.
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