ex3lev3n Posted October 21, 2010 Author Posted October 21, 2010 Initiative check. (1d20+12=14) Also, RW spent all his HP. Just so you know. Good luck, Gro =]
Grotesque Posted October 21, 2010 Posted October 21, 2010 Yeah i know. Good luck to you too. 1d20+4=6 aaaaand there goes any luck I had...
ex3lev3n Posted October 21, 2010 Author Posted October 21, 2010 Nightmare check DC 10. (1d20=13) SUCCESS! Melee Attack roll. Charging. Power Attack. Def 20 until next turn. Toughness DC 23. (1d20+9=26)
Grotesque Posted October 21, 2010 Posted October 21, 2010 1d20+12=27 Ha! Shrugged it off easily! My turn... 1d20+10=28 Yep that's gonna hit DC 25 toughness save.
ex3lev3n Posted October 21, 2010 Author Posted October 21, 2010 Toughness save DC 25. (1d20+10=22) FAIL! Bruised -1
ex3lev3n Posted October 21, 2010 Author Posted October 21, 2010 Ranged Attack roll. Autofire. Power Attack. Subtle. Notice check DC 20 or Flat-Footed. Toughness save DC 16. (1d20+6=24) HIT!
Grotesque Posted October 21, 2010 Posted October 21, 2010 Notice: 1d20+8=25 Noticed! Toughness: 1d20+12=19 Blocked!
Grotesque Posted October 22, 2010 Posted October 22, 2010 Attack Roll: 1d20+10=16 Believe that's a miss. Posting accordingly.
ex3lev3n Posted October 28, 2010 Author Posted October 28, 2010 Grapple check. (1d20+14=22) EDIT: didn't see new house rules, but it matters naught! Grapple check. (1d20+11=22)
Grotesque Posted October 28, 2010 Posted October 28, 2010 1d20+14=30 Grapple avoided! 1d20+10=26 Successful punch! DC 18 Toughness from my non-powered punching! and now using my Improved Grab in return as a free action! 1d20+14=28
ex3lev3n Posted October 28, 2010 Author Posted October 28, 2010 Opposed Grapple check. (1d20+14=17) FAIL!
ex3lev3n Posted October 28, 2010 Author Posted October 28, 2010 Toughness save DC 18. Bruised -1 applied. (1d20+9=10)
Grotesque Posted October 28, 2010 Posted October 28, 2010 So you are Bound, at a -4 on all escape attempts, and in a Chokehold. You have your Constitution score in rounds to break the pin before having to make a DC10 Fortitude save each round with a +1 to the DC each round you pass.
Grotesque Posted October 30, 2010 Posted October 30, 2010 Alright DC 18 Toughness save owed, due to Suzaku punching you in the ribs...
ex3lev3n Posted October 30, 2010 Author Posted October 30, 2010 Toughness save DC 18. (1d20+9=17) FAIL! Ok, at Bruised -2 now O_o
ex3lev3n Posted November 4, 2010 Author Posted November 4, 2010 Grapple check. (1d20+14=31) Hopefully, hopefully that's enough to get out of the death grip!
Grotesque Posted November 5, 2010 Posted November 5, 2010 Grapple check to keep ahold... 1d20+14=23 And with that your able to wiggle free.
ex3lev3n Posted November 5, 2010 Author Posted November 5, 2010 Melee Attack roll. Charge. Toughness save DC 18. (1d20+13=26) HIT!
Grotesque Posted November 6, 2010 Posted November 6, 2010 Toughness: 1d20+12=14 OH HOOOOO! Suzaku takes his first damage ever on these boards! Bluff Feint (-5 to make it a move action): 1d20+5=8 Man Invisible Catle ain't liking me tonight... Power attack Kick: 1d20+5=20 Oh that feint might not matter... Toughness DC 30 if that lands...
ex3lev3n Posted November 6, 2010 Author Posted November 6, 2010 Toughness save DC 30. -2 penalty applied. (1d20+8=27) Bruised -3. EDIT: after looking back on the OOC, Razorwing is actually Bruised -4 =[
Grotesque Posted November 7, 2010 Posted November 7, 2010 1d20+12=32 ... Man Razorwing just can't catch a break...
ex3lev3n Posted November 7, 2010 Author Posted November 7, 2010 Melee Attack roll. Charge. Toughness save DC 18. (1d20+13=20) HIT! Ok, Standard action to AcroBluff, Move action to run along the wall, using Extra Effort for another Standard action. He'll be fatigued at the beginning of the next round.
Grotesque Posted November 7, 2010 Posted November 7, 2010 1d20+11=22 And passing the save again... 1d20+10=15 Not scoring the hit though..
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