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Vanquisher, The (PL12 NPC, Tier 2)


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Power Level: 12 (207PP)

Trade-Offs: -3 Attack / +3 Damage (Strike), -1 Attack/ +1 Damage (All others)

NPC Tier: 2

In Brief: A familiar shape and a familiar symbol, but with a horrible energy coursing beneath the metal....

Alternate Identities: Classified (AEGIS Top Security Clearance required)

Identity: Unknown

Birthplace: Classified

Occupation: Vengeful Experiment

Affiliations: Classified

Family: Confidential

Age: Confidential (Age no longer has any meaning)

Apparent Age: N/A

Gender: Male

Ethnicity: None any longer

Height: 6' 6"

Weight: 800 lbs.

Eyes: Orange

Hair: None (Helmet has replaced scalp)

Description: An imposing sight, The Vanquisher is the very embodiment of what happens when technology falls into the wrong hands. A body coated in a variety of what look like cannibalized jet parts give him a metal sheen, although what appears to be some sort of strnge, glowing rust has begun to form over some of the joints. Beneath some of that strange rust, a symbol can almost be made out. A golden eagle, perhaps...?

The rust, however, doesn't seem to be limited to just the metal. His helmet, the visor down, covers almost the entire face, except for the mouth and jaw. And even that doesn't seem...quite right. The skin that can be seen appeared to be cracking, veins of a strange orange glow marring the flesh, threatening to take over the entire face. But most unsettling of all are the strange yellow lights shining out from underneath the normally-black visor. Threatening to gaze right through you....

Power Descriptions: Vanquisher's body is built with cutting-edge technology, geared towards allowing him flight at incredible speeds, with the added benefit of using his vast booster array to greatly amplify his strength, should he need it.

Having come in such close contact with the Terminus had granted him additional powers, namely the ability to control some degree of the dimension's energy for his own personal use, resulting in various types of ranged offensive capabilities.

History: In late 2010, due to the weakening of the fabric in space-time as a result of the recent actions of various gods, The Vanquisher broke in to our world, having found a very small entrance torn through to this universe.

In reality, The Vanquisher was the first product of AEGIS' Victory Project, and his original ID was V-1. An expert pilot, he was drafted into the project due to his vast amount of flight time, preparing his body for the incredible speeds the project would subject him to. However, the original plans for the project were a bit different than what would later produce the hero Victory. AEGIS wanted to make a soldier who would be able to take the fight to the Terminus itself. Experimenting in captured pieces of terminus technology left over from the Invasion, AEGIS had secretly been reverse-engineering the dimensional travel technology they had used.

On his first true field test, V-1 had been under a stress test for how his body would be able to stand up to going full speed. The test seemed to go well at first, but upon reaching full speed, the Terminus-derived technology inside his body went haywire, and in mid-flight, he fell out of this universe and in to the Terminus.

His time in the terminus, as would be expected, drove V-1 utterly mad, but also made the technology contained in his body more powerful, granting him the ability to store the energy of the native dimension for use in combat. And now, he has brought that power with him to sow death and destruction in our own world!

Personality & Motivation: The Vanquisher is a madman, devoted to the destruction of all in his wake. However, even in his madness, he maintains a cocky attitude, considering the lesser beings of this universe to be little more than ants who managed to get lucky a few too many times.

However, Vanquisher has a goal besides just death. His human side holds a hatred for AEGIS, who he sees as having condemned him to the torturous existance the Terminus inflicts upon its residents. His first and primary goal is to destroy the organization by any means, but if he can physically tear it down with his own hands, then that's his preferred method. In particular, he holds a resentment towards Dr. Volk and Victory. The former for leading the project that led to his fate, and the latter for being the result that he should have been. If only they had waited until they had their current level of technology, then he never would have been sent to that horrible dimension. And he wants to make them pay by destroying their precious hero with his own power.

Powers & Tactics: Even with his powers granted from a force outside this universe, The Vanquisher still prefers the more simple approach: Get to the enemy fast and smash them before they can react. That said, not every foe can be taken down so easily, so, after his initial attack, depending on the enemy, he'll either try to fly circles around a slow foe and pelt them with blasts of cosmic energy, or try to either blind or ensnare enemies that stand a better chance at keeping up, making a follow-up Strike a nearly unavoidable death-sentence.

Complications:

Hatred (AEGIS, Victory)

Heavy His body is rather heavy due to all the equipment installed, although the same equipment is what allows him to move as fast as he does.

Poor Maintenance The Vanquisher's body, while maintained by the energies coursing through him, still would be best repaired through actual maintenance, which he cannot get as well in his dimension.

Abilities: 2 + 10 + 8 + 4 + 2 = 26PP

Str 22/12 (+6/+1), Lifting 27 (up to 82 with Dynamic Super-Strength) (Density 5 = +10 STR)

Dex 20 (+5)

Con 30/18 (+10/+4)

Int 14 (+2)

Wis 12 (+1)

Cha 10 (+0)

Combat: 18 + 12 = 30PP

Initiative: +5

Attack: +9 Base, +11 Cosmic Energy Control

Grapple: +16 (up to +27 with Dynamic Super-Strength)

Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Knockback: -8/-2

Saving Throws: 0 + 1 + 3 = 4PP

Toughness: +12/+6 (+10/+4 Con, +2 Protection) (Impervious 2/0)

Fortitude: +10/+4 (+10/+4 Con, +0)

Reflex: +6 (+5 Dex, +1)

Will: +4 (+1 Wis, +3)

Skills: 84R = 21PP

Acrobatics 15 (+20)

Computers 3 (+5)

Escape Artist 5 (+10)

Intimidate 16 (+16)

Notice 9 (+10)

Pilot 15 (+20)

Sense Motive 8 (+9)

Stealth 5 (+10)

Survival 4 (+5)

Swim 4 (+5)

Feats: 21PP

Accurate Attack

Acrobatic Bluff

All-Out Attack

Dodge Focus 6

Evasion 2

Fearless

Improved Initiative

Move-By Action

Power Attack

Redirect

Startle

Takedown Attack 2/1

Uncanny Dodge 2 (Visual, Audio)

Weapon Break

Powers: 16 + 1 + 30 + 12 + 1 + 9 + 11 + 28 = 108PP

Density 5 (x4 Mass, Extras: Duration [Continuous]; Flaws: Permanent, PF: Innate) [16PP]

  • Immovable 1 (Extras: Unstoppable) [1PP]

    Protection 2 (Extras: Impervious) [0PP]

    Strength 10 [0PP]

    Super-Strength 1 (effective Str 27) [0PP]

Cosmic Energy Array 14 (28pp Array, PFs: Alternate Power 2) [30pp]

  • Base Power: Cosmic Energy Control 13 (PF: Accurate) [27pp]

    Alternate Power: Dazzle Visual 13 (Feats: Accurate, Ricochet) [28pp]

    Alternate Power: Snare 13 (PF: Accurate) [27pp]

Enhanced Constitution 12 [12PP]

Enhanced Feats 1 (Takedown Attack +1) (Jets) [1PP]

Immunity 9 (Life Support) [9PP]

Super Senses 11 (All Visual Senses [Extras: Analytical, Extended (100ft Increment), Rapid (x10)], Direction Sense, Infravision, Time Sense, Ultrasonic Hearing, Ultravision) [11PP]

Terminus-Powered Booster System 11.5 (23PP Array, Feats: Dynamic Alternate Power 2, Dynamic Base Power) [28PP]

  • Dynamic Base Power: Flight 11 (25,000MPH, 250,000ft per Move Action, Feats: Moving Feint) [23PP]

    Dynamic Alternate Power: Super-Strength 11 (Total Rank 12, effective STR 82; Heavy Load 1,065 tons) [22PP]

    Dynamic Alternate Power: Strike 9 (PFs: Knockback 2, Mighty) [12PP]

Drawbacks: (-2) + (-1) = -3PP

Vulnerability (Electricity, Frequency: Common, Intensity: Minor [+1DC]) [-2PP]

Vulnerability (Magnetism, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP]

DC Block:


ATTACK                     RANGE     SAVE                        EFFECT

Unarmed                    Touch     DC21 Toughness              Damage

Cosmic Energy Control      Ranged    DC28 Toughness              Damage

Dazzle                     Ranged    DC23 Reflex/Fortitude        Dazzle

Snare                      Ranged    DC23 Reflex                 Snare

Strike                     Touch     DC30 Toughness              Damage

Abilities 26 + Combat 30 + Saving Throws 4 + Skills 21 + Feats 21 + Powers 108 - Drawbacks 3 = 207 Power Points

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