Supercape Posted October 19, 2010 Posted October 19, 2010 OOC post for this thread. Flux chases down a few SHADOW agents, and bumps into Supercape.
Casey Posted October 20, 2010 Posted October 20, 2010 I've made my first IC post. I'm thinking it may take a few posts for our characters to meet up. Is that OK?
Supercape Posted October 20, 2010 Author Posted October 20, 2010 I've made my first IC post. I'm thinking it may take a few posts for our characters to meet up. Is that OK? No problem! Good set up - I will let you respond to your own post from that position.
Casey Posted October 20, 2010 Posted October 20, 2010 If I enter combat, do I handle all the rolls, or do you roll for the bad guys and so forth?
Supercape Posted October 20, 2010 Author Posted October 20, 2010 Ill GM the bad guys, although my suggestion for first thread is not to make it too combat heavy - thats up to you however.
Casey Posted October 20, 2010 Posted October 20, 2010 The way I set up the first scene, I think they will likely shoot at Flux and, once they figure out that he's a super, make a run for it. That would be when the chase begins. Initiative Check: 1d20+8=16
Supercape Posted October 20, 2010 Author Posted October 20, 2010 For SHADOW agents 1d20+1=5 Not sure how many you want - I would suggest 3-4. Anyway, take it away!
Supercape Posted October 21, 2010 Author Posted October 21, 2010 You should be posting any non-prose, such as the rolls and mechanics in the OOC thread... but good work otherwise! As for your telekenetic attack, its a bit novel. First off, as its not perception range, you would have to make a rather tokenistic attack roll on a very large static object... to be honest, you can hardly miss... Next, if you where hurling it at the minions it would be an attack roll for that, although its not exactly that either. Its not exactly a snare or a create object around them - as they can lift it off, so ruling this off the fly I will say its a reflex save vs DC 20 to avoid getting caught under the dumpster... This may not be totally accurate but its good enough for a non-critical combat. 1d20+2=10, 1d20+2=6, 1d20+2=19, 1d20+2=20 In which case, minion 4 manages to roll out of the dumpster as it lands on the three goons. And will blast back 1d20+5=25 Peeow! Fortunately, minions cant crit against you, but thats a DC 20 roll for you against his blaster pistol!
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