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[WIP] A Mutt (Dead Head's Minion)


Dr Archeville

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I plan on using my Platinum reward to give Dead Head a 150-pp Minion, a Ghost Dog. (Spirit Dog would be a more proper name; it's not the ghost of a particular dog, it's one of Papa Legba's hounds.) He's mainly a scout: in offensive & defensive terms, he's only PL 6; his only PL 10 things are skills and Fearsome Presence.

Characters Name: A Mutt (a pun on the name of a certain other critter)

    Alternate names: Carcass, Scraps

Power Level: 6/10 (150/150pp)

Trade-Offs: None

Unspent PP: 0

In Brief: Dead Head's faithful hound!

Description: A mix of Mastiff (Neopolitan and Tibetan), Newfoundland, and Saint Bernard. Most foes only see his terrible jaws and glowing eyes, though.

History: One of Papa Legba's loyal hounds, loaned to Dead Head after the events of the Hades/Samedi feud.

Personality & Motivation: Much like Dead Head, A Mutt is friendly, loyal, protective, and tolerant. A Mutt loves the water, as fitting a creature from Guinee, the Island Beneath the Sea. He is highly intelligent (for a dog), and very protective of children.

Powers & Tactics: A Mutt is a spirit, and as such naturally exists in an incorporeal and invisible/inaudible/un-sensable form. He can run up walls and across the air with ease, and his mighty jaws can bite corporeal and insubstantial foes, whether he is corporeal or not. He can let our a baleful howl, far more terrifying than the call of any mere wolf.

Abilities: [6 + 4 + -10 + -4 + 4 + 0 = 0pp]

Str 16 (+3)

Dex 14 (+2)

Con ---

Int 6 (-2)

Wis 14 (+2)

Cha 10 (+0)

Combat: [8 on Attack, 8 on Defense = 16pp]

Attack +4 (ranged), +6 (melee)

Grapple +9

Damage +4 (bite); +2 more w/ Sneak Attack

Defense +6 (+4 Base, +2 Dodge Focus), +2 flat-footed

Knockback -3

Initiative +2

Saves: [0 + 3 + 3 = 6pp]

Toughness +6

Fort ---

Ref +5 (+2 Dex, +3)

Will +5 (+2 Wis, +3)

Skills: [48 ranks = 12pp]

Intimidate 14 (+14)

Notice 13 (+15)

Stealth 13 (+15)

Survival 8 (+10)

Feats: [18 feats]

Attack Focus (Melee) 2

Dodge Focus 2

Fearsome Presence 10

Improved Trip

Skill Mastery (Intimidate, Notice, Stealth, Survival)

Sneak Attack

Startle

Powers: [22 + 3 + 30 + 20 + 11 + 6 + 5 + 5 = 102pp]

Concealment 10 (all senses; PFs: Close Range, Selective) [22PP]

Flight 1 ("air walking"; PF: Subtle) [3PP]

Immunity 30 (Fortitude effects) [30PP]

Insubstantial 4 (ghost form; affected by blessed, magical or silver attacks; Extra: Duration [Continuous]; Flaw: Permanent) [20PP]

Mighty Jaws of Doom 5 (10 points; PF: Alternate Power) [11PP]

BE: Strike 1 (standard jaws of doom; Extra: Affects Corporeal 6; PFs: Affects Insubstantial 2, Mighty) [10/10PP]

AP: Strike 1 (spirit-shredding jaws of doom; Extras: Affects Corporeal 6, Alternate Save [Fort] 6; Flaw: Action [Full round] 6; PFs: Affects Insubstantial 2, Mighty) [10/10PP]

Protection 6 [6PP]

Regeneration 5 (+5 recovery bonus [+0 total]) [5PP]

Super-Senses 5 (darkvision, scent, tracking [olfactory], ultra-hearing) [5PP]

Drawbacks: [-4PP]

Disability (no hands; very common, moderate; -4PP)

DC Block

ATTACK             RANGE      SAVE                 EFFECT
Unarmed/Claws Melee DC 18 Toughness Damage (Staged)
Jaws, Standard Melee DC 19 Toughness Damage (Staged)
+2 more to DC w/ Sneak Attack
Jaws, Soul-Shred Melee DC 19 Fortitude Damage (Staged)

Totals: Abilities 0 + Combat 16 + Saves 6 + Skills 12 (48 ranks) + Feats 18 + Powers 102 - Drawbacks 4 = 150/150pp

:arrow: I'd like the duration on his Concealment to be reversed. That is, he is by default Concealed, and being un-Concealed is an Active Sustained effect.

:arrow: I keep going back and forth between having him be permanently Incorporeal, and having a similar reversed duration for his Incorporeal (incorporeal by default, active Sustained effect to be corporeal).

:arrow: Dimension for tracking, so he can track foo's across dimensions?!

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An alternative version, who is alive, but still immune to most mortal concerns, and can take on solid form.

Abilities: [6 + 4 + 10 + -4 + 4 + 0 = 20pp]

Str 16 (+3)

Dex 14 (+2)

Con 20 (+5)

Int 6 (-2)

Wis 14 (+2)

Cha 10 (+0)

Combat: [8 on Attack, 8 on Defense = 16pp]

Attack +4 (ranged), +6 (melee)

Grapple +9

Damage +4 (bite); +2 more w/ Sneak Attack

Defense +6 (+4 Base, +2 Dodge Focus), +2 flat-footed

Knockback -3

Initiative +2

Saves: [0 + 3 + 3 = 6pp]

Toughness +6

Fort +5 (+5 Con, +0)

Ref +5 (+2 Dex, +3)

Will +5 (+2 Wis, +3)

Skills: [48 ranks = 12pp]

Intimidate 14 (+14)

Notice 13 (+15)

Stealth 13 (+15)

Survival 8 (+10)

Feats: [18 feats]

Attack Focus (Melee) 2

Dodge Focus 2

Fearsome Presence 10

Improved Trip

Skill Mastery (Intimidate, Notice, Stealth, Survival)

Sneak Attack

Startle

Powers: [22 + 3 + 11 + 26 + 10 + 1 + 9 = 82pp]

Concealment 10 (all senses; PFs: Close Range, Selective) [22PP]

    Note: Duration is reversed (a +0 Extra). It is an active sustained effect for him to be un-concealed, and if unable to sustain the power, he goes completely concealed.


Flight 1 ("air walking"; PF: Subtle) [3PP]

Immunity 11 (life support, need for sleep, starvation/thirst) [11PP]

Insubstantial 4 (ghost form; affected by blessed, magical or silver attacks; Extra: Duration [Continuous]; PFs: Selective, Subtle) [26PP]
    Note: Duration is reversed (a +0 Extra). It is an active sustained effect for him to be corporeal, and if unable to sustain the power, he goes completely incorporeal.

Mighty Jaws of Doom 4.5 (9 points; PF: Alternate Power) [10PP]

BE: Strike 1 (standard jaws of doom; Extra: Affects Corporeal 4; PFs: Affects Insubstantial 2, Incurable, Mighty) [9/9PP]

AP: Strike 1 (spirit-shredding jaws of doom; Extras: Affects Corporeal 4, Alternate Save [Fort] 4; Flaw: Action [Full round] 4; PFs: Affects Insubstantial 2, Incurable, Mighty) [9/9PP]

Protection 1 [1PP]

Super-Senses 5 (darkvision, scent, tracking [olfactory; Extra: Extended; PFs: Dimensional 3], ultra-hearing) [9PP]

Drawbacks: [-4PP]

Disability (no hands; very common, moderate; -4PP)

DC Block

ATTACK             RANGE      SAVE                 EFFECT
Unarmed/Claws Melee DC 18 Toughness Damage (Staged)
Jaws, Standard Melee DC 19 Toughness Damage (Staged)
+2 more to DC w/ Sneak Attack
Jaws, Soul-Shred Melee DC 19 Fortitude Damage (Staged)

Totals: Abilities 20 + Combat 16 + Saves 6 + Skills 12 (48 ranks) + Feats 18 + Powers 82 - Drawbacks 4 = 150/150pp

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