Supercape Posted November 15, 2010 Author Posted November 15, 2010 It would probably qualify as a Trip attack Effectively we are going into combat, surprise round. Two are cultists, Two (including the holder of the totem) are minor mystics. Defence +1 for the flat footed leader. A Trip attack is a melee attack. If it succeeds choose Strength or Dexterity and make a roll on that (I will give +2 advantage due to the surprise and the leader carrying the totem). The leader opposes with Strength, Dexterity, or Acrobatics. Alternatively you may wish to do a disarm roll: again its a melee attack (or ranged at -4 to roll) and an opposed your damage vs defenders strength. If you were unarmed, you would have his weapon. For reference, Initiative 1d20+1=5 for cultists 1d20+0=10 for Supercape Also, the concealment wont break - we still have total invisibility!
Aoiroo Posted November 15, 2010 Posted November 15, 2010 13, so Etain has the initiative. Trip, let's see, 15 DC for old guy, I'll probably do disarm next round.
Supercape Posted November 15, 2010 Author Posted November 15, 2010 1d20=3 Cultist is on his backside! That's a significantly poor roll (fail by 10) and the totem is actually fairly heavy, 50lbs (Medium Load for STR up to 12), which means I am going to rule he drops it as he falls, especially as he was hugging it with one arm. Medium Load: Maximum Dodge Bonus of +3, -3 penalty on all actions, Move 2/3 normal speed. For Supercape's Action: Will Pick up the Totem (Move Action), and Irradiate the other Mystic Fort Save: 1d20+3=20 amazingly, makes it.
Supercape Posted November 21, 2010 Author Posted November 21, 2010 Your supersense can see the totem is magical (no surprise), given its analytical: specifically, some kind of ward or hex in it should it be destroyed, although on the flip side, destroying it (along with the other two) will make the pact null and void.
Supercape Posted November 21, 2010 Author Posted November 21, 2010 You could certainly try something like that... up to you.
Aoiroo Posted November 21, 2010 Posted November 21, 2010 Etain doesn't know ritualist, specifically I'm not sure you can classify her as a mage. She's rather powerful, but she uses her magic mostly without concequenses or bindings that other magic users might have for the simple fact that nothing she does is real, and has no lasting effects.
Supercape Posted November 21, 2010 Author Posted November 21, 2010 A DC 25 Knowledge (Arcane) would be enough to "disarm" the totem, so to speak. Ritualist is only required to mimic some spell.
Supercape Posted November 21, 2010 Author Posted November 21, 2010 Smash will work... probably with some nasty hex effect...
Aoiroo Posted November 21, 2010 Posted November 21, 2010 This is why Etain suggests they do it somewhere safe.
Supercape Posted November 22, 2010 Author Posted November 22, 2010 destroying the totem is a DC 20 Drain WIS effect, will save from the ghastly ghastliness. 1d20+8=24 for Supercape, the lucky beggar! Also: With one of the three totems destroyed, it is up to you at this point, it could be played out so all three have to be destroyed (I was thinking at least one would be found already broken), or merely by destroying one, the pact would be nullified. Your call - I'm happy to continue and maybe have a bust up with a demon (not Una) at the end.
Aoiroo Posted November 22, 2010 Posted November 22, 2010 Taking ten on the wisdom drain, which for Etain is an even 20. Anyway, it would certianly make for a good bit of posts, given you are never short on posts for SC. If this continues I might make the hundred Club with Etain, which is perfectly fine with me. So continue with them teleporting back.
Aoiroo Posted November 23, 2010 Posted November 23, 2010 Hey have you read the pact, I can't download the book of magic PDF to any of my parents computers while I'm home for the week.
Supercape Posted November 23, 2010 Author Posted November 23, 2010 Una's pact is not written in detail, it just says after being defeated she cannot attack the earth "directly". The idea here was that she made a get out clause with the Inquisition a few centuries ago, for help in hunting down witches. One that was never fully completed. If completed, it would summon a demon bound to Una through which should attack the Earth indirectly.
Aoiroo Posted November 23, 2010 Posted November 23, 2010 Not Una's pact, The Pact, it's some thing I was advised to read.
Supercape Posted November 23, 2010 Author Posted November 23, 2010 Cant find it in Book of Magic... any clues?
Aoiroo Posted November 23, 2010 Posted November 23, 2010 No idea, I'll look for it when I get back then.
Aoiroo Posted December 1, 2010 Posted December 1, 2010 If he looks at it closely the wick of the candle hasn't darkened nor is the wax melting under the flame but it is still hot and will burn him if his hand gets to close.
Supercape Posted December 2, 2010 Author Posted December 2, 2010 A Search Roll here would detect signs of recent (human) activity, and other stuff. DC 20 to spot, DC 25/30 for finer details. It would require quite a detailed search however, not a notice roll.
Supercape Posted December 2, 2010 Author Posted December 2, 2010 Nothing to see but spooky gargoyles then. However, you can continue your divining effect to the last [intact] totem.
Aoiroo Posted December 3, 2010 Posted December 3, 2010 If your curious Etain was thanking the gargoyles for their service to the tomb.
Recommended Posts