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Latet anguis in herba (OOC)


Supercape

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Posted

Well, stunt away. In which case, you are fatigued at the beginning of your next round action.

(You can burn it off with what I think is your last HP if you wish)

For fairness, as this is somewhat of a retrospectostunt, I will be using his last roll of 19 to save versus the drain toughness, which he makes.

For the strike effects,

1d20+7=24

Pretty good, but another bruise.

You have your stunted sword of whatever, available until you choose to change it for another alternate power.

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Posted

ok. I think thats Etain out of HP (for now!)

New Round [3]

Demon - 21 - Stunned [until 19], Bruised x2

Quentin - 19 - 1 HP - Unharmed

Etain - 18 - 0HP - Unharmed.

As Demon can do little but groan, its straight onto Supercape, who is going to hit it again with a radiation burst.

1d20+15=19

Those bruises have woven their magic. Stunned and Bruised again!

Posted

Down to 26 COn right now, -2 every minute (Hence I am counting rounds)

And actually, as he is flat footed, thats a hit!

1d20+16=25 Just saves vs the drain toughness

and

1d20+5=13 OUCH!!!!

Staggered, Stunned again!

Next round

Demon - 21 - Stunned [until 13], Bruised x3

Quentin - 19 - 1 HP - Unharmed

Etain - 18 - 0 HP - Unharmed

Quentin is up again: Afterglow effect hits Mr D once more. For his standard action he will freeze the air around Mr D, as a transform effect. Its automatic hit, reflex save.

For afterglow effect:1d20+13=23 another bruise (4 Total)

1d20+9=11 Poor guy. Snared.

Quentin will have to maintain that, but it makes him a darn sight easier to hit (and he is helpless).

Posted

Well, ill do the drain save first!

1d20+13=27 makes it.

And for the strike... 4 bruises....

1d20+4=13

Second staggered, and KO.

As its an infernal beast, feel free to post according to your whim - either killing it or banishing it, or just KO'ing it. All are acceptable at this stage.


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