Supercape Posted December 6, 2010 Author Posted December 6, 2010 Well, stunt away. In which case, you are fatigued at the beginning of your next round action. (You can burn it off with what I think is your last HP if you wish) For fairness, as this is somewhat of a retrospectostunt, I will be using his last roll of 19 to save versus the drain toughness, which he makes. For the strike effects, 1d20+7=24 Pretty good, but another bruise. You have your stunted sword of whatever, available until you choose to change it for another alternate power.
Supercape Posted December 7, 2010 Author Posted December 7, 2010 ok. I think thats Etain out of HP (for now!) New Round [3] Demon - 21 - Stunned [until 19], Bruised x2 Quentin - 19 - 1 HP - Unharmed Etain - 18 - 0HP - Unharmed. As Demon can do little but groan, its straight onto Supercape, who is going to hit it again with a radiation burst. 1d20+15=19 Those bruises have woven their magic. Stunned and Bruised again!
Aoiroo Posted December 7, 2010 Posted December 7, 2010 So, 16 attack roll, darn, looks like she missed. Btw, what's he down to in con?
Supercape Posted December 7, 2010 Author Posted December 7, 2010 Down to 26 COn right now, -2 every minute (Hence I am counting rounds) And actually, as he is flat footed, thats a hit! 1d20+16=25 Just saves vs the drain toughness and 1d20+5=13 OUCH!!!! Staggered, Stunned again! Next round Demon - 21 - Stunned [until 13], Bruised x3 Quentin - 19 - 1 HP - Unharmed Etain - 18 - 0 HP - Unharmed Quentin is up again: Afterglow effect hits Mr D once more. For his standard action he will freeze the air around Mr D, as a transform effect. Its automatic hit, reflex save. For afterglow effect:1d20+13=23 another bruise (4 Total) 1d20+9=11 Poor guy. Snared. Quentin will have to maintain that, but it makes him a darn sight easier to hit (and he is helpless).
Aoiroo Posted December 7, 2010 Posted December 7, 2010 Ha! Posted edited, and lets see 18. So that's a hit.
Supercape Posted December 7, 2010 Author Posted December 7, 2010 Well, ill do the drain save first! 1d20+13=27 makes it. And for the strike... 4 bruises.... 1d20+4=13 Second staggered, and KO. As its an infernal beast, feel free to post according to your whim - either killing it or banishing it, or just KO'ing it. All are acceptable at this stage.
Supercape Posted December 7, 2010 Author Posted December 7, 2010 And I think thats a wrap! Enjoyed that!
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