JackgarPrime Posted November 17, 2010 Author Share Posted November 17, 2010 That'll be enough to hit! As a matter of fact, I'm gonna grant the heroes one more HP as he shakes off the stun, and starts heading back all angry. And still Staggered. So for that save... DC 27 (1d20+9=23) And he gets himself another bruise. But he's still standing! Just...in pretty bad shape. Victory (3 HP) Harrier (1 HP, bruised) Vanquisher (Staggered, 4 bruises, 3 injuries) Link to comment
JackgarPrime Posted November 17, 2010 Author Share Posted November 17, 2010 Victory's actually curious as to what Vanquisher meant by "replacement", so he's not going to attack, and just going to put up a Total Defense. Link to comment
JackgarPrime Posted November 26, 2010 Author Share Posted November 26, 2010 Vanquisher's going to try and Snare Victory Snare (1d20+11=30) And hits! DC 23 Reflex check for Victory Reflex Check (1d20+5=15) He's Snared Link to comment
JackgarPrime Posted November 26, 2010 Author Share Posted November 26, 2010 On his turn, Victory switches his array to Flight 1/Super-Strength 11 (12 with Density) and tries to break free. Gives him a +17 bonus, so let's see if he makes it! ...except he can't, because the energy type means he can't just muscle out of it. HP for both heroes. Link to comment
Avenger Assembled Posted November 27, 2010 Share Posted November 27, 2010 Harrier Attacks the Snare: 23 That's at least a DC 32 TOU save for the Snare, depending on its Defense. If that doesn't do it, Harrier will surge and hit it again. Link to comment
JackgarPrime Posted November 27, 2010 Author Share Posted November 27, 2010 It hasn't been reeled in, and is held taut by Victory's struggle, so that's an easy hit. It's got a tough roll ahead, that's for sure. Snare Toughness roll (1d20+13=23) Not even close! The hit smashes the hell out of it, freeing Victory. Link to comment
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