ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Ranged Attack roll. Power Attack. Toughness save DC 35. (1d20+6=26) CRIT! on Wander! the DC is now 40 O_o EDIT: GM Fiat. The Wardroid get's it's actions and Wander gets an HP . Link to comment
Electra Posted November 7, 2010 Share Posted November 7, 2010 Wander is bruised, stunned, and staggered. Spending that HP to clear the stun, and she'll lose the bruise at the top of the round. Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 OK, I've been messing you guys up with an odd way of Posting, so I'll try to clear things up. Initiative Wander (28) Pax (20) Cobalt Templar (19) Robot Horde (17) Current Hero Points Wander 1 Pax 2 Cobalt Templar 1 In Brief Out of the original six robots, one has been destroyed by Wander and another is being severely damaged by Cobalt Templar and Pax. A bigger wardroid has teleported into the melee behind Wander, attacked her, and missed. While Cobalt Templar and Pax are still pounding away at the damaged robot, Wander slips behind the wardroid and does some serious damage to it. Fiating away the stun it blasts Wander (with a crit) and orders the 4 "healthy" robots to make good with the robbery. After this, I'll try to get my posting in line with "regulation standards" =p Sorry for the inconveniance. Link to comment
Electra Posted November 7, 2010 Share Posted November 7, 2010 Erin clears the stun and heals the bruise, but she is still staggered, so can only make a standard action. She's going to do an all-out power attack on the robot, hoping to take it out before it takes her out. She rolls a 25 for the attack. DC 34 toughness save. And because she is staggered and got whomped so thoroughly, she is going to burn the last of her strength and her last HP to surge again, in a desperate bid to take out the robot before it takes her or her buddies out, even though she is technically uninjured. She is also all-out attacking, which drops her defense to dangerously low levels, again because this is to her a do-or-die situation. I think it may qualify her for her Post Traumatic Stress complication, at the ref's discretion. Surge attack: CRITICAL HIT! She rolls a 34. That's a DC 39, plus the autofire bonus damage. Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Toughness save DC 34. -2 penalty applied. (1d20+14=33) Bruised -3, Injured -3. Toughness save DC 34. -3 penalty applied. (1d20+13=25) Stunned, Bruised -4, Injured -4. Wander gets two HP this round. One for her PTSD complication, and one for an act of selfless heroism. Link to comment
Electra Posted November 7, 2010 Share Posted November 7, 2010 Thanks. That second save should actually be a DC 39 toughness save, not DC 34, thanks to the crit. Also, if her attack roll of 34 beat the robot's hit DC by even 2 (which I believe it would), that ups the toughness DC to 40, which means the robot is destroyed. Link to comment
ex3lev3n Posted November 8, 2010 Author Share Posted November 8, 2010 Too true! sorry, was super sleepy last night, math wasn't my friend. Link to comment
ex3lev3n Posted November 24, 2010 Author Share Posted November 24, 2010 Pax is going to Delay his action for a response. Also, sorry for the two week delay =p Cobalt Templar is up next. Link to comment
KnightDisciple Posted November 24, 2010 Share Posted November 24, 2010 Seeing as CT's the junior hero, and Wander told him to follow her orders/lead, I'm also going to delay, until Wander responds. ;) Link to comment
Electra Posted November 24, 2010 Share Posted November 24, 2010 Seeing as how it's been two weeks since the last response and looking to be another week before we hear anything else from you, I think this fight is looking good for a wrap. Link to comment
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