Shockwasp Posted November 6, 2010 Posted November 6, 2010 Player's Name: Shockwasp Character's Name: Calliope Power Level: 7 (105/108PP) Trade-Offs: None Unspent PP: 3 Progress to Bronze Status: 3/30 In Brief: An ordinary young woman who read way too many comics as a kind, trying to balance her job, a social life, her impossibly high standards for herself, and, oh yeah, her masked vigilantism. Alternate Identities: Katherine "Kris" Epyllia Identity: Secret Birthplace: Freedom City (Southside) Occupation: Assistant Librarian at Freedom Public Library Affiliations: None worth mentioning. Family: Johnathan Epyllia (father, age 53), Emily Redder Epyillia (mother, age 47), Hannah Epyllia (sister, age 11), Jacob Epyllia (brother, age 6) Age: 22 (May 11th, 1989) Apparent Age: N/A Gender: Female Ethnicity: Caucasian (~50%), Eastern European (~25%) and African-American (~25%) Height: 5'3" Weight: 145 lbs. (approx.) Eyes: Green Hair: Auburn Description: [floatr][/floatr] Katherine Epyllia is a young woman of modest height and a slim, muscular build, with auburn hair and sage-green eyes. Her skin has a light tan, though it is often marred by cuts or bruises, and a few minor scars have begun to appear as well. The young woman's hair is almost always tied back in a loose, messy ponytail, with long-sleeved shirts or jackets and the like very common as well. Though it is rarely seen, a large, dark scar runs along her left side and the small of her back, a reminder of the incident six years ago which almost claimed her life. As Calliope, she is instead clad in a forest-green costume, her boots, mask, cape and 'outside-underwear-thing' a rich gold. Her long hair is allowed to flow freely when she fights, and she is equipped with a custom steel breastplate and hoplon shield. Power Descriptions: Kris has no metahuman abilities, however, she has received several years' worth of patchwork martial arts training, taken from wherever she could get it. The primary influence of her fighting style is judo, but it also includes aspects of kickboxing and jeet kun do. In addition, a combination of training, willpower, and sheer, dumb luck means that she can recover from blows that would knock a 'normal' person flat. History: Katherine Mary Epyllia is the eldest daughter of Johnathan Epyllia, Professor of History at Freedom College, and his wife Emily. Both were born citizens of Freedom City and had spent the majority of their lives in the mob-ruled and exploited Southside, and they witnessed first-hand the effects of the Moore act. As a result, the couple instilled in their daughter the importance of standing by your ideals, helping those in need, and most importantly, never, ever treating anyone as inferior or second-class. 'Kris' grew to be compassionate and intelligent, but stubborn young woman, so it was no surprise to the Epyllias that their daughter took an interest in the heroes of Freedom City. However, to the girl's chagrin, she was neither a mutant, an alien, or a billionaire, and so she was stuck with just reading about and watching great heroes, instead of being one. For a time. In 2004, everything changed. The second Grue invasion brought chaos and death to Freedom City, and far be it from Kris to be unaffected. During a battle between a minor hero and an Omnidrone, a propane explosion caught the girl and her family in a powerful blaze. The hero, despite being horrifically outmatched, and barely surviving as it was, turned his attention from the fight and saved the Epyllias from a fiery death, at the cost of his own life. Kris, moved by the sacrifice, what her parents had taught her, and whatever it is teenagers substitute for wisdom, the sixteen-year old stole a replica breastplate and shield that her father had obtained for a lecture, and sneaked out to challenge the droid that had nearly killed her only hours before. To call what resulted a 'thrashing' would be an understatement. Katherine awoke months later in a hospital bed, with no memory of how she'd survived, a large, ugly scar, and the optimism soundly beaten out of her. She spent the rest of high school a much more subdued and introverted individual, idly wasting away her days, and her parents and friends feared that the girl would spend the rest of her life that way. She would have, were it not for another event that threatened her life. Taking a shortcut through an alley on the way home from work one night (something her younger self would have slapped someone for), the young woman was mugged, and only God knows what would have happened in that alleyway, were it not for the appearance of another mysterious hero. The sudden appearance, the daring rescue, the fearless, skilled fighting... it reawakened something in Kris that she'd thought long since dead. Her life saved both literally and metaphorically, the young woman began to prepare. Gathering all the funds she could, and taking every martial arts and self-defense class she could find, Katherine Epyllia spent the next three years readying herself. Finally, on November 5th, 2010, the sixth anniversary of her awakening, she donned her costume, and a new breastplate and shield, and became "the Lady of Green and Gold, the shield-bearing heroine, the clever, courageous Calliope!" Personality & Motivation: Katherine Epyllia largely returned to her former self after he life was saved; She is once again an intelligent, and compassionate, but fiercely stubborn young woman. Her experiences, though they have not blunted her enthusiasm, have taught her to trust her gut, to not take things at face value, and to never, ever utter the words "Well, at least it isn't raining". To those who know her, she is a geeky, but sociable young woman who seems to be convinced she's a character in one of the comics she so often reads. Beneath the surface, however, the scars have the past have still not fully healed. Kris is terrified of failing again like she did when she was sixteen, and she will, on occasion, push herself to an impossibly high standard, which she of course drives herself into the ground trying to accomplish. Powers & Tactics: Calliope has no powers, only training, her equipment, and her stubbornness. In combat, her tactics usually consist of one of three strategies, arranged in order of priority. First, interpose herself between the villain(s) and any innocents, or other heroes in need, and get them out of harm's way as quickly as possible. This takes precedent over every other goal, including self-preservation. Second, defeat all minions and weaker enemies who might split up or surround Calliope, or worse, get away and do more harm. And third, grab, trip, pin, or otherwise disable the primary villain, and subdue him, either via grappling locks, or blunt force trauma. Complications: Honor (Calliope will never abandon someone in need, or act in a way that she feels oppresses or exploits an innocent.) Responsibility (Kris' performance at work has begun to slacken considerably, thanks to her superheroing. In all honestly, she's one good excuse away from losing her job.) Secret (Calliope's civilian identity is known only by her parents, and she'd like to keep it that way.) Wealth - Struggling (A combination of often missing work and spending a significant portion of her income on this Calliope business means that Katherine is slowly working up a sizable credit card debt in order to stay afloat.) Abilities: 4 + 8 + 4 + 6 + 6 + 4 = 32pp Str 14 (+2) Dex 18 (+4) Con 14 (+2) Int 16 (+3) Wis 16 (+3) Cha 14 (+2) Combat: 10 + 8 = 18pp Initiative: +4 Attack: +5, +7 Melee Grapple: +9 Defense: +7 (+4 Base, +3 Shield), +2 Flat-Footed Knockback: -3 Saving Throws: 3 + 3 + 4 = 10pp Toughness: +7 (+2 Con, +2 Defensive Roll, +3 Protection), +5 Flat-Footed Fortitude: +5 (+2 Con, +3) Reflex: +7 (+4 Dex, +3) Will: +7 (+3 Wis, +4) Skills: 44r = 11pp Bluff 4 (+6, +10 Attractive) Computers 4 (+7) Diplomacy 4 (+6, +10 Attractive) Investigate 4 (+7) Knowledge (History) 8 (+11) Knowledge (Pop Cult.) 4 (+7) Knowledge (Technology) 2 (+5) Language 2 (English [Native], Greek, Italian) Notice 4 (+7) Sense Motive 4 (+7) Stealth 2 (+6) Swim 2 (+4) Feats: 22PP Ambidexterity Assessment Attack Focus 2 (Melee) Attractive Blind-Fight Defensive Roll (+2 Toughness) Endurance Evasion 2 Grappling Block Grappling Finesse Improved Disarm Improved Grapple Improved Trip Instant Up Interpose Luck 2 Online Research Ultimate Effort (Toughness) Uncanny Dodge (Auditory) Powers: 12 = 12PP Device 3 (Hard-to-lose) [12pp] Breastplate Protection 3 [3 dp] Hoplon Shield 3, Strike 5 (Mighty, Thrown 2, Ricochet) [12 dp] Drawbacks: 0pp None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Bludgeoning Shield Bash 20 ft. DC22 Toughness (Staged) Bludgeoning Abilities (32) + Combat (18) + Saving Throws (10) + Skills (11) + Feats (22) + Powers (12) - Drawbacks (0) = 105/108pp
Geez3r Posted November 6, 2010 Posted November 6, 2010 Ok, the crunch looks quite good. The fluff however has a few minor. The May 7th Gruevasion, occurred in 2010, it was the 3rd Grue Invasion. It was a thread that was just recently ended. The 2004 one was the 2nd Invasion. I don't think we've ever decided on an exact date for when that one occurred. I figured I would just clarify that point for you. When you asked about the Grue Invasion in chat, I assumed you were talking about the most recent one, forgetting that you wouldn't actually know about it.
Shockwasp Posted November 6, 2010 Author Posted November 6, 2010 Ok, made that part a bit more vague. Anything else?
Geez3r Posted November 6, 2010 Posted November 6, 2010 Yep. You need another one of these: :approved:
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