Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Stealth Roll Calliope tries to sneak off of the roof and drop into the alley beside the building. 18 + 6 = 24 Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 These goons can't make that so it's a success. Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Calliope is throwing her shield at the farther of the thugs, and taking a move action towards the closer one. 12 + 7 = 19 Damage is DC 22. Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Toughness save DC 22. (1d20+2=9) Knocked out cold! Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Initiative check. (1d20+1=5) Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Initiative! 10 + 4 =14 Calliope throws her bodyweight into a punch! ...and probably misses. 4 + 5 = 9 If you want to count the move+attack thing a charge, then 11, instead, though that still probably won't hit much. In the unlikely event that I hit, DC 19 Toughness Save. Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 He's Flat-footed, since he hasn't made any action yet, and an 11 hits right on the money! Toughness save DC 19. (1d20+2=17) Bruised! Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Ranged Attack roll. Toughness save DC 18. (1d20+2=22) CRIT! The Toughness save is now DC 23. Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 I'll burn a Luck HP to use Ultimate Toughness. Toughness Roll 20 + 7 = 27. Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Disarm Attempt! First, attack roll. 10 + 7 = 17 If that hits, 1d20+Damage+4 against an opposed Strength roll. 12 + 6 = 18 Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Strength check DC 18. (1d20+2=3) Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Melee Attack roll. Toughness save DC 16. (1d20+2=12) MISS! Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Block attempt vs DC 12 18 + 7 = 25 Success! Grapple check. 6 + 11 = 17 Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Opposed Grapple check DC 17. (1d20+4=10) FAIL! and Bound Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Opposed Grapple check. (1d20+4=15, 1d20+4=15) Link to comment
Shockwasp Posted November 7, 2010 Share Posted November 7, 2010 Opposed Grapple #1! 20 + 11 = 31 Opposed Grapple #2! 7 + 11 = 18 Link to comment
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