Ecalsneerg Posted November 16, 2010 Share Posted November 16, 2010 It's just two move actions. Simples! Link to comment
JackgarPrime Posted November 16, 2010 Author Share Posted November 16, 2010 Poor Number 2 is Stunned still by Electra's hatred for the damage system, so she's out until Miss A's turn. Number 1, being the only healthy member of his team, makes a break for it! He's smart enough not to try going out the sides, so he dashes through and out of the back of the truck, Moving All-Out (1000ft for Flight 5) with a big metal briefcase in hand! Link to comment
KnightDisciple Posted November 16, 2010 Share Posted November 16, 2010 Right, so because of how things are laid out, I can't both catch up and attack this guy this round. So! Move Action with Flight 1 to start chasing him. Standard Action, use Confuse, which has Perception range. That'll be Will Save DC 21! Link to comment
JackgarPrime Posted November 16, 2010 Author Share Posted November 16, 2010 And he fails BAD! Number 1 Will Save (1d20+4=8) On his turn, I'll roll for his behavior, and to shake it off. Link to comment
Electra Posted November 17, 2010 Share Posted November 17, 2010 Since my burning and righteous wrath has cooled ever so slightly, instead of sending Number 2 to meet her maker, Miss A is going to shake her down for some info, with a little intimidation. First roll was pathetic for someone with Miss A's charisma and who watches as much TV as Gina. HP Reroll is 26. If she wets her pants, I will be okay with that. Link to comment
JackgarPrime Posted November 17, 2010 Author Share Posted November 17, 2010 She rolls pretty crappy. Intimidate's Interrogate option is only pass or fail, so there's no chart for saying if she wet herself or not Sense Motive check (1d20+9=15) She'll spill the beans on her turn. On Victory's turn, he tries to stop Number 1 before he gets any further. He switches to Flight 6/Strike 10 and Charges with an All-Out Power Attack, giving him a total of +8 to hit against DC 19 Charge, All-out, Power Attack (1d20+8=16) Garbage. He burns an HP to Improve Roll Improve Roll (1d20+8=27) Kinda wish I rolled that well before, but oh well! Toughness DC 35 for Number 1: Number 1 Toughness Roll (1d20+11=13) Good night, Sally! Number 1 gets smashed into the ground! With Number 2 being interrogated, and all the others knocked out, that'll end the combat portion. Link to comment
JackgarPrime Posted November 26, 2010 Author Share Posted November 26, 2010 We're officially out of initiative now, by the way. Just making sure to declare it official. Link to comment
Electra Posted November 26, 2010 Share Posted November 26, 2010 I'm still waiting for a GM post on my second set of questions to #2. Link to comment
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