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On the Flipside (OOC)


Flare Knight

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your contacts are nice enough enough to inform Sil that the van belongs to a Gang Member under the employ of one of the Freedom City Mobs, and that if he used it to commit a crime, he's probably going to a nearby junkyard to either dump the van or get it painted over and the plates swapped, and are nice enough to give you directions.

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Enemy Powers:

STR 24 (+7)

DEX 24 (+7)

CON 24 (+7)

INT 10

WIS 10

CHA 10

TOUGHNESS +7

FORTITUDE +10

REFLEX +10

WILL +6

Skills: Acrobatics 8 (+15), Climb 8 (+15), Intimidate 8(+8), Notice 4 (+4)

Feats: Acrobatic Bluff, Chokehold, Diehard, Improved Grab, Improved Grapple, Improved Pin, Power Attack, Takedown Attack 2 (5-foot move)

Combat: Attack +5, Grapple +12, Damage +7 (unarmed), Defense +5, Knockback -3, Initiative +7

That's the Wrestler. The Boxer has the same stats, but with the following feats instead: Acrobatic Bluff, Diehard, All-out Attack, Defensive Attack, Elusive Target, Takedown Attack, Improved Initiative, Power Attack. This increases his Initiative to +11, and his Grapple to +8

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