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Shenhuo: Immortal Tiger [Duplicate, Moved]


BType

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Posted

BType:

Shenhuo:

10: 10

Trade-Offs: None

Unspent PP: 0

Gold Status: 0/30

Tai Sing is SHENHUO, the "Immortal Tiger" a superhuman martial artist trained in the Shambala Valley in ancient martial styles thousands of years old. He has come to Freedom City and America to practice his own beliefs and escape his dangerous family.: (1-2 sentences which sum up the whole character)

Alternate Identity: Tai

Identity: Secret

Birthplace:

Occupation:

Affiliations: (people and/or groups you work with)

Family:

Age: ?? (DoB: Month [day, optional], Year)

Apparent Age: (if applicable)

Gender:

Ethnicity:

Height:

Weight:

Eyes:

Hair:

Description:

Power Descriptions: (if applicable)

History: (Please remember we are a family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited or Buffy the Vampire Slayer, please rethink it.)

Personality & Motivation:

Powers & Tactics:

Complications:

Name (description)

Example

Secret (is really afraid of the Big Bad Wolf)

Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0pp

Str 10 (+0)

Dex 10 (+0)

Con 10 (+0)

Int 10 (+0)

Wis 10 (+0)

Cha 10 (+0)

Combat: 0 + 0 = 0pp

Initiative: +0

Attack: +0

Grapple: +0

Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Knockback: -0

Saving Throws: 0 + 0 + 0 = 0pp

Toughness: +0 (+0 Con, +0 [Other])

Fortitude: +0 (+0 Con, +0)

Reflex: +0 (+0 Dex, +0)

Will: +0 (+0 Wis, +0)

Skills: 0r = 0pp

[skill] [# of Ranks] (+[Total Bonus])

[skill] [# of Ranks] (+[Total Bonus])

[skill] [# of Ranks] (+[Total Bonus])

Examples

Craft (Structural) 5 (+5) would be used for someone with 5 ranks in the skill and a +0 Int modifier.

Knowledge (Technology) 8 (+10) would be used for someone with 8 ranks in the skill and a +2 Int modifier.

Notice 5 (+4) would be used for someone with 5 ranks in the skill and a -1 Wis modifier

Languages 2 (English, French [Native], German) would be used for someone who speaks those three languages, but learned French first

Feats: 0PP

[Feat Name]

[Feat Name]

[Feat Name]

Equipment wrote:Name (power breakdown [if applicable]) [Xep]

Example:

Gas Mask [1ep]

Sword (Damage 3 [Power Feats: Improved Critical, Mighty]) [5ep]

Undercover Vest (Protection 3 [Power Feat: Subtle]) [4ep]

Powers: 0 + 0 + 0 = 0PP

Power Name (descriptive name [if applicable]; descriptors; Extras: ???, ???; Flaws: ???, ???; Power Feats: ???, ???; Drawbacks: ???, ???) [Xpp]

Base Effect: Power Name (descriptive name [if applicable]; descriptors; Extras: ???, ???; Flaws: ???, ???; Power Feats: ???, ???; Drawbacks: ???, ???) [Xpp]

Alternate Effect: Power Name (descriptive name [if applicable]; descriptors; Extras: ???, ???; Flaws: ???, ???; Power Feats: ???, ???; Drawbacks: ???, ???) [Xpp]

Device Name Xdp

Power Name (descriptive name [if applicable]; descriptors; Extras: ???, ???; Flaws: ???, ???; Power Feats: ???, ???; Drawbacks: ???, ???) [Xdp]

NOTE: If your powers do not have an Extras, Flaws, Power Feats or Drawbacks, you do not need to include those categories. I.e., if you have a plain Blast 10 (a bolt of fire), all you need to write is Blast 10 (fiery bolt).

Drawbacks: 0 + 0 + 0 = 0pp

Name (Description; Frequency: [uncommon/Common/Very Common]; Intensity: [Minor/Moderate/Major]) [Xpp]

(Please note that you can only have a number of drawbacks equal to your PL, not including power drawbacks. Also, power drawbacks should be listed on the power, not here.)

DC Block:

Code: Select all

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage

Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 0pp

Posted

Sorry about the unifinished post, I accidentally posted it early. Going through editing and trying to figure out if it's worth the headache of the early formatting. This place is awesome beyond mere words but my dyslexia and math-failures is so bad it's incredibly frustrating going through the character creation process (not your guy's fault of course, all mine).

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