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White Saturday (OOC)


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Posted

Right then.

Move Action: Get up next to the Robo-Maid. As in, close enough to touch it.

Free Action: Spend a Hero Point to stunt Drain Toughness as an AP off of Sonic Control. I'll go with the plain 11PP Rank 11 version, with the Affects Objects modifier (no change to cost).

Free Action: Switch Array to Drain Toughness from Flight (leaving me with Flight 1 to maintain altitude and such).

Standard Action: Attack the Robo-Maid, attempt to Drain Toughness.

Attack Roll: 16+10=26

DC 21 Reflex Save, or the Robo-Maid loses 11 points of Toughness.

Posted

6

Welp, it's boned! The robot is now down 11 TOU. The bad news is, the robot is up. She's going to attack the person who attacked her: i.e.; Gabriel:

18 Normally, that would be a miss. But the robot's size means this becomes an area attack: give me a DC 23 Reflex save, Gabriel.

Posted

Stesha's move action will be to go to Gabriel. Her standard action will be healing. He's flat footed and prone (?) so she doesn't need to make an attack roll. That's a Rank 13 healing effect to add onto his con bonus, with Total.

Stop getting hurt, darn you! :D

Posted

Well, this seems like the perfect time for the traditional 'turn around and he's already vanished' exit courtesy of Hide in Plain Sight! Midnight hits 29 on Stealth with Skill Mastery, so if anyone wants to give it a shot, that's the DC to beat.

Posted

They say all the world's a stage, but for today, our stage is the lawn outside the building.

Gabriel's going to be using his Communication skill. As he doesn't know where Otaku is, he's basically just going to do general projection so that it hits the external microphones or whatnot, maybe leaks through into the building, but it doesn't go beyond the immediate area at all.

First up, Bluff for Gabriel to simulate the voices of the Angel Androids. We'll go ahead and apply the +4 from Attractive. GM can give bonuses to Otaku where he desires.

Bluff: 14+24=38

Now, to make the performance believable, we throw in a Perform: Acting check.

Acting: 9+18=27

So...yeah. :D

Posted

Gadgets!

Super-Senses 2 (Auditory [Analytical, Extended]) (2PP)

Super-Senses 4 (Mental [Acute, Analytical, Extended, Ranged]) (4PP)

Super-Senses 3 (Olfactory [Acute, Analytical, Extended]) (3PP)

Super-Senses 3 (Tactile [Analytical, Extended, Ranged]) (3PP)

Super-Senses 2 (Visual [Analytical, Extended]) (2PP)

Midnight will do a quick scan using SCIENCE to see if he can figure out what's up with nap time.

Notice Check. (1d20+10=21)

Posted

Everything is fine inside the building, except what's inside the heads of people there. Midnight can tell that there is something screwy going on inside the mental structure of the building; an ongoing effect that's reaching out into the minds of everyone there. It's definitely controlling them into sleeping, but it's hard to tell if that's the only thing it's doing. (i.e. he can't tell if it's JUST a sleep command, or is it a deeper control effect?) It's a technological effect, one that's being produced from along one edge of the building (not the one he's at currently), near the windows that overlook Liberty Park.

Posted

Oh uh! Midnight will rearrange his Gadgets and go take a look see.

Immunity 10 (All Mental Effects) [10PP]

Super Movement 2 (Wall-Crawling 2) [4PP]


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