Avenger Assembled Posted November 21, 2010 Posted November 21, 2010 The thread where Doc O goes down.
KnightDisciple Posted November 21, 2010 Posted November 21, 2010 Right, Notice Check once I arrive near the building. Notice: 9+10=19. Well, good thing he's got a decent mod...
KnightDisciple Posted November 21, 2010 Posted November 21, 2010 Wow, I managed to not suck this time around. Initiative: 16+2=18
Avenger Assembled Posted November 21, 2010 Author Posted November 21, 2010 Fusion, 12; Giant Robot 23 Giant Robot: 23 Midnight: 21 Gabriel: 18 Fleur de Joie: 14 Fusion: 12 The robot holds her action till she is attacked. (The cops opened fire...) Midnight is up.
Gizmo Posted November 22, 2010 Posted November 22, 2010 Midnight is going to blow up the bottom of the radio tower to stop the signal and send it into the giant robot. 'Cause he's efficient like that. Craft [mechanical] check vs. DC 25. (1d20+15=23) Boo. Burn an HP to make it automatically. Gadgets! Damage 13 (Extra: Area [General, Line], Flaw: Action [Full Round], Power Feat: Indirect) [14PP]
Avenger Assembled Posted November 22, 2010 Author Posted November 22, 2010 I'll say the tower takes 10, fails automatically, and topples. Boom! The robot is hit! The robot is unhurt But we'll say it's entangled, since that was a cool move that deserves something!
KnightDisciple Posted November 22, 2010 Posted November 22, 2010 Right then. Move Action: Get up next to the Robo-Maid. As in, close enough to touch it. Free Action: Spend a Hero Point to stunt Drain Toughness as an AP off of Sonic Control. I'll go with the plain 11PP Rank 11 version, with the Affects Objects modifier (no change to cost). Free Action: Switch Array to Drain Toughness from Flight (leaving me with Flight 1 to maintain altitude and such). Standard Action: Attack the Robo-Maid, attempt to Drain Toughness. Attack Roll: 16+10=26 DC 21 Reflex Save, or the Robo-Maid loses 11 points of Toughness.
Avenger Assembled Posted November 22, 2010 Author Posted November 22, 2010 6 Welp, it's boned! The robot is now down 11 TOU. The bad news is, the robot is up. She's going to attack the person who attacked her: i.e.; Gabriel: 18 Normally, that would be a miss. But the robot's size means this becomes an area attack: give me a DC 23 Reflex save, Gabriel.
KnightDisciple Posted November 22, 2010 Posted November 22, 2010 Right then. Reflex, DC 23... Reflex: 15+7=22 Oh come on! Curse you, Invisible Castle!
Avenger Assembled Posted November 22, 2010 Author Posted November 22, 2010 Hokay, give me a DC 28 Tou save.
KnightDisciple Posted November 22, 2010 Posted November 22, 2010 Toughness, DC 28 Toughness: 4+10=14 :shock:
Avenger Assembled Posted November 22, 2010 Author Posted November 22, 2010 He is staggered and stunned. Fleur is up.
Electra Posted November 25, 2010 Posted November 25, 2010 Stesha's move action will be to go to Gabriel. Her standard action will be healing. He's flat footed and prone (?) so she doesn't need to make an attack roll. That's a Rank 13 healing effect to add onto his con bonus, with Total. Stop getting hurt, darn you! :D
Avenger Assembled Posted November 25, 2010 Author Posted November 25, 2010 Move Action: Fusion swings down and punches the robot in the head. Standard Action: And a miss! Wow. One HP later...23 hits TOU for the Robot, trying to beat 30... 5 Welp, it's done. IC post coming.
Gizmo Posted November 26, 2010 Posted November 26, 2010 Well, this seems like the perfect time for the traditional 'turn around and he's already vanished' exit courtesy of Hide in Plain Sight! Midnight hits 29 on Stealth with Skill Mastery, so if anyone wants to give it a shot, that's the DC to beat.
KnightDisciple Posted November 28, 2010 Posted November 28, 2010 They say all the world's a stage, but for today, our stage is the lawn outside the building. Gabriel's going to be using his Communication skill. As he doesn't know where Otaku is, he's basically just going to do general projection so that it hits the external microphones or whatnot, maybe leaks through into the building, but it doesn't go beyond the immediate area at all. First up, Bluff for Gabriel to simulate the voices of the Angel Androids. We'll go ahead and apply the +4 from Attractive. GM can give bonuses to Otaku where he desires. Bluff: 14+24=38 Now, to make the performance believable, we throw in a Perform: Acting check. Acting: 9+18=27 So...yeah. :D
Gizmo Posted November 28, 2010 Posted November 28, 2010 Gadgets! Super-Senses 2 (Auditory [Analytical, Extended]) (2PP) Super-Senses 4 (Mental [Acute, Analytical, Extended, Ranged]) (4PP) Super-Senses 3 (Olfactory [Acute, Analytical, Extended]) (3PP) Super-Senses 3 (Tactile [Analytical, Extended, Ranged]) (3PP) Super-Senses 2 (Visual [Analytical, Extended]) (2PP) Midnight will do a quick scan using SCIENCE to see if he can figure out what's up with nap time. Notice Check. (1d20+10=21)
Avenger Assembled Posted November 28, 2010 Author Posted November 28, 2010 Everything is fine inside the building, except what's inside the heads of people there. Midnight can tell that there is something screwy going on inside the mental structure of the building; an ongoing effect that's reaching out into the minds of everyone there. It's definitely controlling them into sleeping, but it's hard to tell if that's the only thing it's doing. (i.e. he can't tell if it's JUST a sleep command, or is it a deeper control effect?) It's a technological effect, one that's being produced from along one edge of the building (not the one he's at currently), near the windows that overlook Liberty Park.
Gizmo Posted November 28, 2010 Posted November 28, 2010 Oh uh! Midnight will rearrange his Gadgets and go take a look see. Immunity 10 (All Mental Effects) [10PP] Super Movement 2 (Wall-Crawling 2) [4PP]
Avenger Assembled Posted December 2, 2010 Author Posted December 2, 2010 I need a DC 20 Will save from Fleur and Gabriel.
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