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White Saturday (OOC)


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Posted

Midnight II

Free Action: Arrange Gadgets

Damage 8 (Power Feats: Improved Critical, Mighty) [10PP]

Immunity 5 (All Mental Effects; Flaw: Partial) [5PP]

Standard Action: Power Attack 4. (1d20+11=19) That should be DC 30.

Move Action: DC29 Stealth w/ Hide in Plain Sight and Skill Mastery

Posted

Stesha uses the Affects Others on her teleport to send the group through without her. She will be remaining behind. I'm going to power stunt ESP off her Summon Plants 3, keeping her main array open to fight with. The growth of the bush is just for effect, it has no mechanic at the moment.

Posted

Stesha's going to spend another HP to stunt off her big array so she can actually attack from safety.

Move Object 14 (Extra: Perception) (PFs: Split Attack 2 (5 targets)

She's going to attempt to grapple the robot.

Wow, IC, way to suck. DC 30 on the grapple check.

Posted

Gadgets!

Corrosion 10 (Extras: Area [General, Burst], Selective, Flaws: Action [Full Round], Limited 2 [Electronics]) [15PP]

So, that should be a DC 20 Reflex save to halve the effect, a DC 20 Fort save against the Drain Toughness and a DC 25 Toughness save against the Damage.

Posted

Okay. Before the door is busted open, Gabriel will shift his Sonic Array from his Area Communication to his...let's say his Ranged Drain Toughness (Objects Only), since he knows the guy has a battlesuit, and taking it out is top priority.


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