Gizmo Posted December 2, 2010 Share Posted December 2, 2010 Notice Check vs. DC25. (1d20+10=23) Hahaha... nuts. He is going to put his remaining PP of Gadgets into +4 Notice in the hopes of not ending up flat-footed when things get real. Link to comment
Gizmo Posted December 3, 2010 Share Posted December 3, 2010 Midnight II Free Action: Arrange Gadgets Damage 8 (Power Feats: Improved Critical, Mighty) [10PP] Immunity 5 (All Mental Effects; Flaw: Partial) [5PP] Standard Action: Power Attack 4. (1d20+11=19) That should be DC 30. Move Action: DC29 Stealth w/ Hide in Plain Sight and Skill Mastery Link to comment
Avenger Assembled Posted December 3, 2010 Author Share Posted December 3, 2010 I need initiative from Fleur, Fusion, and Gabriel, with the assumption that they'll be teleporting in to help Midnight. Link to comment
Gizmo Posted December 3, 2010 Share Posted December 3, 2010 Reflex Save vs. DC 20. (1d20+7=25) Link to comment
Electra Posted December 4, 2010 Share Posted December 4, 2010 Fleur goes on 9! Woo-hoo! Link to comment
KnightDisciple Posted December 4, 2010 Share Posted December 4, 2010 Let's hope this doesn't suck. Init: 8+2=10 ...Well, it's not 3, I suppose. :? Link to comment
Avenger Assembled Posted December 4, 2010 Author Share Posted December 4, 2010 7 Midnight (who's taken his turn) The robot (who's taken her turn) Gabriel Fleur Fusion Link to comment
Electra Posted December 4, 2010 Share Posted December 4, 2010 Stesha uses the Affects Others on her teleport to send the group through without her. She will be remaining behind. I'm going to power stunt ESP off her Summon Plants 3, keeping her main array open to fight with. The growth of the bush is just for effect, it has no mechanic at the moment. Link to comment
KnightDisciple Posted December 4, 2010 Share Posted December 4, 2010 Right, I think I'll try "shooting the robot" for a change. Attack Roll: 13+10=23 Right, assuming that is indeed a hit, that'll be a DC 26 Toughness save from the robot. Link to comment
Avenger Assembled Posted December 4, 2010 Author Share Posted December 4, 2010 20 The robot is injured and stunned: Not good news! Fleur is up. Link to comment
Electra Posted December 4, 2010 Share Posted December 4, 2010 Stesha's going to spend another HP to stunt off her big array so she can actually attack from safety. Move Object 14 (Extra: Perception) (PFs: Split Attack 2 (5 targets) She's going to attempt to grapple the robot. Wow, IC, way to suck. DC 30 on the grapple check. Link to comment
Avenger Assembled Posted December 4, 2010 Author Share Posted December 4, 2010 The robot got a 23 (lost the link, drat it) and is grappled. Fusion's turn... Link to comment
Avenger Assembled Posted December 4, 2010 Author Share Posted December 4, 2010 The robots go on 24 and 21 Midnight is up. Link to comment
Gizmo Posted December 6, 2010 Share Posted December 6, 2010 Gadgets! Corrosion 10 (Extras: Area [General, Burst], Selective, Flaws: Action [Full Round], Limited 2 [Electronics]) [15PP] So, that should be a DC 20 Reflex save to halve the effect, a DC 20 Fort save against the Drain Toughness and a DC 25 Toughness save against the Damage. Link to comment
Avenger Assembled Posted December 6, 2010 Author Share Posted December 6, 2010 Reflex for the Area effect: 16 and 20 Robot 1 will take full damage; Robot 2 will take half damage. Reflex for the Drain Tou (since they're constructs): They both pass! Gah! Damage: Let's go with them both being injured. OK, Giz, go ahead and post, I'll get an IC post up for the robots tomorrow. Link to comment
KnightDisciple Posted December 7, 2010 Share Posted December 7, 2010 Right then. Blasting #1. Attack Roll: 18+10=28. Pretty darn sure that hits. So DC 26 Toughness Save from #1 Link to comment
Avenger Assembled Posted December 7, 2010 Author Share Posted December 7, 2010 Robot #1 is injuredx2 Link to comment
Avenger Assembled Posted December 7, 2010 Author Share Posted December 7, 2010 DC 30 Tou save, Gabriel: have an HP for the Fiat. Link to comment
KnightDisciple Posted December 8, 2010 Share Posted December 8, 2010 Hm. 30. That's...gonna be nasty. Toughness: 19+4=23 Bruised and stunned. Burning the HP I just got to shake the stunned. Link to comment
Electra Posted December 8, 2010 Share Posted December 8, 2010 Fleur is going to use the same stunted AP, and try to grapple the one attacking Gabriel from behind. Woo, nat 20! That's a DC 48 to avoid the grapple, wascally wobot! Link to comment
Avenger Assembled Posted December 8, 2010 Author Share Posted December 8, 2010 Spending an HP for Fusion's complication there to surge without fatigue. OK, new round, Midnight is up: one injured robot standing (though grappled!) Link to comment
Avenger Assembled Posted December 9, 2010 Author Share Posted December 9, 2010 The bound, helpless robot Fleur is grappling takes no actions. Otaku (who Midnight has tracked down successfully) does...something. Gabriel is up. Link to comment
KnightDisciple Posted December 9, 2010 Share Posted December 9, 2010 Gonna blast me that robot. Power attack, so -2 Attack, +2 Damage. Attack Roll: 14 Helpless though, so that hits. DC 28 Toughness Save. Link to comment
KnightDisciple Posted December 13, 2010 Share Posted December 13, 2010 Okay. Before the door is busted open, Gabriel will shift his Sonic Array from his Area Communication to his...let's say his Ranged Drain Toughness (Objects Only), since he knows the guy has a battlesuit, and taking it out is top priority. Link to comment
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