Sandman XI Posted November 28, 2010 Share Posted November 28, 2010 Gabriel and Muse happen upon something sinister! Link to comment
Sandman XI Posted December 1, 2010 Author Share Posted December 1, 2010 what could this be for? (1d20+10=25) :o Link to comment
KnightDisciple Posted December 1, 2010 Share Posted December 1, 2010 Sense Motive. Hm, here's hoping... Sense Motive: 4+10=14 Link to comment
Sandman XI Posted December 1, 2010 Author Share Posted December 1, 2010 He's a rude jerk is just all. though tensions are high, you suspect it's just a facade to ease the aforementioned tension Link to comment
KnightDisciple Posted December 1, 2010 Share Posted December 1, 2010 Right then, time to smooth-talk my way past him! Diplomacy Check: 20+20=40 Link to comment
KnightDisciple Posted December 1, 2010 Share Posted December 1, 2010 Sand asks for a Notice Check, I deliver. Notice: 5+10=15 Ugh. Link to comment
KnightDisciple Posted December 1, 2010 Share Posted December 1, 2010 Another Notice! This time, Gabe's just trying to see if anything looks weird. Notice Check: 7+10=17 Probably not. :? Link to comment
KnightDisciple Posted December 1, 2010 Share Posted December 1, 2010 Diplomacy with Attractive on nurses: 35 Link to comment
Sandman XI Posted December 2, 2010 Author Share Posted December 2, 2010 ahem... Guess what? to hit and grapple check if needed (1d20+8=26, 1d20+12=30) give me a grapple check and if that fails a DC 20 Will save :o Link to comment
KnightDisciple Posted December 2, 2010 Share Posted December 2, 2010 Right, Grapple Check first. Grapple: 9+11=20 So...Will Save, DC20. Will: 10+7=17 Okay, yeah, Hero Point. Will: 14+7=21; Plus 10 from HP means 31. Link to comment
KnightDisciple Posted December 8, 2010 Share Posted December 8, 2010 Initiative Roll: 10+2=12 Link to comment
Sandman XI Posted December 8, 2010 Author Share Posted December 8, 2010 Demon Init (1d20+1=18) Muse Init (1d20+10=30) Muse - 30 - HP 5 - Unharmed Demon Warriors (8) - 18 A - unharmed B - unharmed C - unharmed D - unharmed E - unharmed F - unharmed G - unharmed H - unharmed Gabriel - 12 - HP 1 - Unharmed Link to comment
Sandman XI Posted December 8, 2010 Author Share Posted December 8, 2010 Toughness Save 25 (1d20+7=22) Dead. First three on Gabriel last four on Muse (1d20+6=17, 1d20+6=20, 1d20+6=25, 1d20+6=13, 1d20+6=10, 1d20+6=17, 1d20+6=9) Two are attempting to grapple you Two grapple checks (1d20+12=21, 1d20+12=28) Link to comment
KnightDisciple Posted December 8, 2010 Share Posted December 8, 2010 Hm. So 2 Grapple checks in response. First Counter-Check: 29 Second Counter-Check: 17 Blargh. That was less than good. Link to comment
KnightDisciple Posted December 8, 2010 Share Posted December 8, 2010 Okay, trying to at least break the pin. Not surging yet. So all I can do is break the pin... 23. Link to comment
Sandman XI Posted December 8, 2010 Author Share Posted December 8, 2010 Grapple (1d20+11=13) Link to comment
KnightDisciple Posted December 8, 2010 Share Posted December 8, 2010 Apparently I still have a standard action! I am blasting the one that grabbed me. Attack Roll: 2+10=12 ...Le sigh. Link to comment
Sandman XI Posted December 9, 2010 Author Share Posted December 9, 2010 first three on Gabriel, second four on Muse (1d20+5=7, 1d20+5=18, 1d20+5=15, 1d20+5=11, 1d20+5=15, 1d20+5=15, 1d20+5=24) One gets Muse! Grapple Check (1d20+11=26) There's no way she can beat that. She's bound and helpless. Link to comment
KnightDisciple Posted December 9, 2010 Share Posted December 9, 2010 Right, I'm Blasting at the one that's doing sewing and such. Attack Roll: 5+10=15 Argh. Sigh. HP to re-roll. This should hit. DC 26 Toughness Save. Link to comment
Sandman XI Posted December 9, 2010 Author Share Posted December 9, 2010 Toughness save 25 (1d20+10=21) one sewer down Link to comment
Sandman XI Posted December 9, 2010 Author Share Posted December 9, 2010 Escape Artist (1d20+10=13) Opposing the escape (1d20+11=27) Rerolling escape artist (1d20.minroll(11)+10=22) Well, this might turn tragic! Link to comment
Sandman XI Posted December 9, 2010 Author Share Posted December 9, 2010 Demons attacking Gabriel (1d20+5=9, 1d20+5=9, 1d20+5=21) DC 22 Toughness Save DC 27 Toughness, DC 17 Fortitude (1d20+12=20, 1d20+10=14) One Bruise. One Injury. Stunned and Dying (which gets knocked to stabilized by the free Diehard) Link to comment
KnightDisciple Posted December 9, 2010 Share Posted December 9, 2010 Hm. 22. Let's see how this goes. Just. Barely. Link to comment
KnightDisciple Posted December 10, 2010 Share Posted December 10, 2010 Move action, using Flight 1 to get away from the crowd of demons, but still keeping a clear line on the remaining ritualist demons. Using Blast against the one still sewing. Attack: 17+10=27 DC 26 Toughness Save Link to comment
Sandman XI Posted December 16, 2010 Author Share Posted December 16, 2010 Have a HP Give me a DC 22 Will save Link to comment
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