Avenger Assembled Posted November 30, 2010 Share Posted November 30, 2010 The OOC thread, one day after Kill a Man Link to comment
Avenger Assembled Posted December 5, 2010 Author Share Posted December 5, 2010 Bad things have happened: a meteor just hit the top of Mount Kilamanjaro, pouring an avalanche and sonic boom down on everyone. DC 22 Fort save to avoid a rank 12 Auditory Dazzle: Mark passes as mentioned in the IC. The avalanche and blast was largely caught by Psyche and Edge's Create Object, so those of us in the party have only that as a threat. Link to comment
Gizmo Posted December 5, 2010 Share Posted December 5, 2010 Fortitude Save vs. DC22 (1d20+7=22) Right on the money! Link to comment
Electra Posted December 5, 2010 Share Posted December 5, 2010 1d20+10=19 Erin would like earmuffs for her birthday, kthx. Link to comment
angrydurf Posted December 5, 2010 Share Posted December 5, 2010 1d20+19=34 Whew I was sure I was gonna get stuck with a 2 just to spite me. Link to comment
Gizmo Posted December 5, 2010 Share Posted December 5, 2010 Gadgets! Datalink 9 (Radio, 20 000 miles) [9PP] Enhanced Skills 4 (+16 Knowledge [Physical Sciences]) [4PP] Knowledge [Physical Sciences] Check. (1d20+16=28) Link to comment
Gizmo Posted December 6, 2010 Share Posted December 6, 2010 More Gadgets! Super-Senses 13 (Detect Radiation [radio]; Extras: Accurate, Acute, Analytical, Extended 4, Radius, Ranged, Tracking; Direction Sense; Distance Sense) [13PP] Enhanced Skills 2 (+8 Notice) [2PP] Notice Check to Detect Radiation. (1d20+18=31) That should be enough to pick out any nearby deposits of daka crystals, right? Link to comment
Avenger Assembled Posted December 8, 2010 Author Share Posted December 8, 2010 That'll find you plenty of daka crystals, Giz. There's a particularly large concentration up the mountain. Link to comment
alderwitch Posted December 17, 2010 Share Posted December 17, 2010 Can I get a mind reading attempt on the creature? Its perception ranged. Link to comment
Electra Posted December 18, 2010 Share Posted December 18, 2010 Wander is readying an action to get the hell out of the way as soon as it tries to attack her. Link to comment
Avenger Assembled Posted December 18, 2010 Author Share Posted December 18, 2010 Adamant is immune to Telepathy. (But not, I hasten to add, mental effects!) Link to comment
Gizmo Posted December 20, 2010 Share Posted December 20, 2010 Gadgets! Teleport 4 (Extras: Accurate, Affects Others, Flaws:, Long Range, Power Feats: Progression 3 [500 lbs.]) [15PP] Link to comment
Gizmo Posted January 1, 2011 Share Posted January 1, 2011 Midnight Initiative. (1d20+3=8) Yech. Link to comment
Avenger Assembled Posted January 2, 2011 Author Share Posted January 2, 2011 24 Mark will Inspire! 22 Good roll for the Beast. So we're: Edge Wander The Beast Midnight Link to comment
Avenger Assembled Posted January 7, 2011 Author Share Posted January 7, 2011 Sensing pursuit, the Beast turns to destroy its tormentor before she can gather aid! Move Action: The Beast Leaps into melee range of Wander Standard Action: Clobba! OK, that's a DC 33 Tou save, Wander. You don't get that Inspire bonus yet (since Edge is still technically taking that action), but he will spend an HP on your behalf if necessary. Link to comment
Gizmo Posted January 10, 2011 Share Posted January 10, 2011 Gadgets! Drain Dexterity 16 (Extra: Ranged, Flaws: Action [Full Action], Limited [Targets with Vulnerability to Daka Radiation], Power Feat: Slow Fade) [9PP] Enhanced Feats 1 (Attack Focus [Ranged] 1) [1PP] Force Field 3 [3PP] (Power Feat: Selective) [4PP] Link to comment
Avenger Assembled Posted January 11, 2011 Author Share Posted January 11, 2011 Edge Inspires again. WAnder is up. Link to comment
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