Flare Knight Posted December 1, 2010 Posted December 1, 2010 OOC for This Thread The Cannon's Firing is a Hazard requiring a DC 15 Reflex save at the end of each player's turn, DC 15 Toughness if failed, inflicts Piercing so even though it does 0 effective damage, Impervious doesn't stop it. Otherwise, it's a standard, but there is No Sound, at all, though Sound Based Powers can still work, anything that needs Auditory (Such as Uncanny Dodge (Auditory)) wouldn't work
KnightDisciple Posted December 1, 2010 Posted December 1, 2010 Right, so. Move Action, I'm pretty sure 500,000 feet will get me within range of blasting Mr. Light&Shadow. At which point, I switch my Array to Blast, and...Blast him. Attack Roll: 10+10=20 Toughness Save DC is 26.
Flare Knight Posted December 1, 2010 Author Posted December 1, 2010 3+12=15 he fails by 11, and is Staggered and Stunned, and I'd assume knocked off target. 10+10=20 Hits, Toughness save DC30 16+17=33 He Passes
Flare Knight Posted December 1, 2010 Author Posted December 1, 2010 Powerhouse Init: 2+0=2 T3 Init: 1+2=3 Brute Init: 15+1=16 WU Init: 18+3=21 WU Light Beam attack; 1+12=13 He whiffs Terror's Fist Fist Attack; 15+7=22 Hits, DC 33 Toughness on Powerhouse Powerhouse's Save; 20+14=34 he Barely Passes
KnightDisciple Posted December 1, 2010 Posted December 1, 2010 Right then. I've got 2 HP, might as well use one. Spending an HP to stunt a power off of Sonic Control. In this case, I'm stunting Drain Toughness, 11 ranks, with the Ranged extra. That's 22pp total, which fits fine in my array. Move action: Float to the side via Flight 1 so I have a clear shot at the Big Ugly Yellow Guy. Standard Action: Making an attack with my Ranged Toughness Drain. Attack Roll: 7+10=17 Me no like, since that doesn't hit. I'm using my other HP to reroll! Attack Roll: 14+10+10=34 (with HP effect added in) Right, that'll be a DC 21 Fort Save against Toughness Drain up to 11.
Flare Knight Posted December 1, 2010 Author Posted December 1, 2010 13+17=30 He passes T3 will Idle, and Powerhouse will Strike! He gets a 2616+10=26 Terror passes!12+18=30 This brings around WU's Turn, and he'll blast at Gabriel again. 4+12=16 and it goes wide Terror attacks again 8+8=16 He misses, for once.
KnightDisciple Posted December 2, 2010 Posted December 2, 2010 Hokay, so. Gabriel will move a bit away from the two big guys duking it out, but still keep his distance from WU and T3. Blast against WU. Attack Roll: 12+10=22 Toughness DC is 26.
Flare Knight Posted December 2, 2010 Author Posted December 2, 2010 19+12= 31 He passes. T3 will Idle, because I'm not that Cruel, and PH will attack Terror 11+5=16 He misses. WU will play Blaster Master 1+12=13 Fails again. I think he might be cross-eyed. Terror will Respond and attempt to clobber PH 17+7=24 He hits. PH's DC 33 Toughness save 2+14=16 Ow. HP to Reroll. 13+14=27 so much better. Bruised and Stunned, but at least he isn't half KO'd.
KnightDisciple Posted December 3, 2010 Posted December 3, 2010 Blasting at WU again. Attack Roll: 6+10=16 If by a miracle that hits, DC 26 Toughness.
Flare Knight Posted December 3, 2010 Author Posted December 3, 2010 Misses. T3 Idles, PH is stunned, so Terror attacks PH 20+8=28 Ow. PH Toughness save against DC 38. I'll just use Ultimate Save (Toughness), which gives him 35, enough to Re-stun him and give him another Bruise. WU will rush and attack Gabriel with his Darkness Hand thing, which is a Strike with Penetrating. 4+8=12 Misses.
KnightDisciple Posted December 4, 2010 Posted December 4, 2010 Right, using my Ranged Paralyze, so Full-Round Action... *Unprintable Words*
Flare Knight Posted December 4, 2010 Author Posted December 4, 2010 T3 Idles, PH is stunned, Terror attempts to bash some heads in. 5+7=12 He misses, incredibly, and WU will attempt to fake his/her Doctorate degree again. 19+8=27, that's a DC 27 Toughness Save
KnightDisciple Posted December 4, 2010 Posted December 4, 2010 Right, so DC 27, that's tough, but I think I can- Son of a Twinkie!
Flare Knight Posted December 5, 2010 Author Posted December 5, 2010 T3 Idles, PH stunts Powerhouse will Power Stunt this: Gravity Control 42(-Action, -Only Upwards) then use it on Terror, considering it's an effective 210 Strength, he goes flying to PH's Maximum Range, which is 210 feet, and keep him there, as he can't drop him yet. Terror being 210 feet in the air is unable to take a movement, so WU attack PH with a blast. 6+12=18 Hits. Save of 27 Toughness. 5+12=17 ouch. PH is Staggered and Stunned. T3 will actually attack 12+10=22 Hits, Save of 25 Toughness Save; 15+12=27 PH is stunned, Terror is floating comfortably 200 feet in the air, so WU will attempt to stab PH again. 3+12=15 Hits, Toughness of 27 Toughness save 16+12=28 he passes. T3 attacks. 17+10=27 Hits. Save of 25 Toughness Save 11+12=23 Another bruise, but PH keeps moving. He'll throw WU into the air. The Tranquility Tyrant will attack. 2+10=12 He misses. Which means he flies into the air, then they all fall down against a DC 35 Toughness; 3+12=15 WU is OUT. 17+10=27 Stunned and Bruised for T3 16+17=33 Just a bruise for Terror 11+7=18 Hits. DC 33 Toughness and PH has a Bruise rank of 3. 8+11=19 Hits. PH gains another Staggered, which means he goes Unconscious. The Encounter is over on the side of The Tranquility Tyrant
KnightDisciple Posted December 8, 2010 Posted December 8, 2010 Looks like the duality siblings aren't happy. Time to convince them life is better for heroes! Diplomacy: 16+20=36 According to the book, if his previous attitude was "hostile", he's now "friendly". If he was "unfriendly" or "indifferent", he's now "helpful".
Flare Knight Posted December 17, 2010 Author Posted December 17, 2010 Initiative please, to answer your chat question. 3+4=7 PH is slow. 4+1=5 Grunts are slower.
KnightDisciple Posted December 18, 2010 Posted December 18, 2010 Init: 17+6 That's a rare event, right there.
KnightDisciple Posted December 21, 2010 Posted December 21, 2010 Right, so. I'm guessing our base Hero Point count has been "reset". With the addition of Luck 3, that means Gabriel has 4 Hero Points. I'm going to use 1 HP to stunt a Shapeable Damage, Rank 11 off of Gabriel's Sonic Control Array. He's essentially going to make a cone, but he's going to make sure he doesn't hit Powerhouse, but still hits all the guys who haven't run off. I believe that will be a DC 21 Reflex save, and a DC 26 Toughness Save on the damage. :D
Flare Knight Posted December 21, 2010 Author Posted December 21, 2010 3+4=7 They fail the Reflex Save, and, as Minions, they take the worst result possible of saves, and they only have a +5 Toughness, so they all are KO'd by a single Blast
Flare Knight Posted December 27, 2010 Author Posted December 27, 2010 with Gabriel at 23 and PH at 7, Terror rolls his Init 11+1=12 Sooo Gabriel Terror PH is the order we are at now. The bridge is one of those 'one person' types you see so often. It's a long metal bridge, suspended above the air and has the room for a Person and a half. There's a looooong fall down, and a loooong climb up.
KnightDisciple Posted December 28, 2010 Posted December 28, 2010 Currently at 3 Hero Points. Full Round Action to use Ranged Paralyze against Terror. Ranged Attack Roll: 8+10=18 That hits, so... DC 21 Will Save from Terror.
Flare Knight Posted December 28, 2010 Author Posted December 28, 2010 2+5=7 He's completely paralyzed and unable to attack, if I'm correct, judging from what I'm reading. Next is PH's turn. He will take this advantage to All-Out Power Attack. 13+5=18 He hittts. DC35 Toughness on the big man. 12+17=29 He fails! He is bruised and Stunned.
KnightDisciple Posted January 5, 2011 Posted January 5, 2011 This time, I'm doing a Ranged Drain Toughness. Attack Roll: 12+10=22 I need a Fort Save DC 21 from Terror.
Flare Knight Posted January 5, 2011 Author Posted January 5, 2011 2+17=19 Terror Fails his Roll! He loses 2 points of Toughness! It's his turn, so he gets another Will Save to attempt to get over his Paralyze stuff with a +1 Mod due to first failed save. 6+6=12 He fails Powerhouse will then attempt to Grapple him. 11+5=16 against a Defense of 5, it hits. And because of the Paralyzed, he's essentially an Inanimate object for Powerhouse to throw around. As much fun as it would be to throw him through the blimp or something, and given his 100,000 foot tossing, instead he'll just throw him down to the bottom of the blimp, where he can't hurt nobody, which...well...leaves Combat over on this little bridge.
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