Flare Knight Posted December 20, 2010 Author Share Posted December 20, 2010 13+4=17 The Suits 20+4=24 Powerhouse. Order is; Push Dragonfly Powerhouse Suits Link to comment
Quinn Posted December 20, 2010 Share Posted December 20, 2010 Combined Attack on the chatty one (thankee much, Fox ), Push throws a Kinetic Bolt, with All-Out-Attack (+5 Atk, -5 Def) 1d20+13=18 Hope this works. DC 27 Toughness if it hits, along with the augmentation from Fox's. Link to comment
Fox Posted December 20, 2010 Share Posted December 20, 2010 Master Plan is going into effect immediately, of course. +1 bonus to your attack rolls and skill checks. Quinn's poked me into doing a combined attack, so: Ranged Attack Roll vs. Big-Mouthed Powersuit (blast; Master Plan; Combined Attack with Push) (1d20 + 8 + 1=11) .......ouch. Yeah, no, that won't hit anything. You're on your own for this, Quinn. Link to comment
Flare Knight Posted December 20, 2010 Author Share Posted December 20, 2010 Powerhouse will All-out Power attack the guy in the food court. 14+6=20 Hits. DC 35 13+12=25 Staggered and Stunned. This brings up the Suit's Turn, and the Girl in the suit will attempt to emerge from behind the counter nad blast Push in the head. 19+8=27 She passes the Stealth Check and gets an attack 8+8=16 The Blast hits. 2+8=10 When you don't even hit PH with your blast, that's sad. Link to comment
Quinn Posted December 20, 2010 Share Posted December 20, 2010 Already rolled the toughness check, Flare saw it. Return fire! First with a Feint move action, see if I can lower that defense any! REAL Roll this time! Feint check! (1d20+8=15) Second, rolling to strike with the hammer, All Out Attack (+5 Atk, -5 Def this turn) Stop! Hammer Time! (1d20+13=16) Curse you InvisibleCastle! If it (by some miracle) hits, that's a DC 27 Toughness Check. Link to comment
Fox Posted December 20, 2010 Share Posted December 20, 2010 I...er, have no earthly idea which ones are still on their feet. I know at least one of the suits' toughness rolls was posted in chat, and I'm guessing others' were as well, but I'm just not sure what state the villains are in at this point. EDIT: (14:01:53) Flare_Knight: the guy on the chair is Staggered and stunned, the Armor Girl is unhurt, the one Powerhouse bullrushed is Staggered and stunned, and the guy that attempted to help attack PH is unhurt Well, then. As much as I'm tempted to stick with the Designated Girl Fight, Dragonfly's not that picky and Push seems to have it well(ish) in hand. Ranged Attack Roll vs. Chair-Powersuit (blast; Master Plan; Power Attack -2/+2) (1d20 + 8 + 1 - 2=26) Sweet. Really need to get Improved Critical on her gauntlets or blast power.... DC26 toughness save for the staggered, stunned chair-hopping villain. Link to comment
Flare Knight Posted December 21, 2010 Author Share Posted December 21, 2010 16+12=29 He passes. Powerhouse will All Out Power Attack the guy that tried to dog pile him. 15+5=20 He hits. DC 35 Toughness Save. 5+12=17...ow. He's unconscious. The Attackers are: Armor Girl, Armor Guy 2, Armor Guy 1. Armor Girl; 8+8=16 On Push Armor Guy 2; 13+8=21 On Dragonfly Armor Guy 1;6+8=14 on PH, which hits. Armor Girl; No Injuries Armor Guy 2; Staggered Armor Guy 1; Staggered Armor Guy 3; Unconcious PH's Save 6+14=20 PH is stunned and Bruised. Link to comment
Fox Posted December 21, 2010 Share Posted December 21, 2010 (16:37:50) Fox: Flare - what's the toughness save? (16:37:55) Fox: 21 BARELY hits her. Boo! (16:37:57) Flare_Knight: 27 Toughness Save vs. Armor Guy 2's Attack, DC27 (1d20 + 7=27) ....holy crap. Merry Christmas to you too, Invisible Castle. Link to comment
Quinn Posted December 21, 2010 Share Posted December 21, 2010 ...My previous toughness save against the sneak-attack was the exact same... *eyes invisiblecastle very carefully* Link to comment
Quinn Posted December 24, 2010 Share Posted December 24, 2010 Ok, let's see what happens here... Hammer time! (1d20+8=28) Crit on a hammer-blow, that's a DC 32 Toughness check! 1d20+12=19 from Flare on her Toughness save, and going through the floor...yeah, she's out cold. Knockback 12 through a concrete floor? Yeah, she's in the basement :P Link to comment
Fox Posted December 24, 2010 Share Posted December 24, 2010 Ranged Attack Roll vs. Armor Guy 2 (blast) (1d20 + 8=26) DC24 Toughness save for the guy. Link to comment
Flare Knight Posted December 24, 2010 Author Share Posted December 24, 2010 7+12=19 He's Stunned and Bruised PH is stunned, so Armor Guy 3, the remaining one, will blast at Push. 18+8=26, DC27 Toughness Save Armor Girl; Unconscious Armor Guy 1; Unconscious Armor Guy 2; Fighting Dragonfly. Staggered, Stunned, Bruised Armor Guy 3; Fighting Powerhouse, attacking Push. Staggered Link to comment
Quinn Posted December 24, 2010 Share Posted December 24, 2010 Ok, attacking me, rolling toughness... Toughness save (1d20+12=14) O.O . . .NO. Hero Point Reroll- Toughness (1d20+12=26) Much better. Link to comment
Quinn Posted December 24, 2010 Share Posted December 24, 2010 All Out Attack Paralyze (1d20+13=28) Freeze, criminal scum! DC 27 Fortitude Save, please. Link to comment
Flare Knight Posted December 24, 2010 Author Share Posted December 24, 2010 16+6=22 He's Slowed, but not Paralyzed. Fly's turn. Link to comment
Fox Posted December 24, 2010 Share Posted December 24, 2010 Ranged Attack Roll vs. Armor Guy 2 (blast) (1d20 + 8=15) I...sincerely doubt that hits him. But, hey, DC24 Toughness if it does. Link to comment
Flare Knight Posted December 26, 2010 Author Share Posted December 26, 2010 With Powerhouse un-stunned and his friend next to him, he shall attack Armor Guy 3. 12+5=17 If not for him being Slowed, that would miss. PH owes Push. DC 35 Save 1+12=13 ...That really hurts him. He goes Straight to unconscious. This leaves Armor Guy 2 alone. He'll continue to attack Dragonfly. 19+8=27 .....Yeaaaaah. That's also the Toughness Save that's needed Link to comment
Fox Posted December 27, 2010 Share Posted December 27, 2010 Toughness Save vs. Armor Guy 2, DC27 (1d20 + 7=21) Hmph. Fail by 6, bruised+stunned. Could be worse. EDIT: temporarily forgot what stun MEANS for Dragonfly. Woops! She's now Defense 0. Also: Concentration Check to maintain Force Field, DC17 (1d20 + 5=8) And the force field goes down. Toughness 0. Link to comment
Quinn Posted December 29, 2010 Share Posted December 29, 2010 Right, Hammerquake time! . . . Just kidding! Paralyze, take two! (1d20+13=26) DC 27 Fort save, Flare. Kinetic Paralyze redux, Push sets 'em up... Link to comment
Flare Knight Posted December 30, 2010 Author Share Posted December 30, 2010 18+6=24 He's Slowed, but not Paralyzed. Link to comment
Fox Posted December 31, 2010 Share Posted December 31, 2010 Dragonfly spends her round...er, being stunned and defensively PL0. Link to comment
Flare Knight Posted December 31, 2010 Author Share Posted December 31, 2010 with Dragonfly stunned, it's PH's turn. He'll attack the remaining enemy. 3+5=8 Misses, and I'll Re-Roll. 18+5=23 Hits. HIs save is; 11+10=21 He would be Staggered and Stunned, but he was Staggered from Before, so he becomes Unconscious. Link to comment
Fox Posted January 3, 2011 Share Posted January 3, 2011 I am assuming that with the criminals no longer piloting the suits, and since Dragonfly made them herself (likely with her own two hands, for something this advanced), she can Datalink to tell the suits to remove themselves. If this is a bad assumption, let me know and I'll revise my post. Link to comment
Fox Posted January 9, 2011 Share Posted January 9, 2011 Prompted by Flare! A message from a very bad man. Oh, you're too much fun to write, Very Bad Man. Link to comment
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