Supercape Posted December 4, 2010 Share Posted December 4, 2010 Powerhouse and Push rescue Supercape, tumbling in Space... OOC for this thread. Link to comment
Supercape Posted December 5, 2010 Author Share Posted December 5, 2010 Gather INformation Roll for Supercape, riding the radio waves... 1d20+1=8 Dude aint cool! Link to comment
Quinn Posted December 5, 2010 Share Posted December 5, 2010 And a self-invocation of Push's No Sense Of Direction complication. Why? Because this is exactly the kind of situation it should happen in :D Link to comment
Supercape Posted December 6, 2010 Author Share Posted December 6, 2010 1 HP for Push then. In which case, you are going to get lost in Wharton Forest!!! muahaha! Your call from where to go from there - Powerhouse to the rescue? Kid Cthullu? If you are going to go speeding through the forest, driving rolls may be in order! Link to comment
Quinn Posted December 6, 2010 Share Posted December 6, 2010 If Lone_Star comes online, we'll have Kid Cthulhu show up ;) Link to comment
Supercape Posted December 6, 2010 Author Share Posted December 6, 2010 OK I dont want to get to technical, but lets make a driving roll for speeding through the forest! No specific rules for this, so its rule fudge time! Fail - crash! DC 10 - Make it, slowly, engine / suspension going to be damaged from all the near misses, minor collisions, and terrible terrain you hit badly. DC 15 - Make it slowly DC 20 - Make it in ok time. DC 25 - Make it fast! (With extra cool stunts and jumps!) Link to comment
Supercape Posted December 13, 2010 Author Share Posted December 13, 2010 For what its worth, a bluff check from KC please! DC 15, you might just be a relation - although he wont think so. He will ask questions before disintegrating you. DC 20, the matter is unlikely but possible, needs looking into. DC 25, hey you look like him, act like him - sounds likely, but needs polite confirmation. DC 30, he thinks you probably are a relation, but its not certain. He wont seek proof but will notice any evidence to the contrary. DC 40, welcome aboard, cousin! Irrespective of relationship to KC, being dressed up like pirates is cause enough to meet and greet (And not blast). Link to comment
Lone Star Posted December 16, 2010 Share Posted December 16, 2010 http://invisiblecastle.com/roller/view/2804861/ :D Link to comment
Supercape Posted December 16, 2010 Author Share Posted December 16, 2010 Good enough not to get blasted... Link to comment
Quinn Posted December 18, 2010 Share Posted December 18, 2010 See, this is why you leave the fast-talking to the guys with +13 to Bluff checks. 1d20+13=24 Star, let's see if we can't give this joker the runaround ;) Link to comment
Lone Star Posted December 18, 2010 Share Posted December 18, 2010 http://invisiblecastle.com/roller/view/2807250/ KC has +2 CHA, and I spend a hero point to gain an additional +2. God help us all. :D Link to comment
Quinn Posted December 23, 2010 Share Posted December 23, 2010 1d20+8=20 to beat Kraken's initiative roll. If that hits.... Link to comment
Supercape Posted December 23, 2010 Author Share Posted December 23, 2010 1d20+8=14 It does indeed, you may swipe the creature! 1d20+1=7 for his scurvy dogs! I cant really call this a surprise round, as Kraken (at least) is expecting trouble at this juncture, as are his pirates. Supercape I will say is surprised, as a complication for being a man of inaction, and give him 1 HP. Kid Cthullu and Powerhouse should make Initiative Rolls at this point. If they roll above 20, for the sake of narration, I will lower the scores to 19 and say they delayed. (Not sure if that is 100% technically correct but seems good enough to wing it!) Link to comment
Quinn Posted December 23, 2010 Share Posted December 23, 2010 Oh, this is going to hurt. Stop! Hammer Time! (1d20+13=25) Oi, Suzy! *WHAM*. Link to comment
Supercape Posted December 23, 2010 Author Share Posted December 23, 2010 1d20+9=10 GM Fiat time, not in the mood for a one hit KO! HP to Push. 1d20+9=16 stupidly forgetting to make it 1d10+10, that makes it 17+9=24, just bruised. At this point, need to wait for KC and PH to post initiatives. Link to comment
Lone Star Posted December 23, 2010 Share Posted December 23, 2010 http://invisiblecastle.com/roller/view/2813532/ :argh: Link to comment
Supercape Posted December 23, 2010 Author Share Posted December 23, 2010 For Reference: 20 - Push - 5 HP - Unharmed 14 - Kraken - Bruised 8 - Piratehouse - 3 HP - Unharmed 7 - Kid Pirate - 3 HP - Unharmed 7 - Scurvy Dogs Kraken is up next, and will be swiping with his Energy Cutlass, so he will, to be sure! attacking at -4 for +4 defence until next round. 1d20+9=26 is a hit, I should imagine. DC 23 Toughness save from Energy Cutlass! and its penetrating damage, so that Impervious don't count! :evil: Quinn, could post IC your hammer attack, I will then post Kraken's return cutlass. Link to comment
Quinn Posted December 23, 2010 Share Posted December 23, 2010 Right, posting ASAP. One problem though. Hammer has a Knockback of 12. Might want to fiat that into just into the rigging or something ;) Link to comment
Supercape Posted December 24, 2010 Author Share Posted December 24, 2010 As he wasn't stunned, no Knockback! However, depending on how you describe post of the attack, we shall see about the rigging because it is cool - it won't offer any mechanical disadvantage or damage however. Link to comment
Quinn Posted December 31, 2010 Share Posted December 31, 2010 Forgot about the Cutlass blow! DC 23 Toughness save (1d20+12=26) Blow slows down as it hits the field, just tapping Push's coat. Sorry, Cappy ;) Link to comment
Supercape Posted December 31, 2010 Author Share Posted December 31, 2010 Cool. Piratehouse up next! Link to comment
Flare Knight Posted January 3, 2011 Share Posted January 3, 2011 after discussion within the Chatroom, Pirate House will use his Shock Wave to attack half the minions here. It's an Area cone, and does Strength Mod Damage, for a total DC of 30. However, with a Reflex Save of 10+Strength Mod (15) they only take half damage (7) so; Reflex Save; DC25 if they pass; Toughness Save; DC22 If they Fail; Toughness Save; DC 30 Link to comment
Supercape Posted January 23, 2011 Author Share Posted January 23, 2011 Ok, they actually cant make either of those saves, so boom! KO (or whatever) and feel free to send them flying into the rigging! Link to comment
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