CollateralKid Posted January 25, 2008 Posted January 25, 2008 If it ain't broke, don't fix it. Collaterel is keeping his distance and continues blasting...
flashedarling Posted January 26, 2008 Posted January 26, 2008 I'm once again bruised and stunned. I spend the hero point to un-stun. Free action- Switch to Create Earth option Standard Action- Create full cover fortification or 90% cover, there are some cracks in between the sections he can see out of. Move action - Put up additional shield of levitating rubble to provide extra protection. I'm turtling for a round basically.
flashedarling Posted January 26, 2008 Posted January 26, 2008 I'm once again bruised and stunned. I spend the hero point to un-stun. Free action- Switch to Create Earth option Standard Action- Create full cover fortification or 90% cover, there are some cracks in between the sections he can see out of. Move action - Put up additional shield of levitating rubble to provide extra protection. I'm turtling for a round basically.
flashedarling Posted January 26, 2008 Posted January 26, 2008 I'm once again bruised and stunned. I spend the hero point to un-stun. Free action- Switch to Create Earth option Standard Action- Create full cover fortification or 90% cover, there are some cracks in between the sections he can see out of. Move action - Put up additional shield of levitating rubble to provide extra protection. I'm turtling for a round basically.
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Hey Ref, would i be able to use the steel bars inside the concrete to use as my snare effect on him inside the concrete shell?
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Hey Ref, would i be able to use the steel bars inside the concrete to use as my snare effect on him inside the concrete shell?
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Hey Ref, would i be able to use the steel bars inside the concrete to use as my snare effect on him inside the concrete shell?
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 It is possible. That is an appropriate way to tie in your Alternate Power. If you wanted to keep using Magnetic Control, you could also use that rebar to grapple Earthbender, since that's part of Move Object, which is what Magnetic Control (and Telekinesis, and Earth Control) are all based on.
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 It is possible. That is an appropriate way to tie in your Alternate Power. If you wanted to keep using Magnetic Control, you could also use that rebar to grapple Earthbender, since that's part of Move Object, which is what Magnetic Control (and Telekinesis, and Earth Control) are all based on.
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 It is possible. That is an appropriate way to tie in your Alternate Power. If you wanted to keep using Magnetic Control, you could also use that rebar to grapple Earthbender, since that's part of Move Object, which is what Magnetic Control (and Telekinesis, and Earth Control) are all based on.
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Allright then, using my Snare AP so Earthbender needs to make a REF save of 22.
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Allright then, using my Snare AP so Earthbender needs to make a REF save of 22.
CollateralKid Posted January 26, 2008 Posted January 26, 2008 Allright then, using my Snare AP so Earthbender needs to make a REF save of 22.
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 With the attack roll of 21, Collateral just hits Earthbender. Earthbender's Defense was 20, including the cover bonus. Because Earthbender is behind cover, he gets a +2 bonus to his Reflex save against the Snare.
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 With the attack roll of 21, Collateral just hits Earthbender. Earthbender's Defense was 20, including the cover bonus. Because Earthbender is behind cover, he gets a +2 bonus to his Reflex save against the Snare.
Heridfel Posted January 26, 2008 Author Posted January 26, 2008 With the attack roll of 21, Collateral just hits Earthbender. Earthbender's Defense was 20, including the cover bonus. Because Earthbender is behind cover, he gets a +2 bonus to his Reflex save against the Snare.
flashedarling Posted January 26, 2008 Posted January 26, 2008 I failed to completely avoid the snare. Then I made another earth attack DC 25 to resist. I maintain the force field.
flashedarling Posted January 26, 2008 Posted January 26, 2008 I failed to completely avoid the snare. Then I made another earth attack DC 25 to resist. I maintain the force field.
flashedarling Posted January 26, 2008 Posted January 26, 2008 I failed to completely avoid the snare. Then I made another earth attack DC 25 to resist. I maintain the force field.
flashedarling Posted January 27, 2008 Posted January 27, 2008 I use snare on the car to hold in in place. So I use my free action to switch to Snare using the tether option to hold it in place. I unfortunately can't use my move action this turn. But I prep another forcefield to be prepared.
flashedarling Posted January 27, 2008 Posted January 27, 2008 I use snare on the car to hold in in place. So I use my free action to switch to Snare using the tether option to hold it in place. I unfortunately can't use my move action this turn. But I prep another forcefield to be prepared.
flashedarling Posted January 27, 2008 Posted January 27, 2008 I use snare on the car to hold in in place. So I use my free action to switch to Snare using the tether option to hold it in place. I unfortunately can't use my move action this turn. But I prep another forcefield to be prepared.
CollateralKid Posted January 27, 2008 Posted January 27, 2008 I burn a hero point for extra effort on this blast making a toughness save of 29. I am now fatigued. What're the penalties on fatigue i forget..
CollateralKid Posted January 27, 2008 Posted January 27, 2008 I burn a hero point for extra effort on this blast making a toughness save of 29. I am now fatigued. What're the penalties on fatigue i forget..
CollateralKid Posted January 27, 2008 Posted January 27, 2008 I burn a hero point for extra effort on this blast making a toughness save of 29. I am now fatigued. What're the penalties on fatigue i forget..
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