Aoiroo Posted December 9, 2010 Author Posted December 9, 2010 GANG LEADER POWER LEVEL 4 Str 12 Dex 13 Con 12 Int 10 Wis 10 Cha 15 Skills: Bluff 4 (+6), Climb 4 (+5), Drive 2 (+3), Intimidate 4 (+6), Knowledge (current events) 4 (+4), Knowledge (streetwise) 6 (+6) Feats: Equipment 2 Equipment: leather jacket (+1 Toughness), pistol (+3 damage), cell phone Combat: Attack +4, Damage +1 (unarmed), +3 (pistol), Defense +3, Initiative +1 Saving Throws: Toughness +5 (+4 without jacket), Fortitude +5, Reflex +4, Will +2 Abilities 12 + Skills 6 (24 ranks) + Feats 2 + Combat 14 + Saves 12 = 46 This is the archetype used for the idiots who try to rob stores during hours in Freedom City.
Aoiroo Posted December 9, 2010 Author Posted December 9, 2010 Starting combat, so roll for initiative, 14 for Etain Idiots in Masks 9
Heritage Posted December 9, 2010 Posted December 9, 2010 Grim's Initiative: 1d20+12=30 Yikes! I wish I'd gotten that roll later on something other than Initiative; oh well.
Aoiroo Posted December 9, 2010 Author Posted December 9, 2010 Grims up to post then. Two closest are the first two that she can attack. Though she could bypass them altogether, it just depends really.
Heritage Posted December 9, 2010 Posted December 9, 2010 Create Object to conjure up the stone wall, natch.
Aoiroo Posted December 9, 2010 Author Posted December 9, 2010 Etain attacks with minus four for rang increments. 20, and hits. DC 25 for her illusionary weapon, so toughness roll, 17, so he is bruised and stunned. Free guy open fires on Etain for the attack and misses. Other guy is stun so it's Grims turn again.
Heritage Posted December 15, 2010 Posted December 15, 2010 Free guy open fires on Etain for the attack and misses. Other guy is stun so it's Grims turn again. Wait, how many guys are there? You mentioned six in an earlier post, but now it sounds like two; is that because I only had two of them speaking?
Aoiroo Posted December 15, 2010 Author Posted December 15, 2010 There are six total, but two attacking. The other four are a bit behind them.
Heritage Posted December 16, 2010 Posted December 16, 2010 There are six total, but two attacking. The other four are a bit behind them. Fair enough, I shall post!
Heritage Posted December 16, 2010 Posted December 16, 2010 To hit vs Punk: 1d20+12=20, which I think still hits him no problem. DC 25 Toughness save vs Claw Damage.
Aoiroo Posted December 16, 2010 Author Posted December 16, 2010 Area paralyze, reflex saves, All but two can't move. Will saves for the four that can't, none breaks free.
Heritage Posted December 23, 2010 Posted December 23, 2010 Sorry, I was kind of rushed when I posted earlier today, and didn't have time for an OOC post. DC 20 Toughness save.
Aoiroo Posted December 23, 2010 Author Posted December 23, 2010 16 attack by Etain unto Idiot in Chains, will save, 21, against DC 27, 6 damage bruised. Also, will saves against the paralyzed DC 20, None make the cut.
Heritage Posted December 27, 2010 Posted December 27, 2010 Okay, this might be pushing it, but the idea is Grim uses Bluff (Autocheck 28) to Trick the guy into running into the wall; if my post isn't quite kosher, I can always edit.
Aoiroo Posted January 3, 2011 Author Posted January 3, 2011 Intimidate roll for Etain, 24, with only a +2 will, not one of them can make that, so all of them are demoralized, which is negative two on all checks. So lets do there round, wall guy rolls toughness DC 20 for running full speed into a wall, 13, so he is bruised and stunned. Rolls for breaking the hold on the paralyzisis no one makes it. So onto the next round.
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