Quinn Posted December 9, 2010 Posted December 9, 2010 Power Stunt: Damage 8 (Extras: Area [General, Cone], Selective Attack) (Kinetic Barrage) [24 PP] And use an HP to keep from falling over.
Sandman XI Posted December 9, 2010 Author Posted December 9, 2010 Reflex Saves (1d20=13, 1d20=11, 1d20=20) Two fall over! One might make it! DC 19 Toughness! (1d20+2=11) But he doesn't!
Quinn Posted December 13, 2010 Posted December 13, 2010 Bluff check, to see if this dude'll think Push is his new best friend Bluff check! (1d20+9=29) Aw yeah. :D
Quinn Posted January 7, 2011 Posted January 7, 2011 . . .Ok, Herc's dead meat. All-Out-Attack Kinetic Blast! (1d20+13=28) DC 27 Toughness Check, and I only wish I had my hammer so I could knock him into next week. >.<
Sandman XI Posted January 7, 2011 Author Posted January 7, 2011 Godly Chest Deflect! (1d20+14=15) Have 1 HP! Godly Chest Deflect! Take Two! (1d20.minroll(11)+14=30)
Sandman XI Posted January 10, 2011 Author Posted January 10, 2011 Smack and Grab! DC29 Toughness if hits. Also Grapple check if hits. (1d20+10=24, 1d20+36=52) Herc's a rassler, if you don't know by now ;)
Quinn Posted January 10, 2011 Posted January 10, 2011 Talk about your ouchies. Time for a rebuttal, Push-style! No, I say! Toughness check... (1d20+12=18) Toughness check, hero point reroll. (1d20+12=18) (+10 thanks to the reroll for a 28, Push is Bruised) And again, I say thee nay! AP: Strike 10 (Kinetic Shockwave; Extras: Area [General, 50-ft. Burst], Knockback 4) [24/24PP] DC 25 Toughness check! Thrice I say and done! NO! Hero Point for a Heroic Surge! All Out Attack, +5 to hit! -5 from Defense! Move Object 12, flinging that vainglorious throne right at Herc's smug face! Have a seat, Herc! (1d20+13=26)
Sandman XI Posted January 10, 2011 Author Posted January 10, 2011 PBAoE: Toughness 25 (1d20+14=21) Chair: Toughness 27 (1d20+13=29)
Sandman XI Posted January 10, 2011 Author Posted January 10, 2011 Fearsome Presence, which is useless!
Quinn Posted January 11, 2011 Posted January 11, 2011 Bluff check! Demoralize Hercules! (1d20+13=14) Taunt check Redux! Hero Point! Piss off Hercules! Add 10 to the roll if it's below 10! (1d20+13=17) Sand, your reply?
Sandman XI Posted January 11, 2011 Author Posted January 11, 2011 Can't find the roll, but you passed hitting and grapple check if needed (1d20+8=17, 1d20+34=49) No grapple check, he missed. But you get the sense he wants to wreck your stuff all up now.
Quinn Posted January 14, 2011 Posted January 14, 2011 Good, I've been wanting to wreck his stuff all up for a while too! Ok, to start, Push flies backwards to the other side of the room and takes out one of the four flashbangs he picked up earlier. Quick toss, it's in front of Herc, and he hits the detonator. Dazzle Burst 4 right in his face. Boom!
Sandman XI Posted January 21, 2011 Author Posted January 21, 2011 DC 29 toughness and grapple check if hits (1d20+10=11, 1d20+36=53)
Quinn Posted January 21, 2011 Posted January 21, 2011 That misses, and Push goes right under his guard. Power Stunt: Strike 12 (Kinetic Shoryuken) (Extras: Penetrating 3, Knockback 7; Power Feats: Improved Critical 2) High Stakes Shot! All Out Attack Kinetic Shoryuken! (1d20+13=31) Right, that's a DC 32 Toughness check please. Let's see how far this joker flies.
Sandman XI Posted January 21, 2011 Author Posted January 21, 2011 DC 34 Toughness and Grapple check if hits (1d20+5=6, 1d20+36=38) Hercules continues to suck. He rolls one more natural one on an attack roll and I'm gonna call it.
Quinn Posted January 21, 2011 Posted January 21, 2011 Kinetic Blast! (1d20+8=21) A solid blow, DC 27 TOU check.
Sandman XI Posted January 21, 2011 Author Posted January 21, 2011 DC 27 Toughness (1d20+12=13) That's it. It's over.
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