Supercape Posted December 21, 2010 Author Posted December 21, 2010 If you guys are willing to step into the suite of simulation horrors, its another fort save to avoid being nauseated... Also, reflex saves will be upcoming... DC 15 Supercape has environmental adaptation to zero G, but as for reflex save: 1d20+2=10 for Supercape! oof!
Fox Posted December 21, 2010 Posted December 21, 2010 Fortitude Save vs. Weightless Environment, DC15 (1d20 + 4=7) Yeah, no. 'Can't take standard actions' is not something I really want to have right now. Fortitude REROLL vs. Weightless Environment, DC15 (1d20 + 4=13) 9 becomes 19, plus 4 is 23; well over the DC. Dragonfly keeps her lunch down, and has one HP left. Reflex Save vs. ????, DC15 (1d20 + 6=21) Whee!
Supercape Posted December 21, 2010 Author Posted December 21, 2010 Etain is sickened from Zero G then: -2 on attack rolls and checks. As for Reflex Roll, Lightning Arc is going to Hit Supercape: DC 25 1d20+12=22 Injured! (Yes, Lethal!)
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Repair Time! The repair is Moderate: Electronic Component, taking 10 minutes, DC 15. Jury Rigging wont really work here. Ill GM this that every 2 points above required DC will cut repair time by a minute, to a minimum of 5 minutes. On the downside, being in Zero Gravity without the adaptation feat is a -4 Penalty. Burning an HP will give you the Zero G adaptation feat for this scene (As a reminder), also you are of course welcome to burn an HP for the Craft (Electronics) Roll.
Fox Posted December 22, 2010 Posted December 22, 2010 What's that? The dice aren't to be trusted? I agree, voice in my head! Dragonfly's Craft: Electronic bonus is +15. Skill Mastery lets her take 10, even under pressure; that's a check of 25, minus 4 for zero-G, minus 2 for (partly) penalized tools. Final check of 19, which is four over. An eight-minute repair job, at worst.
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Next Challenge! Oh dear, the programme has changed to a pulsating stream of gaudy light for everyone! Sense-dependent [Visual] Nauseate Power DC 15 Reflex Roll to avoid, then Fort save to avoid getting Sickened / Nauseated. Dragonfly gets +2 on Reflex save, as she is likely to be looking directly into the electronics and will have more chance to react. 1d20+2=17 for Supercape's Reflex
Fox Posted December 22, 2010 Posted December 22, 2010 Reflex Save vs. Lightshow, DC15 (circumstance bonus) (1d20 + 6 + 2=25) Kein Problem.
Aoiroo Posted December 22, 2010 Posted December 22, 2010 Right, SC is probably going to be feeling really crappy. Can Etain cast an illusion to remove the pain if only temporarily while they are stuck there. He still needs to see a doctor badly, but he'll be more comfortable.
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Supercape is only injured x1, he is hurt but not seriously so. The illusion can certainly act as an anasthetic, which would be kindly. However, ETain may well be needing those illusions in a bit... ;)
Supercape Posted December 24, 2010 Author Posted December 24, 2010 Next up... 3 Rounds of Vaccuum! We are 4 mins away from Repairs! From Rules. On Thirds round of exposure, Fort Save (DC 20) each round, or suffer from Aeroembolism "The Bends", A failed Save is Stunned, Failure by 5 or more is unconscious. Holding Breath is needed to avoid suffocation although this causes damage to lungs. DC 15 Constutution Check each round (+1 each round), on a successful check, take 1 point of Constitution Damage (From presure on linings on lungs), if Check fails, or when you stop holding your breath, begin to suffocate the next round - the next round you become disabled and unconsious, the following round, you are dying, on the third round, you die (not that we can get to the third round in only 3) We have a round or two to act before vacuum is in place, and there is certainnly a Stunt Supercape will be doing!
Supercape Posted December 26, 2010 Author Posted December 26, 2010 Round 1! Supercape is going to Stunt - for Extra effort - from his Force Field. Immunity - Low Pressure, Suffocation (all) 3 PP Extras: Affects Others, Area (Burst) Flaws (Limited, Half Effect only) For 6 PP Winging this a bit, but this will reduce the DC of the Con save to 10.
Fox Posted December 27, 2010 Posted December 27, 2010 Good god. Constitution Check vs. Suffocation, DC10 (1d20 + 0=6) Egh. Next round she'd become disabled, and she has repairs to do, still. Dragonfly burns her last HP to re-roll that, which is a roll she can't possibly fail. Even on a success, though, she takes 1 con damage, so she drops to Con 9 (and Str 8/Dex 12, from the fatigue). Bookkeeping, for my own sake: 1 bruise, fatigued, -1 con
Supercape Posted January 4, 2011 Author Posted January 4, 2011 Round 2! Supercape 2 HP - Fatigued, Injured, Bruised Etain - 1 HP - Sickened (I think 1 HP anyway?) Dragonfly - 0HP - Bruised, Fatigued, -1 Con
Aoiroo Posted January 4, 2011 Posted January 4, 2011 Con roll, 7, ehh, reroll, 14, okay, don't know if the negatives are going into play but it's still enough for her to stay concious and not dieing.
Fox Posted January 4, 2011 Posted January 4, 2011 Constitution Check vs. Vaccuum, DC11 (or DC10 still?) (1 con damage) (1d20 - 1=4) ....well, that's not good. Dragonfly begins to suffocate, and, well. Screw that. Extra effort (inflicted on the gauntlets, the poor things) to stunt: Immunity 3 (Vacuum, Suffocation; Extras: Affects Others, Duration [Continuous], Feats: Selective) [10pp] She's basically extended her force field into an air-containing envelope, and turned her little warping engines inside-out to funnel in air from elsewhere. This is absurdly dangerous and damages the gauntlets, both things that will make her Displeased, capital D. Speaking of damage, the gauntlets take fatigue - Dragonfly drops 1 offensive PL, and 2 defensive. This is why she doesn't extra effort stunt much.
Fox Posted January 5, 2011 Posted January 5, 2011 That's a good question. How long until repairs are done?
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