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Speedbump (WIP)


Sandman XI

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Posted

In brief: Speedbump used to be a linebcker for his high school team. Now, ever since he gained his mutant powers unexpectedly while on the field, his ball playing days are over. This severely bummed him out. Luckily Duncan Summers took the kid in and gave him more than football training in Claremont

My problem: I'm really bad at spending at low levels. Need some help.

Abilities: 16 + 8 + 16 + 0 + 0 + 0 = 40PP

Str 26 (+8)

Dex 18 (+4)

Con 26 (+8)

Int 10 (+0)

Wis 10 (+0)

Cha 10 (+0)

Combat: 4 + 4 = 8PP

Initiative: +36

Attack: +2, +6 melee

Grapple: +14

Defense: +6 (+2 Base, +4 Dodge Focus), +1 Flat-Footed

Knockback: -4

Saving Throws: 0 + 1 + 4 = 5PP

Toughness: +8 (+8 Con, +0 [Other])

Fortitude: +8 (+8 Con, +0)

Reflex: +5 (+4 Dex, +1)

Will: +4 (+0 Wis, +4)

Skills: 0R = 4PP

Knowledge (current events) 5 (+5)

Knowledge (pop culture) 5 (+5)

Language 1 (English [native], Something)

Profession (football player) 5 (+5)

Feats: 13PP

Attack Focus (melee) 4

Dodge Focus 4

Fast Overrun

Improved Overrun

Improved Throw

Improved Trip

Moveby Action

Powers: 35 + 0 + 0 = 35PP

Super Speed Container 7 [35pp]

Super Speed

Dynamic Speedster Array 4 (Power Feats: Dynamic, Dynamic Alternate Power 1) [11pp]

BE: Speed 8 (2500MPH)

AP: Quickness 8 (x500)

Enhanced Feat 8 (Improved Initiative 8) [8pp]

Speed Powers Array 8 [16pp]

BE: Unarmed Damage (Extras: Autofire 2 [up to 10 for every 2 over]) [16/16]

Drawbacks: (-0) + (-0) = -0PP

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC23 Toughness (Staged)     Damage (Physical)

Abilities (40) + Combat (8) + Saving Throws (5) + Skills (4) + Feats (13) + Powers (35) - Drawbacks (0) = 105/105 Power Points

Posted

some Will Save, maybe? also, if he's a football player (and judging by stats, I'd say he was a lineman or tackle, give him some Feats to reflect this: Improved Overrun, All-Out Attack, Move-by Action, etc.

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