Supercape Posted December 21, 2010 Posted December 21, 2010 OOC Thread for thisthread. Rene and Arcturus stumble into the dream dimension courtesy of a little girl and her nightmares.
Supercape Posted December 21, 2010 Author Posted December 21, 2010 OK, lets have a dust up to begin with! Initiative Time! 1d20=18 collectively! Rene Initiative 1d20+2=13 Nightmare Ooze Initiative 1d20-5=7
Supercape Posted December 21, 2010 Author Posted December 21, 2010 18 Bystanders - Unharmed 15 Arcturus 1 HP - Unharmed 13 Rene 4 HP - Unharmed 7 Ooze - Unharmed Take it away! Ooze will be flat footed, and you can reach it in a move action this round. Bystanders will just be flapping around doing nothing outstanding.
GranspearZX Posted December 21, 2010 Posted December 21, 2010 Here we go... ^^ Arcturus's Attack: 1d20+6=15
Supercape Posted December 21, 2010 Author Posted December 21, 2010 Also, the Gian PPze os Acidic, meaning touching him is a DC 20 Lethal Acidic Save. COuld you post and roll accordingly? Doing the below for Rene's attack when it comes up. Rene is going to paint a nice lightning bolt from the sky! Shifting -2 to attack and +2 to defence. 1d20+6=25 Hits resoundingly DC 25 1d20+10=21 I forgot to add the bruise you inflicted, meaning it drops to DC 20, stunned and bruised. Tagged him between us!
GranspearZX Posted December 21, 2010 Posted December 21, 2010 Arc's Toughness Save: 1d20+7=11 Yeah, that's gonna sting. Failed the check by 9, meaning that he's stunned on top of everything else. Ow. o.o
Supercape Posted December 21, 2010 Author Posted December 21, 2010 I make your toughness 10 in bear form, bringing that up to 13, but even so that a bad roll! ouch! DC is only 20 however so its not all doom and gloom. Stunned and Injured.
Supercape Posted December 21, 2010 Author Posted December 21, 2010 New Round up: [As Ooze is Stunned] NB: As this is a foul beasty from beyond, I am making all damage lethal, if thats a problem sing out. Reason being, I cant really see we can knock this thing out - it's going to shrivel up and die if defeated. 18 Bystanders - Unharmed 15 Arcturus 1 HP - Injured, Stunned 13 Rene 4 HP - Unharmed 7 Ooze - Injured x2 Marcus is up next. You are welcome to burn an HP to shake off stun (it will go anyway after your turn so may not be worth it), and in any case you can make a rtecovery check DC 10 (modified by Con bonus) to shake of injured thanks to your regen!
GranspearZX Posted December 21, 2010 Posted December 21, 2010 No objections to lethal damage here. Gonna save the HP though. Arcturus's Recovery Roll (Con +7 plus +1 from his bear form's regen): 1d20+8=17
Supercape Posted December 21, 2010 Author Posted December 21, 2010 No problems, Injured condition shaken off. Want to post as Marcus or skip to Rene again?
Supercape Posted December 21, 2010 Author Posted December 21, 2010 Rene will, just for the sake of being cool, follow up with a bolt of fire erupting from the ground! 1d20+6=14 Easy hit (its defence is a whopping -4, thats MINUS 4) DC 25, its injured twice allready 1d20+8=15 Dying, Stunned, Injured Ooze shaking off another stun this round, and Marcus is up for the Coup de Grace next round!
GranspearZX Posted December 21, 2010 Posted December 21, 2010 Arc's Toughness Save, for one last shot at the ooze vs that nasty acid: 1d20+10=26
Supercape Posted December 21, 2010 Author Posted December 21, 2010 Well Arc wont be damaged vs the acid. Technically you would need to roll to hit, but actually, looking at the scores, you cant miss when he is stunned! AT this point, wont bother with the rolling, just say it is finished off and you tear it to peices! Post away IC.
Supercape Posted December 21, 2010 Author Posted December 21, 2010 Arcane Knowledge Roll to realise where you are! DC 15: Not in real world, DC 20 in mystic realm, DC 25 in Dream Realm. 1d20+13=19 for Rene.
GranspearZX Posted December 22, 2010 Posted December 22, 2010 And now... bear talks to creepy little girl! Arcane Knowledge roll: 1d20+9=19 Diplomacy roll: 1d20+1=9 Sense Motive roll: 1d20+9=19
Supercape Posted December 22, 2010 Author Posted December 22, 2010 OK, so you are certainly aware of having slipped away from "reality". Sense Motive: the Girl is... odd... she should be scared, but isn't, or rather, is scared, but not of you. It's like she dosen't know what is real and what isn't any more. Diplomacy of 9 - nope! for Rene Sense Motive 1d20+8=22 a little better Diplomacy 1d20+6=7 a little worse!
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Hero Point for Arcturus fear of water comes into play! As for the spiders, they are going to start nibbling and biting soon! Reflex save DC 12 to keep away from them for now. 1d20+0=19 Rene is brushing them away.
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Feel free to make an Arcane Knowledge roll at this point 1d20+13=30 for Rene... Invisible Castle likes me!
Supercape Posted December 22, 2010 Author Posted December 22, 2010 Arc will recognise the device as some kind of portal device between dimensions, and a scrying device of some sort.
Supercape Posted December 23, 2010 Author Posted December 23, 2010 Will save, DC 15 or you will look! and we don't want peeking! 1d20+8=28 Critical!
Supercape Posted December 28, 2010 Author Posted December 28, 2010 Rene is going to start a Ritual here. There is no particularly good way I can build this power wise, and it is more of a plot device. Perhaps the best way is: Mind Control: Limited One Command (Appear), No Range, Burst Area, Progression 8 (x500 Range) for 12 PP. Its going to be a Jury Rigged Ritual DC 27 1d20+14=17 is a fail, so HP reroll time 1d10+24=33 and Rene down to 3 HP.
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