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Dreamtime (OOC)


Supercape

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Posted

18 Bystanders - Unharmed

15 Arcturus 1 HP - Unharmed

13 Rene 4 HP - Unharmed

7 Ooze - Unharmed

Take it away!

Ooze will be flat footed, and you can reach it in a move action this round. Bystanders will just be flapping around doing nothing outstanding.

Posted

Also, the Gian PPze os Acidic, meaning touching him is a DC 20 Lethal Acidic Save. COuld you post and roll accordingly?

Doing the below for Rene's attack when it comes up.

Rene is going to paint a nice lightning bolt from the sky!

Shifting -2 to attack and +2 to defence.

1d20+6=25 Hits resoundingly

DC 25

1d20+10=21 I forgot to add the bruise you inflicted, meaning it drops to DC 20, stunned and bruised.

Tagged him between us!

Posted

I make your toughness 10 in bear form, bringing that up to 13, but even so that a bad roll! ouch!

DC is only 20 however so its not all doom and gloom. Stunned and Injured.

Posted

New Round up: [As Ooze is Stunned]

NB: As this is a foul beasty from beyond, I am making all damage lethal, if thats a problem sing out. Reason being, I cant really see we can knock this thing out - it's going to shrivel up and die if defeated.

18 Bystanders - Unharmed

15 Arcturus 1 HP - Injured, Stunned

13 Rene 4 HP - Unharmed

7 Ooze - Injured x2

Marcus is up next. You are welcome to burn an HP to shake off stun (it will go anyway after your turn so may not be worth it), and in any case you can make a rtecovery check DC 10 (modified by Con bonus) to shake of injured thanks to your regen!

Posted

Rene will, just for the sake of being cool, follow up with a bolt of fire erupting from the ground!

1d20+6=14

Easy hit (its defence is a whopping -4, thats MINUS 4)

DC 25, its injured twice allready

1d20+8=15

Dying, Stunned, Injured

Ooze shaking off another stun this round, and Marcus is up for the Coup de Grace next round!

Posted

Well Arc wont be damaged vs the acid.

Technically you would need to roll to hit, but actually, looking at the scores, you cant miss when he is stunned! AT this point, wont bother with the rolling, just say it is finished off and you tear it to peices!

Post away IC.

Posted

OK, so you are certainly aware of having slipped away from "reality".

Sense Motive: the Girl is... odd... she should be scared, but isn't, or rather, is scared, but not of you. It's like she dosen't know what is real and what isn't any more.

Diplomacy of 9 - nope!

for Rene

Sense Motive

1d20+8=22 a little better

Diplomacy

1d20+6=7 a little worse!

Posted

Hero Point for Arcturus fear of water comes into play! :D

As for the spiders, they are going to start nibbling and biting soon!

Reflex save DC 12 to keep away from them for now.

1d20+0=19

Rene is brushing them away.

Posted

Rene is going to start a Ritual here.

There is no particularly good way I can build this power wise, and it is more of a plot device.

Perhaps the best way is:

Mind Control: Limited One Command (Appear), No Range, Burst Area, Progression 8 (x500 Range) for 12 PP.

Its going to be a Jury Rigged Ritual DC 27

1d20+14=17 is a fail, so HP reroll time

1d10+24=33

and Rene down to 3 HP.

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