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Dreamtime (OOC)


Supercape

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Posted

So 3 Rounds till ritual complete and Boogeyman arrives.

Rene is tied up, hopefully not with the spider's snare, he wont be doing anything but ritualising.

Initiative for giant spider is 1d20+3=4 beat that! ;)

  • 3 weeks later...
Posted

Arc is going to try and use his Fearsome Presence--and extra effort to increase its rank by 2. It's got a 20 foot radius at that point, DC14 vs the boogeyman's Will. Also going to use an HP to negate the fatigue afterwards. :)

Posted

1d20+8=18 made.

Boogeyman is going to retaliate. It has Shapeshift 8 (40 HP) limited to things the "victim" fears - in this case, water!

5 - Insubstantial 1 - Liquid

30 - Snare 10 (Engulf, Suffocating)

2 - Immunity to Critical Hits (Liquid form)

3 - Protection 3 (Hard to Kill Liquid form)

As its shifting into combat again, Initiative time

1d20+4=13

For Rene

1d20+2=17

Im going to GM Fiat this - as its basically the Boogiemans "home dimension" and he has done something rather unpredictable, its surprise round first, so Arc can have an HP as the Watery blob goes for the throat!

1d20+7=10 and misses!

Posted

No need for that feat - liquid form will be fully susceptible to damage! (grapples are another matter!) - save that HP!

That means a DC 26

1d20+8=18 although I forgot to add his defensive roll - 4 feat (curse the book not adding that!) which makes it 22.

and he takes a bruise.

Posted

Forgot to post that Renes blast does another bruise

And boogie swishes back 1d20+7=16 missing!

Next round

24 Arc - 1HP - Unharmed

17 Rene - 4 HP - Unharmed

13 Boogie - Bruised x2

Could you make a roll for that last claw?

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