Avenger Assembled Posted December 22, 2010 Share Posted December 22, 2010 Avenger, Dragonfly, Jack of all Blades, Miss Americana, and Victory save Christmas. Link to comment
Avenger Assembled Posted December 23, 2010 Author Share Posted December 23, 2010 +1 HP for Avenger Miss Americana Victory Link to comment
Fox Posted December 23, 2010 Share Posted December 23, 2010 Documentation! (18:14:51) AvengerAssembled: (whispers) Dragonfly can make out the outline of buildings off in the distance down the mountainside. I'm not entirely sure whether anyone can see them or Dragonfly, being relatively young, has the power of Christmas in her heart. I'm guessing it's the latter, but only AA knows for sure! The scoundrel. Link to comment
Avenger Assembled Posted December 23, 2010 Author Share Posted December 23, 2010 Everyone else can see them when pointed out. Link to comment
Avenger Assembled Posted December 23, 2010 Author Share Posted December 23, 2010 +1 HP for Fox, too. Link to comment
JackgarPrime Posted December 23, 2010 Share Posted December 23, 2010 Victory's keeping his DAP at Strike 11/Super Strength 6 (7) until travel powers come back. Link to comment
Avenger Assembled Posted December 23, 2010 Author Share Posted December 23, 2010 +1 HP for Miss A Link to comment
Fox Posted December 23, 2010 Share Posted December 23, 2010 Dragonfly is a helpful sort! And can't resist poking around new technology anyway. Craft (Mechanical) roll to help fix...gumdrop technology, DC unknown (1d20 + 15=33) Not too shabby. Link to comment
JackgarPrime Posted December 24, 2010 Share Posted December 24, 2010 Well then, guess Victory will be moving his array back to full Flight. Link to comment
Avenger Assembled Posted December 26, 2010 Author Share Posted December 26, 2010 OK, we're going to make use of the Invention rules! The short time required does mean that you'll be jury-rigging them. There's enough equipment in the Sleigh that you can build without having to use the Improvised rules. For those of you who don't know them, here are the jury-rigging rules. You skip the design check of the invention process and just make a construction check. It takes one round per point of the device's cost. (We'll be eliding over that part, since you guys won't be in combat till you have time to use them.) So the DC check for your invention will be 20+the PP cost of your invention. It takes an HP to make an invention; you've both had Complications activated so you won't need to use any of your base HP for this. Link to comment
Gizmo Posted December 27, 2010 Share Posted December 27, 2010 Worth mentioning, while everyone's getting their Invent and Master Plan on, that Jack can also convey some brief but excellent bonuses with Inspire given the chance. Which leads me to my question: if Jack and Jill split up, how do I handle HPs? Can she still spend from Jack's store without him physically there? Link to comment
Fox Posted December 29, 2010 Share Posted December 29, 2010 Time for Dragonfly to get her inventor on. Jury Rig with an additional +5 penalty is harsh, so we're going for something at least relatively feasible. Device 2 (upper-arm doohickeys; 10dp, hard to lose) [8pp] (technology) A pair of relatively ornate, solid-looking arm bands. The parts that aren't steel, glass, or cloth look positively delicious. Immunity 10 (cold descriptors) [10dp] Difficulty: 15 (jury-rig) + 5 (unknown penalty) + 8 (pp cost) = 28. Dragonfly's Craft (Mechanical) is +15. C'mon, Invisible Castle, don't fail me now! Spending an HP to jury-rig: Craft Mechanical check, DC28 (jury-rig) (1d20 + 15=31) Sweeet. Link to comment
Electra Posted December 31, 2010 Share Posted December 31, 2010 Miss A will whip up an invention that gives her Mind Control 10, with the area extra and the sense-dependent (hearing) flaw. A candy-cane microphone that will turn her dulcet tones into a true siren song! DC 40 Invention check: 1d20+32=47. That'll do! Link to comment
Avenger Assembled Posted January 1, 2011 Author Share Posted January 1, 2011 Initiative, please! Link to comment
Fox Posted January 1, 2011 Share Posted January 1, 2011 Initiative Roll (Speed of Thought) (1d20 + 6=8) ....well, that's not exactly the best init ever. I'm going to assume it's so low because someone's apparently carrying Dragonfly through the air. Fortunately, Dragonfly would have brought her force field and shield online as soon as they set out looking for trouble.... Link to comment
Electra Posted January 1, 2011 Share Posted January 1, 2011 Miss A goes on 11. She must be carrying Dragonfly. :-P Link to comment
Gizmo Posted January 1, 2011 Share Posted January 1, 2011 Jack of all Blades Initiative. (1d20+9=12) Wut. Jill O'Cure Initiative. (1d20+4=19) Go figure. Link to comment
JackgarPrime Posted January 2, 2011 Share Posted January 2, 2011 Initiative (1d20+9=17) Link to comment
JackgarPrime Posted January 2, 2011 Share Posted January 2, 2011 Victory's setting up a Master Plan on the way to the battle Masterplan (1d20+10=29) A tactical genius this guy! Link to comment
Electra Posted January 2, 2011 Share Posted January 2, 2011 Gina shouldn't have had that eggnog! Miss A's master plan is only 21. Link to comment
Fox Posted January 2, 2011 Share Posted January 2, 2011 Master Plan (1d20 + 6=7) ....oh, come ON Invisible Castle.... Grumble, mumble. Dragonfly apparently decided Victory and Gina had done plenty of planning, and she had nothing worth adding. Link to comment
Avenger Assembled Posted January 3, 2011 Author Share Posted January 3, 2011 Initiative: 6 Flying Bumbles: 26 Jill O'Cure: 19 Victory: 17 Nutcracker: 15 (goes first, as he has the higher init) Desparia; 15 Jack of all Blades: 12 Miss Americana: 11 Dragonfly: 8 Link to comment
Avenger Assembled Posted January 3, 2011 Author Share Posted January 3, 2011 DC 15 Fort save for Stun for Dragonfly Victory is up Link to comment
Fox Posted January 3, 2011 Share Posted January 3, 2011 Fortitude Save vs. Stun, DC15 (1d20 + 4=18) Whew. Stun is Dragonfly's worst enemy. Link to comment
JackgarPrime Posted January 3, 2011 Share Posted January 3, 2011 What are we looking at as far as to-hits? Because Victory's going to Charge and at least power Attack one, and I'm wondering if I could get away with doing an All-Out Power Charge and hit on an 18 by taking 10. Link to comment
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