JackgarPrime Posted January 3, 2011 Share Posted January 3, 2011 Alright, since my question was answered in chat: Switching booster array to Flight 6 (500 mph/5000 feet/move)/Strike 11 Charging the nearest bumble with an All-Out Power Attack, lowering Victory's defense to 6, but raising his Attack with the Strike to +8 (+6 normal, +2 for charging), and making the toughness DC 36. How does the foe fare? Link to comment
Gizmo Posted January 3, 2011 Share Posted January 3, 2011 Jill O'Cure Standard Action: Create Object: +10 Toughness semidome between the heroes and Bumbles. It's both Impervious and Selective. Move Action: Move Action Taunt vs. Bumble (1d20+13=31) Link to comment
Gizmo Posted January 3, 2011 Share Posted January 3, 2011 Jack of all Blades Stealth Check. (1d20+15=32) Link to comment
Avenger Assembled Posted January 3, 2011 Author Share Posted January 3, 2011 I gave you bad advice earlier, Giz, so take an HP for that! EDIT: Gizmo was kind enough to correct an error in my math: another HP for him. (Since I did have to Fiat after all) Nutcracker: Look, suffice it to say, AA made some pretty goofy math errors here. Let's just say that Gizmo gets those HP, is uninjured by the Nutcracker's surprisingly agile attack, and is currently in melee combat with that fat wooden bastard! - Desparia: Standard Action: She Power Attacks Jill's shield with her Disintegrate. Their Toughness drops to -10. They're subsequently destroyed by the Damage part of the attack. I'll handwave the Blast going through the shield, though by all rights it should: that's a little harsh! Move Action: She flies into the center of her group of still-standing Bumbles. JoAB is up. Link to comment
Gizmo Posted January 3, 2011 Share Posted January 3, 2011 Math! It'd be easy if it weren't for all those numbers, amirite? Jack of all Blades Free Action: Fire Sword! Move Action: DC 36 Feint with Skill Mastery and Fast Talk. Standard Action: Energy Sword Power Attack 5. (1d20+15=35) Crit! So that's a DC 27 Fort save against the Toughness Drain followed by a DC 35 Toughness Save. Link to comment
Avenger Assembled Posted January 3, 2011 Author Share Posted January 3, 2011 He passes the Feint easily enough, but a nat-20 is a nat-20! He is not drained at all And this time I will Fiat, and say he passes the Toughness save. It's still an impossible save for him, so he's injured. OK, JoaB is up three HP and has injured his opponent. When will my reign of brutal ineptitude end? Miss Americana is up. Link to comment
Electra Posted January 7, 2011 Share Posted January 7, 2011 Miss A will use her spiffy little Area Mind Control thingummy to command the baddies to stop flying and lay down. Yay, prone! Yay, IC takes pity on me for once! 1d20+10=29 Link to comment
Fox Posted January 8, 2011 Share Posted January 8, 2011 Dragonfly, rather inadvisedly considering the villain that's hanging around, readies an action. The moment Mr. Infamy makes a move to attack (or grab, or disappear with, or in general suspiciously act upon) the girl, Dragonfly wishes to Heroic Feat the following - Teleport 9 (Extras: Attack (+0), Range [Ranged], Flaws: Anchor [Dragonfly herself]) [18pp] - and use it on the Ice Queen (Ice...Princess?) to try to yank her down to where the heroes can (likely fail to) protect her. Link to comment
JackgarPrime Posted January 8, 2011 Share Posted January 8, 2011 To go along with Fox's, I'd like to have Victory ready an action to try and All-Out Power Charge Mr Infamy immediately after Dragonfly teleports the girl away. I know it won't do anything, but it's in his character! Link to comment
Gizmo Posted January 9, 2011 Share Posted January 9, 2011 Jack spends one of his many, many HP to use Inspire! That'll hopefully lift Lupita's spirits a bit, too. Link to comment
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