Aoiroo Posted December 23, 2010 Posted December 23, 2010 Right, so, my character after meeting level twelve caps will most likely have her remaining points set to well, a variety of minions. Mostly they would be several minor spirits and magical creatures that she befriends over her history as a hero. The first of which, would be a level five gargoyle, Crustos, anyway, I am not the best at building characters, So, can I get some critiques on this build? Custos the Gargoyle Abilities: 8 + 6 + 16 - 2 + 4 - 2 = 30PP Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 26 (+8) Intelligence: 8 (-1) Wisdom: 14 (+2) Charisma: 8 (-1) Combat: 10 + 4 = 14PP Initiative: +0 Attack: +5 Grapple: +0 Defense: +2 (+1 Flat-Footed) Knockback: 1 Saving Throws: 0 + 2 + 2 = 4PP Toughness: +8 ( Con +8) Fortitude: +8 (Con +8) Reflex: +5 (+3 Dex, +2) Will: +4 (+2 Wis, +2) Skills: 24R = 6PP Intimidate 4 (+3) Acrobatics 4 (+7) Knowledge (Arcane Lore) 6 (+5) Notice 6 (+8) Stealth 4 (+7) Feats: 7PP Elusive Target Fearsome Presense Favored Opponent (Evil Spirits) Move By Action Takedown Attack 2 Powers: 12 + 3 = 15PP Strike 5 (Spirit Roar Extras Area: Cone [40 ft radius], Selective PF: Affects Insubstantial 2) 12 Flight 3 Drawbacks Power Loss (Flight, if wings are immobilized, –1 point) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC19 Toughness (Staged) Blast Ranged DC 20 Toughness Abilities (30) + Combat (14) + Saving Throws (4) + Skills (6) + Feats (7) + Powers (15) - Drawbacks (1) = 75 Power Points
Supercape Posted December 23, 2010 Posted December 23, 2010 Few points: (By the way, looks good fluff wise, and ties in nicely with story!) It looks on first glance to be PL 5, but Favoured opponent: Evil Spirits will break that, by adding +1 to damage against evil spirits. Thats not particularly a problem in this case: you can raise Crustus up to your own PL in fact. In my opinion it works out quite nicely, as most of the time you can say he is just PL 5, whilst noting Favoured Opponent feat. On that subject, you can buy up to 5 ranks of Favoured Opponent feat! Similarly, you may wish to consider the feat: Favoured Environment: Hallowed Ground, giving +1 to attack or defence. Again, it will put PL above 5 in that situation but I don't think that's a huge issue. Other points you may wish to consider: Spirit Roar: I dont know what effect you were thinking of here - it may be fine how it stands as a kind of sonic blast. If its a true Soul effect, it may need an alternative save (will). You could possibly build some AP's off it such as: Strike 5: Extras: Will Save, Cone, PF: Affects Insubstantial 2, Limited: Magical Creatures Only [12 Points] as a true "warding shout" striking the souls of magical creatures. Dazzle 5 [Auditory] Extra: Cone, Selective, Flaws: Range (Touch) as a Large Warding Shout. Emotion Control 5: Extras: Burst Range, Selective, Flaws: Fear Only, Sense Dependent (Auditory) as a "Shout of Warning", scaring of possible intruders. Also, you may wish your minion (and yourself) to get a mystical communication link (1 PP Supersense), always handy. I know I have added a few extra PPs here and there. I don't know if you wanted this to be a minion 2 feat (for 30 PP), or a sidekick 6 feat - the latter would of course make the minion more expensive!
Aoiroo Posted December 23, 2010 Author Posted December 23, 2010 Raising him to PL 11 would cost 22pp. I'm getting maybe, fifteen to use for hitting gold and I still need to use a bit of that for some modifications to Sil I'm making.
Supercape Posted December 23, 2010 Posted December 23, 2010 I'm not suggesting raising to 11, yoikes! It's fine as it stands really, just a few suggestions about a few extra PP here and there. The only I personally find a little difficult is the spirit shout not having a will save, but it does depend on how you conceived the power.
Aoiroo Posted December 23, 2010 Author Posted December 23, 2010 Maybe, sounds fesible, I'll probably experiment with it a little more and see what other suggestions I get.
Aoiroo Posted January 7, 2011 Author Posted January 7, 2011 Right, let's see, new build with SC's suggestions. Custos the Gargoyle Abilities: 8 + 4 + 16 - 2 + 4 - 2 = 28PP Strength: 18 (+4) Dexterity: 14 (+2) Constitution: 26 (+8) Intelligence: 8 (-1) Wisdom: 14 (+2) Charisma: 8 (-1) Combat: 10 + 4 = 14PP Initiative: +0 Attack: +5 Grapple: +0 Defense: +2 (+1 Flat-Footed) Knockback: 1 Saving Throws: 0 + 2 + 2 = 4PP Toughness: +8 ( Con +8) Fortitude: +8 (Con +8) Reflex: +5 (+3 Dex, +2) Will: +4 (+2 Wis, +2) Skills: 24R = 6PP Intimidate 4 (+3) Acrobatics 4 (+6) Knowledge (Arcane Lore) 6 (+5) Notice 6 (+8) Stealth 4 (+6) Feats: 5PP Elusive Target Fearsome Presense Move By Action Takedown Attack 2 Powers: 14 + 3 = 17PP Spirit Roar (12 points: PFs Alternate Power x2) 14pp BE Strike 5 ( Extras Alternate Save: Will, Area: Cone [40 ft radius], Selective PF: Affects Insubstantial 2 Flaws Magical Creatures Only ) [12/12pp] AP Dazzle 5 (Extras Area: Cone, Selective Flaws Range: Touch) AP Emotion Control 5: (Extras: Burst Range, Selective, Flaws: Fear Only, Sense Dependent (Auditory) ) Flight 3 Drawbacks Power Loss (Flight, if wings are immobilized, –1 point) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC19 Toughness (Staged) Blast Ranged DC 20 Toughness Dazzle DC 15 Fort Deafened Abilities (28) + Combat (14) + Saving Throws (4) + Skills (6) + Feats (7) + Powers (15=7) - Drawbacks (1) = 75 Power Points
Aoiroo Posted March 20, 2011 Author Posted March 20, 2011 Glitch the Gremlin (PL 10 135/135pp) Description: About sixteen inches tall, imposing he is not. For those who can see him, he looks like a doll in a pair of slightly oversized grease stained coveralls. Though mostly humanoid, his skin is pale blue, his teeth and ears are pointed, and his eyes have neither a pupil nor iris and are instead solid black. He is never seen without his magic tool which is about as he is and he carries over his shoulder usually in the form of a hammer. History/Personality: Gremlins are relatives of Lepruacauns, and like Lepruacauns deal with luck, mostly they are creatures of mechanical luck choosing the most upturn moments to have something mechanical break. They are true neutrals, meaning, they'll break stuff on both sides equally. They also love finding and exploiting weaknesses in anything that was done last minute, or put off. Mostly, they love finding slight problems, and making them a hundred times worse. They have been around since about as long as industrial society has, though most mess ups are hardly Gremlins fault, they weren't always hidden from sight as they are now. Around the first World War was actually the first time any of them were actually spotted, which greatly embarressed the Gremlin in question as they had been hidden for centuries before that. After the first spotting, the rumor of Gremlins grew like wild fire(though the actual 'handy work' that resulted from what was caused by it was not the case for most of what they were pinned the blame on). But the Gremlin who caused the uproar sought to remedy it by seeking the aid of a passing high fae. Said fae granted him, and all Gremlins full concealment from humans, but in his hasty wish, the Gremlin failed to see what this meant. The spell was so thorough that it rendered him and all his companions effectively mute, and unable to find each other. Trade-Offs: +5 Attack / -5 Damage, +2 Defense / -2 Toughness Abilities: 0 + 0 + 14 + 8 + 0 - 4 = 18PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 24 (+7) Wisdom: 10 (+0) Charisma: 6 (-2) Combat: 4 + 4 = 8PP Initiative: +0 Attack: +2 Base, +12 Melee, +15 Magic Tool Grapple: -8 Defense: +12 (+2 Base, +6 Dodge Focus, +2 Shrinking), +2 Flat-Footed Knockback: -0 Saving Throws: 4 + 6 + 8 = 18PP Toughness: +8 (+2 Con, +6 Defensive Roll, +2 Flat-Footed) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+0 Dex, +6) Will: +8 (+0 Wis, +8) Skills: 44R = 11PP Craft (Electronics) 3 (+10/+20 (Magic Tool)) Craft (Mechanical) 3 (+10/+20 (Magic Tool)) Disable Device 13 (+20/+25 (Magic Tool)) Knowledge (Computers) 3 (+10) Knowledge (Technology) 13 (+20) Notice 10 (+10) Sense Motive 10 (+10) Feats: 24PP Attack Focus (Melee) 10 Assessment * Dodge Focus 8 Defensive Roll 3 Eagle Eyes * Improvised Tools * Inventor * Move-by Action Skill Mastery 2 (Disable Device, Craft (Mechanical), Craft(Electrical), Knowledge(Computers), Knowledge (Technology), Notice, Sense Motive) Powers: 21 + 13 + 7 + 19= 60PP Concealment 10: (All Senses) Extra: Permanent 1 Feats: Innate) 21pp Device 3 (Magic Tool) (Hard-To-Lose) (Feat: Restricted (Gremlins)) 13pp Stun 5 (Alternate Power x4, Accurate) 15dp AP Strike 5 (Feats: Percise, Mighty, Variable Descriptor(Piercing, Bludegeoning, Slashing, Accurate 3, Takedown Attack)) 13/13dp AP Enhanced Skills: (Disable Device 5, Craft (Electrical) 10, (Craft Mechanical) 10) 6/12 dp AP: Enhanced Feats: Improvised Tools, Assessment, Inventor, Eagle Eyes 6/12dp AP: Quickness 10 (Flaws: Restricted (Disable Device, Craft (Electrical), (Craft (Mechanical))) 10/12dp Teleportation 3: (PF: Easy) 7pp Shrinking 8 (Extra: Permanent Feats:Normal Strengh, Normal Toughness, Normal Speed, Innate) 19pp Drawbacks: (-4) = -4PP (Mute , Frequency: [Very Common], Intensity: [Moderate]) [-4PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Strike Touch DC 20 Toughness (Staged) Stun Touch DC 15 Fortitued (Staged) Abilities (18) + Combat (8) + Saving Throws (18) + Skills (11) + Feats (24) + Powers (60) - Drawbacks (4) = 135 Power Points
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