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Santa Claws and his Slay Bells (OOC)


Supercape

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Posted

My plan is thus: Get into the room (will opening the door take an action?), and smash as many 'bots as I can in a surprise while under the cover.

Are any of them in range of taking 5-foot-steps of each other, so as to be open for Takedown Attack 2, or will I need to try and knock out 1/round?

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Posted

Ah, good. Haven't gotten much straight-up fodder before!

So, looking at their stats, I could just take 10 on all of them no problem?

Well then, Victory will Charge the first one (switching his array to Flight 6/Strike 11 first) and smash it up. You mentioned a pair, so he can Takedown Attack 2 to jump to another one and take it out. Any more he can do in now, or just the two?

Posted

Well Smashed Sir.

Toy Boy (for now) is hidden, and operating remote controls. In this case, two of the construction arms are swivelling round to try and Grapple Victory!

1d20+4=12

I was going to call that a surprise attack as its unexpected, but its a miss and Victory has Uncanny Dodge anyway.

Victory is up again.

Posted

Yes, Rene is using up his turn with his complication: Creaky Bones, meaning he is a little unsprightly and hard of hearing to follow Victories turn of speed. All he can manage is getting into the room and presenting himself as a target!

+1 HP.

Talking is a free action!

There are four robots left. Two move to Victory and start swinging...

1d20+5=15, 1d20+5=14 Both Miss

1d20+5=6, 1d20+5=24

One smashes Rene

1d20+8=12

And actually stuns / bruises him!

Victory is up next!

Posted

Forgot to say it was New turn

Toy Boy - 13 - Unharmed, Hidden

Victory - 11 - 1 HP. Unharmed

Elves, 8 - Unharmed, 4 Left

Rene - 6, 4 HP, Stunned until [8]

Yes, Victory is up and can smash two bots!

The two remaining Elves by Rene will continue swinging at him...

1d20+5=15, 1d20+5=15 Unfortunately, both hit, as he is flat footed (stunned)

1d20+7=26, 1d20+7=11

First one is shaken off no trouble, the second one is pure ouch, so he will burn an HP to reroll.

1d20+7=15, with the +10 for reroll is 25, more than enough.

Posted

Rene thus fights back, with a mystic blast!

1d20+8=9

....

Could he be rolling any worse in this thread?

Well, I will let that go, it will no doubt home in next round.

Onto next round!

Toy Boy - 13 - Unharmed, Hidden

Victory - 11 - 1 HP. Unharmed

Elves, 8 - Unharmed, 2 Left

Rene - 6, 3 HP, Bruised, Mystic Blast homing in on Elf 1

Posted

Fort Save (1d20+8=22)

Victory passes just fine. (Besides, I think it came up in another thread that because of the nature of Victory's suffocation immunity, gases wouldn't affect him much)

So is it Victory's turn then? If so, he'll give Rene a hand by smashing the last two bots who seem to be giving him trouble.

Posted

Feel free to smash in IC!

From a rules perspective, I would personally be clear that immunity to suffocation is just that. Immunity to gas attacks would have to be bought in addition: although I wouldn't have thought it would cost much! Of course, that's a rule up for discussion, but it would be how I would interpret it!

Posted

It was a discussion that came up in the thread where Victory was chasing Push. But it was all in the chat, so I have no evidence of it! It's more of a "logic based on the fluff of his powers", but anyway, there's a room to be dealt with!

Posted

The Horror The Horror! EMP Blast affecting the nervous system (hey, its mad science). Its also a Radar Sense dazzle, but seeing as nobody has radar senses...

Stun 10, Magnetic Descriptor!

Which for Victory is the pain! DC 30 Stun!

1d20+7=20 Rene Just Makes it.

For reference, the Probe is a one-shot device.

Posted

Absolutely!

Without them, it would be taking considerably longer. You are basically in a small warehouse full of large boxes looking for a small boy...!

Given you have analytical visual senses, I would have thought victory could instantly calculate the dimensions of every present, and thus quickly eliminate which ones could or could not house toy boy. I guess it works like an HUD device with readouts, but that is for you to fluff!


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