Supercape Posted January 22, 2011 Author Posted January 22, 2011 Laser Beams! 1d20+10=28 Is a hit. DC 25 Toughness roll please. If you fail, it will etch some silly phrase (your choice) as a burn mark! (or if you want, feel free to fluff that too in your post!) 2 rounds till finding the little rapscallion!
JackgarPrime Posted January 22, 2011 Posted January 22, 2011 Toughness Save (1d20+11=12) Well damn Does it actually do damage, or does it just etch the phrase in? If it does damage, I'm going to HP an Improved Roll. If it just etches the phrase with no further effect, then I won't.
Supercape Posted January 22, 2011 Author Posted January 22, 2011 UNfortunately, it does (non lethal) damage!
JackgarPrime Posted January 23, 2011 Posted January 23, 2011 Well then. I'll be using my HP (my last one, I believe?) to Improve Roll,because damn. Improve Roll (1d20+11=12) ...wow. That still makes it a 22. Bruise, but not staggered like he would've been. Although I'm trying to think of something for it to say....
Supercape Posted January 23, 2011 Author Posted January 23, 2011 Your call there, something annoying but PC! "Christmas Turkey - Heat well!" springs to mind.
JackgarPrime Posted January 23, 2011 Posted January 23, 2011 Heh. I think I'll use that one. Can he just run up and smash the thing right after?
Supercape Posted January 23, 2011 Author Posted January 23, 2011 Sure, for fluff purposes and to vent your fury! Its a one shot gizmo (like all the presents) but I like the sound of Victory crushing it!
Supercape Posted January 26, 2011 Author Posted January 26, 2011 2 more presents to open before TB found. Next up... Laughing Gas! DC 20 Fort save Confuse effect! 1d20+7=12 Rene confused!
JackgarPrime Posted January 27, 2011 Posted January 27, 2011 By the skin of his teeth! Fort Save (1d20+8=20)
Supercape Posted January 27, 2011 Author Posted January 27, 2011 1d20=4 for confuse effect, so Rene acts "normally" Next round gets a save vs the gas, i'll take victory as aiding him for a +2 bonus 1d20+9=17... +1 for the next round of fighting effects off, still not making it.
JackgarPrime Posted January 28, 2011 Posted January 28, 2011 Victory's going to spend the next round trying to help,too.
Supercape Posted January 28, 2011 Author Posted January 28, 2011 At your leisure, one more trap box before Toyboy (as per your search roll!) When you feel like it, it will release a swarm of nano-robot flies! I wont stat this up to much: PL 6 Construct. Gaseous Insubstantial Attack +6 Toughness +6 Defence +6 Fort: - Reflex +2 Will: - (No INT, no CON scores). Damage: Fort DC 16 Nauseate Poison attack (from microtoxins) Im sure it has other funny stuff too, but that's it for now! 1d20+5=8 for there initiative when you open the box. They might also get a surprise round attack in: Ill say its a DC 10 Reflex save for Victory to pull back after he opens the box, or he gets bitten.
JackgarPrime Posted January 29, 2011 Posted January 29, 2011 Victory Initiative (1d20+9=12) And.. Reflex (1d20+7=24)
JackgarPrime Posted January 29, 2011 Posted January 29, 2011 Since he beat their init and the reflex, can he just go ahead and open the box, then smash 'em up before they get him?
Supercape Posted January 29, 2011 Author Posted January 29, 2011 He can indeed! Although Gaseous Insubstantial may be a problem... Can the mighty Victory use cunning??? dah dah duuuum!
JackgarPrime Posted January 29, 2011 Posted January 29, 2011 Gaseous, eh? Hmmm.....Curses! I'm all out of HP, or I could probably Stunt something up!
JackgarPrime Posted January 30, 2011 Posted January 30, 2011 Wou,d it work if he Extra Efforts...say a fire blast? Something to ignite the whole swarm using his jet exhaust?
Supercape Posted January 31, 2011 Author Posted January 31, 2011 Absolutely, as the array is basically "Jets" that works fine. Its 29 PP Array I think, so you could do a straightforward Blowtorch Jet: Strike 15 [Fire descriptor], Maybe with PF: Extended Reach 14 (70 feet!) Or other combinations!
JackgarPrime Posted January 31, 2011 Posted January 31, 2011 Sure, that'll work. Maybe replace some of that Extended Reach with Area, just to make sure the whole thing is burned up.
Supercape Posted January 31, 2011 Author Posted January 31, 2011 Its not really needed mechanically as its a single entity, but you could certainly do something like Strike 11, Extra: Line (Flame Jets).... was that what you wanted?
JackgarPrime Posted January 31, 2011 Posted January 31, 2011 Whichever would be enough to burn 'em all up, that's what I wanted If it's easier, since they're significantly weaker to the point where he could easily use auto-hits and impossible saves, we could just say "He does a thing with his jets, they die, and it counts as Extra Effort"?
Supercape Posted January 31, 2011 Author Posted January 31, 2011 I'm not entirely sure you could stunt it for auto hit and impossible save... ...but it hardly matters - its close enough. Flame ON! Extra effort ---> they die.
JackgarPrime Posted January 31, 2011 Posted January 31, 2011 Can Victory just reach in and grab him? Or will something happen when he does? (He's going to try either way, unless there's very obviously something that will harm him if he tries to, that he can notice beforehand)
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