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Santa Claws and his Slay Bells (OOC)


Supercape

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Posted

Laser Beams!

1d20+10=28

Is a hit.

DC 25 Toughness roll please. If you fail, it will etch some silly phrase (your choice) as a burn mark! (or if you want, feel free to fluff that too in your post!)

2 rounds till finding the little rapscallion!

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Posted

At your leisure, one more trap box before Toyboy (as per your search roll!)

When you feel like it, it will release a swarm of nano-robot flies!

I wont stat this up to much:

PL 6 Construct.

Gaseous Insubstantial

Attack +6 Toughness +6 Defence +6

Fort: - Reflex +2 Will: - (No INT, no CON scores).

Damage: Fort DC 16 Nauseate Poison attack (from microtoxins)

Im sure it has other funny stuff too, but that's it for now!

1d20+5=8 for there initiative when you open the box.

They might also get a surprise round attack in: Ill say its a DC 10 Reflex save for Victory to pull back after he opens the box, or he gets bitten.

Posted

Absolutely, as the array is basically "Jets" that works fine. Its 29 PP Array I think, so you could do a straightforward

Blowtorch Jet: Strike 15 [Fire descriptor], Maybe with PF: Extended Reach 14 (70 feet!)

Or other combinations!

Posted

Its not really needed mechanically as its a single entity, but you could certainly do something like

Strike 11, Extra: Line (Flame Jets).... was that what you wanted?

Posted

Whichever would be enough to burn 'em all up, that's what I wanted :P

If it's easier, since they're significantly weaker to the point where he could easily use auto-hits and impossible saves, we could just say "He does a thing with his jets, they die, and it counts as Extra Effort"?

Posted

Can Victory just reach in and grab him? Or will something happen when he does? (He's going to try either way, unless there's very obviously something that will harm him if he tries to, that he can notice beforehand)


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