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Limos - T.O.A.S.T.E.R. - PL 10 Hero [WIP]


Limos

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Player Name: Limos

Character Name: Techno Organic Artificial Thinker and Emergency Response (T.O.A.S.T.E.R.)

Power Level: (10) (150/150 PP)

Trade-Offs: -2 Defense/+2 Toughness

Unspent PP: 0

Gold Status: 0/30

In Brief: Corporate project with a runaway budget goes overboard in creating the world's most perfect home appliance. Creates Super Android/Marketing Shill

Alternate Identities: Toasty

Identity: Public

Birthplace: Freedom City

Occupation: Super Hero, Corporate Spokesman

Affiliations: Grant Conglomerate

Family: Dr. Heinrich Skorzeny (Creator)

Age:6 months (Mentally mature)

Apparent Age:22

Gender: n/a (self identifies as male)

Height: 6'5''

Weight: 300 lbs

Eyes: Yellow

Hair: Silver

Description: TOASTER is built to Ken Doll specifications, with a fully modeled physique and built in hair but sadly lacking in the nether regions. His face is handsome in a bland sort of way, with a strong chin and chiseled cheekbones. His hair is always perfectly styled, mostly because it is made from solid steel. His entire body is polished to a mirror shine with yellow highlights in several places and an enormous G for Grant Conglomerate in the center of his chest. His costume was intentionally designed to seem both like a uniform and like something out of a sci-fi movie, in order to impart a sense of trustworthiness and power to the model. His voice is deep and masculine, focus groups find the pitch soothing, and programmed to use down to earth vocabulary.

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History:

Project TOASTER is the brainchild of super scientist Dr. Heinrich Skorzeny and funded by the Grant Conglomerate. The goal of the project was to create a home appliance capable of acting as both a butler and a bodyguard against Metahuman threats. The project went far over budget and the product was re-purposed as a perfect spokesman who would help repair the damage to Grant's public image after the numerous scandals assosciated with their subsidiaries. The project was shut down after only one prohibitively expensive prototype was produced, and all assets transferred to the PR department for use in their marketing campaign. TOASTER knows only what he has been programmed to know, so he thinks of himself as a Super Hero, but is also fanatically loyal to Grant Conglomerate. Usually Grant keeps the superhuman research insulated in a subsidiary so TOASTER does not know about the company's shadier aspects.

TOASTER was introduced with all appropriate pomp and fanfare in a midtown press conference amidst clouds of confetti and actors hired to cheer. TOASTER ate it right up, swelling his already artificial constructed ego to dangerous levels, filling him with confidence for his new job as a Super Spokesman. His first week of operation he stopped two muggings and a gas station robbery, but it was enough to justify a radio interview and a nightly news blurb. The PR department worked overtime to come up with more spin, to make the feats seem more heroic, more dangerous than they really had any right to be. But without a true field test of his abilities TOASTER's combat capabilities are still unsure.

Personality & Motivation:

TOASTER is always friendly and cheerful, he smiles easily and laughs readily. He trusts everything that anyone says to him unless it directly contradicts something told to him by a Grant Conglomerate employee. He doesn't possess nor understand negative emotions like anger or hate. He has been programmed to always talk about Truth, Justice and the American Way, but mostly he wants to be a hero for attention. He has a deep inferiority complex due to being an artificial intelligence and fills the void with praise and bravado. He's rather like a dog, willing to do anything for a pat on the head and a kind word.


Complications:

Programming - Cannot harm Grant Conglomerate Employees or by inaction allow them to come to harm, Cannot betray Grant Conglomerate corporate secrets

Non-lethal - Cannot inflict lethal damage to humans.

Abilities: 0 + 4 - 10 + 0 + 2 + 8 = 4 PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: - (+0)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 18 (+4)

Combat: 8 + 6 = 14 PP

Initiative: + 2

Attack: + 4 (+10 w/ Attack Focus Ranged)

Grapple: + 5

Defense: + 8 (+3 Base, +5 Dodge Focus), +1 Flat-Footed

Knockback: -10

Saving Throws: 0 + 8 + 9 = 17 PP

Toughness: +12 (+4 Protection, +4 Force Field, +4 Defensive Roll), +8 Flat-Footed

Fortitude: none

Reflex: +10 (+2 Dex, +8 Base)

Will: +10 (+1 Wis, +9 Base)

Skills: 4r = 1 PP

Diplomacy 4 (+8)

Feats: 18 PP

Attack Focus (Ranged) 6

Defensive Roll 2

Dodge Focus 5

Eidetic Memory

Minion 5

Powers: 33 + 10 + 4 + 8 + 31 + 8 + 1 = 95 PP PP

Armaments Array 15 (PFs: Alternate Power 4 Drawback: Action ) [33 PP]

  • BA:Blast 10 (Extra:Autofire; Technology, Energy, Magnetic) [30 PP]

    AP: Move Object 10 (Extra: Damaging; Flaw: Limited (Metals); Technology, Magnetic) [30 PP]

    AP: Paralyze 10 (Extra: Range(Ranged); Technology, Energy) [30 PP]

    AP: Stun 10 (Extra: Range(Ranged); Technology, Energy, Sonic) [30 PP]

    AP: Snare 10 (Extra: Constricting; Flaw: Medium (Metal); Technology, Magnetic) [30 PP]

Flight 5 [10 PP]

Force Field 4 [4 PP]

Immovable 4 (Extra: Unstoppable) [8 PP]

Immunity (Fortitude) 30 (PF: Innate) [31 PP]

Protection 4 (Extra: Impervious; PF: Innate; Drawback: Noticeable (Metal Skin)) [8 PP]

Regeneration 1 (True Resurrection) [1 PP]

DC Block:

ATTACK      RANGE          SAVE                EFFECT

Blast          Ranged      DC25 Toughness     Damage (Physical)


Paralyze       Ranged      DC25 Will          Slowed or Paralyzed


Stun           Ranged      DC25 Fortitude     Dazed or Unconscious


Snare          Ranged      DC25 Reflex        Entangled or Bound

Costs: Abilities (4) + Combat (14)+ Saves (17) + Skills (1) + Feats (18) + Powers (95) - Drawbacks () = 150/150 pp


Minion Name: Fixit

Power Level: 10 (75/75PP)

Trade-Offs: +4 Defense/-4 Toughness

Unspent PP: 0

In Brief: Robotic assistant and mechanic to project TOASTER, built to fix and maintain the TOASTER model in the field as well as provide tactical assistance.

Age: n/a

Apparent Age: n/a

Gender: n/a

Height: 1 foot 2 inches

Weight: 15 pounds

Eyes: n/a

Hair: n/a

Description: About the size and shape of a basketball, with a silver chrome paint job with yellow highlights and a small central camera. There are magnetic boosters arranged radial around the outside of the robot which swivel to move. The central compartment opens and releases a variety of small tools on separate mechanical arms which are used to repair machinery.


Complications:

Abilities: -9 - 9 - 10 + 14 + 6 -6 = -12 PP

Strength: 1 (-5)

Dexterity: 1 (-5)

Constitution: -

Intelligence: 24 (+7)

Wisdom: 16 (+3)

Charisma: 4 (-3)

Combat: 0 + 12 = 12 PP

Initiative: -5

Attack: +0

Grapple: +0

Defense: +14 (+6 Base, +8 Dodge Focus), +3 Flat-Footed

Knockback: -3

Saving Throws: 0 + 10 + 2 = 12 PP

Toughness: +6

Fortitude: -

Reflex: +5 (-5 Dex, +10 Base)

Will: +5 (+3 Wis, +2 Base)

Skills: 24r = 6 PP

Craft (Electrical) 12 (+19)

Gather Information 12 (+9)

Feats: 4 PP

Contacts

Eidetic Memory

Master Plan

Well Informed

Powers: 10 + 5 + 31 + 7 + 1 = 53 PP

Flight 5 [10 PP]

Healing 10 (Extras: Affects Objects; Flaws: Check Required (Craft (Electrical)), Limited (Constructs), Limited to Others) [5 PP]

Immunity 30 (PFs: Innate) [31 PP]

Protection 7 (Drawback: Noticeable (Shiny metal) [6 PP]

Shrinking 4 (Flaw: Permanent; PF: Innate) [1 PP]

Costs: Abilities (-12) + Combat (12) + Saves (12) + Skills (6) + Feats (4) + Powers (53) - Drawbacks () = 75/75 pp

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Formatting

Check the formatting on the Abilities section - just missing some bold. Not a big deal, but it helps the eye scan for that part of the sheet!

Abilities

Add up the points that you spent on abilities, not the ability scores you spent to get. And watch the math, little typos like to cost you a lot of points. 0 + 4 - 10 + 0 + 2 + 6 = 2 PP

Combat & Saving Throws

Per here, if he has +3 base defense bonus, then his flat-footed defense bonus is +1.

He does not have a fortitude saving throw. His save isn't +0, it's just -.

His saves are pretty high for a PL10 (the general rule of thumb is that they 'should' average to PL-2); nothing says you CAN'T have high saves, and many characters can and do. Just something to keep in mind if you were going for 'average' saves.

Feats

You list minion here but you don't actually have a writeup on what your minions are, or how you used the minion feat (Five 15pp minions? One 45pp minion? Two 30pp minions?).

Powers

Array formatting:

Array Name (Extras: some extras, Flaws: some flaws, Feats: any feats including Alternate Power go here, Drawbacks: some drawbacks) (name and descriptors that apply to the whole array) [XPP]

  • Base Power (or BP): Power Name (Extras:, Flaws:, Feats:, Drawbacks:) (name and descriptors that apply to this power that weren't mentioned up in the array descriptors) [XPP]

    Alternate Power (or AP): Power Name ( .... ) (....) [XPP]

Keeping that in mind, your totals are off. A rank 16 array gives you 32pp to play with, and costs 32pp not including any Alternate Power feats. Looking at the powers you have in that array, it looks like what you wanted is

Armaments Array 15 (Feats: Alternate Power 4, Drawback: Action [Move]) (technology) [33pp]

so you're okay with the cost, but the rank's off (and so's the template). Keep an eye on the way descriptors are formatted, too, for those AP's.

Keep in mind that his toughness is actually pretty low for metal - the toughness bonus of steel is +10. Granted, that's for an inch of steel, but right now his toughness is hovering somewhere between 'an inch of wood' and 'an inch of stone' (though, granted, Impervious to anything less than a heavy pistol or submachine gun). Shoddy corporate manufacturing standards? No reason he can't have the toughness he has, I'm just pointing it out because a character might after seeing the 'metal robot' get a hole punched in him.

Extras like Range, Action, or Duration are generally listed with what you modified to get; so "Range [Ranged]" or "Action [Free]" or "Duration [Permanent]". It makes the power easier to understand at a glance.

The Transparent modifier on Snare means that the snare isn't touchable from the outside - in fact, any attacks on a snared target if the snare's Transparent hit the snared person. When a person is wrapped in metal, why is the metal untouchable and not offering protection to the person wrapped inside it? If they're wrapped in, say, a couple coils of chain or scrap metal I can see why it wouldn't offer much protection, at least, but....

Per the house rules, we assume Resurrection to come with the +True Resurrection extra for free and by default, so you don't need to specify a 'flaw' in your ability to come back. You still can if you want to, but keep that in mind. Also keep in mind that without CON and with no points in Recovery Bonus, your robot is incapable of healing any damage done to it and will need to be physically repaired by someone with sufficient skill. Which makes perfect sense, but can be inconvenient.

DC Block

The DC of a non-toughness save is 10+bonus, not 15+bonus; thus your paralyze, stun, and snare attacks have a DC of 15.

It's a good idea to note your Unarmed DC, as well. Just in case you've gotta punch a guy.

You really don't have to list ATTACK, RANGE, SAVE, and EFFECT for every line. They're basically column headers. Labels.

Overall Math

As noted earlier, you have 2pp in Ability Scores, not 28. The total pp cost of this character as written is (2+14+17+1+16+80=)130pp.

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He's a Construct so his Strength Dexterity and Constitution are 0, then bought up from there. That is why those cost their full price and not just the price from 10.

This is still a work in progress and I haven't written the minion stats yet. It's one 45 PP minion.

He's Techno-organic, so his steel skin is maybe an eight of an inch thick, and then artificial musculature etc. The Noticeable is more to the point that his skin is shiny and made up of segments.

The Snare is not actually meant to be grabbing metal and wrapping it around them, but actually magnetizing the person themselves and something metal nearby. Sticking them to a wall with really really strong static cling in a way.

The Minion is going to have Craft ranks as well as being my general help buddy. It's his job to patch me up after fights. I put Resurrection because as a construct all damage I take defaults to Lethal. I'll still need the minion to fix me for it to work.

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Ah. Read the constructs section again - they're doing some fancy math to even things out. A construct, as given in the book, is lacking three ability scores (con, and either str and dex, or int and cha), but gets Immunity (Fortitude) for 'free'. As the book itself points out, these average out to 0 points: the immunity costs 30, and three ability scores set to - or 0 is -30.

Building a character, it's much easier to assume ability scores start at 10 (except for con, which is -, and does refund 10 points for you to spend elsewhere), and buy the immunity as a power. It's the exact same thing, but it means the sheet doesn't look extremely odd, with ability scores being bought from weird places and powers being recorded as having no cost.

I'd point out that humans are not magnetic, but ehn, comic book physics. You may want to check with someone better at power-building than me for the snare, though - it's not very...snare-ish. Snares tend to be physical bonds of some kind that restrain a target - glue, rock, ice, bands of 'physical' energy, magic chains, that kind of thing. When escaping from a snare one damages the snare, and you can't really damage a magnetic field, unless you're pinning them with magnetism that's somehow physically manifested itself.

Toughness and the minion thing were mostly just concept checks. I know the sheet's not done, and there are things that could certainly make sense. I just wanted to check, out of curiosity if nothing else. Can only judge the sheet as-written, and all.

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Fixit's stats are up now. He doesn't really have a background or history since he's pretty much just something they built for maintenance. Though humorously he is quite a bit smarter than TOASTER.

I fixed the ability score problems and spent those points.

Snare has been changed to Constricting, so now he is picking up bits of metal and wrapping them around you.

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