quotemyname Posted January 6, 2011 Share Posted January 6, 2011 Sandman recently asked for my help in reformatting his character: Muse. It took a lot of crunching numbers, but I finally got a version I'm proud of. Muse used to be what I felt was a solid, yet very basic build. I've turned her into a flexible support cannon and master of the performing arts. Regardless of whether or not the Refs decide to accept the eventual edits that sand will post, I thought you all might want to see my work. Formatting be Damned. Here we go! MUSE --- SANDMAN XI --- PL12/191PP "A powerful idea communicates some of its strength to him who challenges it." Marcel Proust Stats: 0+16+10+10+4+10 = 50pp Str: 10 (+0) Dex: 26 (+8) Con: 20 (+5) Int: 20/30 (+5/+10) Wis: 14/24 (+2/+7) Cha: 20/30 (+5/+10) Combat: 8+8 = 16pp Attack: +4 Grapple: +4 Defense +12 (+4 BASE; +8 DF; +2 FF) Initiative: +8 Knockback: -6; -3 FF Saves: 0+0+3 = 3pp Toughness: +12 (+5 Con, +6 Def Roll, +1 Protection) Fortitude: +5 (+5 Con, +0) Reflex: +8 (+8 Dex, +0) Will: +5/+10 (+2/+7 Wis, +3) Skills: 84r = 21pp Acrobatics 2 (+10) Sleight of Hand 2 (+10) Bluff 10 (+15/+20) Craft (Artistic) 10 (+20) Diplomacy 10 (+15/+20) Knowledge (art) 10 (+15/+20) Knowledge (History) 10 (+15/+20) Language 4 (English [Native], French, Greek, Italian, Spanish) Notice 13 (+15/+20) Sense Motive 13 (+15/+20) Feats: 27pp Benefit 3 (Status [Doctor of Arts], Wealth 2) Luck 4 Dodge Focus 8 Defensive Roll 3 Distract Fascinate Inspire 5 Leadership Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Powers: 5+12+32+16+2+5+1+1 = 74pp Master Performer (Variable Power 1; mental polymath; 5 points, skills only, one at a time; Continuous, Standard Action to Change Allocation; Flaws: Limited to Perform Skills [-1]) [5pp] Array 6 ("Inspirational Spark"; 10pp; 2APs) [12pp] Enhanced Wisdom 10 {10pp} Enhanced Charisma 10 {10pp} Enhanced Inteligence 10 {10pp} Inspirational Influence Array 16 (30pp; 2APs) [32pp] BE: Mental Blast 10 ("A Powerful Idea"; Flaws: Action/Full) {30pp} AP: Drain Wisdom 10 ("Forget Me Not"; Extras: Range/Perception [+2], Total Fade; Flaws: Action/Full) {30pp} AP: Healing 10 ("Inspiring Word"; Extras: Total, Range/Ranged [+1]; Flaws: Unreliable 5/day) {30pp} Creative Control (Variable Power 4; multiple powers of a particular type or descriptor; 20pp; Extras: Affects Others; Flaws: Action [Full], Limited [Only Others], Limited [No Physiological Changes]) [16pp] Flight 1 (10MPH) [2pp] Container 1 (immortality; divine) [5pp] Immunity 3 (aging, disease, poison) {3pp} Regeneration 2 (Recovery Rate: Resurrection 2 [1 day]) {2pp} Super-Senses 1 (Divine Awareness [Tactile]) [1pp] Protection 1 [1pp] Drawbacks: 0+0+0 = 0pp DC Block: Unarmed --- DC 15/TOU --- Bruised (Staged) "A Powerful Idea" Mental Blast 10 --- 25/WILL --- Bruised (Staged) "Forget Me Not" Drain Wisdom 10 --- 20/WILL --- Drain Wisdom Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (27) + Powers (74) - Drawbacks (00) = 191/191pp Link to comment
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