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Muse Rebuild


quotemyname

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Posted

Sandman recently asked for my help in reformatting his character: Muse.

It took a lot of crunching numbers, but I finally got a version I'm proud of. Muse used to be what I felt was a solid, yet very basic build. I've turned her into a flexible support cannon and master of the performing arts.

Regardless of whether or not the Refs decide to accept the eventual edits that sand will post, I thought you all might want to see my work. Formatting be Damned. Here we go!

MUSE --- SANDMAN XI --- PL12/191PP

"A powerful idea communicates some of its strength to him who challenges it."

Marcel Proust

Stats: 0+16+10+10+4+10 = 50pp

Str: 10 (+0)

Dex: 26 (+8)

Con: 20 (+5)

Int: 20/30 (+5/+10)

Wis: 14/24 (+2/+7)

Cha: 20/30 (+5/+10)

Combat: 8+8 = 16pp

Attack: +4

Grapple: +4

Defense +12 (+4 BASE; +8 DF; +2 FF)

Initiative: +8

Knockback: -6; -3 FF

Saves: 0+0+3 = 3pp

Toughness: +12 (+5 Con, +6 Def Roll, +1 Protection)

Fortitude: +5 (+5 Con, +0)

Reflex: +8 (+8 Dex, +0)

Will: +5/+10 (+2/+7 Wis, +3)

Skills: 84r = 21pp

Acrobatics 2 (+10)

Sleight of Hand 2 (+10)

Bluff 10 (+15/+20)

Craft (Artistic) 10 (+20)

Diplomacy 10 (+15/+20)

Knowledge (art) 10 (+15/+20)

Knowledge (History) 10 (+15/+20)

Language 4 (English [Native], French, Greek, Italian, Spanish)

Notice 13 (+15/+20)

Sense Motive 13 (+15/+20)

Feats: 27pp

Benefit 3 (Status [Doctor of Arts], Wealth 2)

Luck 4

Dodge Focus 8

Defensive Roll 3

Distract

Fascinate

Inspire 5

Leadership

Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

Powers: 5+12+32+16+2+5+1+1 = 74pp

Master Performer (Variable Power 1; mental polymath; 5 points, skills only, one at a time; Continuous, Standard Action to Change Allocation; Flaws: Limited to Perform Skills [-1]) [5pp]

Array 6 ("Inspirational Spark"; 10pp; 2APs) [12pp]

Enhanced Wisdom 10 {10pp}

Enhanced Charisma 10 {10pp}

Enhanced Inteligence 10 {10pp}

Inspirational Influence Array 16 (30pp; 2APs) [32pp]

BE: Mental Blast 10 ("A Powerful Idea"; Flaws: Action/Full) {30pp}

AP: Drain Wisdom 10 ("Forget Me Not"; Extras: Range/Perception [+2], Total Fade; Flaws: Action/Full) {30pp}

AP: Healing 10 ("Inspiring Word"; Extras: Total, Range/Ranged [+1]; Flaws: Unreliable 5/day) {30pp}

Creative Control (Variable Power 4; multiple powers of a particular type or descriptor; 20pp; Extras: Affects Others; Flaws: Action [Full], Limited [Only Others], Limited [No Physiological Changes]) [16pp]

Flight 1 (10MPH) [2pp]

Container 1 (immortality; divine) [5pp]

Immunity 3 (aging, disease, poison) {3pp}

Regeneration 2 (Recovery Rate: Resurrection 2 [1 day]) {2pp}

Super-Senses 1 (Divine Awareness [Tactile]) [1pp]

Protection 1 [1pp]

Drawbacks: 0+0+0 = 0pp

DC Block:

Unarmed --- DC 15/TOU --- Bruised (Staged)

"A Powerful Idea" Mental Blast 10 --- 25/WILL --- Bruised (Staged)

"Forget Me Not" Drain Wisdom 10 --- 20/WILL --- Drain Wisdom

Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (27) + Powers (74) - Drawbacks (00) = 191/191pp

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