Sandman XI Posted January 6, 2011 Share Posted January 6, 2011 So, I've been wanting to make Muse's build less horribad. And I couldn't wrap my brain around it. So I got some help. quotemyname took my ideas and worked his magic. SO I'm going to put this here and see what the reaction are before I put it on character edits. Stats: 0+16+10+10+4+10 = 50pp Str: 10 (+0) Dex: 26 (+8) Con: 20 (+5) Int: 20/30 (+5/+10) Wis: 14/24 (+2/+7) Cha: 20/30 (+5/+10) Combat: 8+8 = 16pp Attack: +4 Grapple: +4 Defense +12 (+4 BASE; +8 DF; +2 FF) Initiative: +8 Knockback: -6, -4 without armor, -4 flat-footed, -2 both Saves: 0+0+3 = 3pp Toughness: +12 (+5 Con, +4 Def Roll, +3 armor) Fortitude: +5 (+5 Con, +0) Reflex: +8 (+8 Dex, +0) Will: +5/+10 (+2/+7 Wis, +3) Skills: 84r = 21pp Acrobatics 2 (+10) Bluff 10 (+15/+20) Craft (Artistic) 10 (+20) Diplomacy 10 (+15/+20) Knowledge (art) 10 (+15/+20) Knowledge (History) 10 (+15/+20) Language 4 (English [Native], French, Greek, Italian, Spanish) Notice 13 (+15/+20) Sense Motive 13 (+15/+20) Sleight of Hand 2 (+10) Feats: 28pp Benefit 3 (Status [Doctor of Arts], Wealth 2) Luck 4 Dodge Focus 8 Defensive Roll 2 Distract Equipment 1 (costume [+3 armor, subtle], large backpack) Fascinate Inspire 5 Leadership Quick Change Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Powers: 5+12+32+16+2+5+1 = 73pp Master Performer (Variable Power 1; mental polymath; 5 points, skills only, one at a time; Continuous, Standard Action to Change Allocation; Flaws: Limited to Perform Skills [-1]) [5pp] Array 6 ("Inspirational Spark"; 10pp; 2APs) [12pp] BE: Enhanced Intelligence 10 AP: Enhanced Wisdom 10 AP: Enhanced Charisma 10 Inpirational Influence Array 16 (30pp; 2APs) [32pp] BE: Mental Blast 10 ("A Powerful Idea"; Flaws: Action/Full) {30pp} AP: Drain Wisdom 10 ("Forget Me Not"; Extras: Range/Perception [+2], Total Fade; Flaws: Action/Full) {30pp} AP: Healing 10 ("Inspiring Word"; Extras: Total, Range/Ranged [+1]; Flaws: Unreliable 5/day) {30pp} Creative Control (Variable Power 4; multiple powers of a particular type or descriptor; 20pp; Extras: Affects Others; Flaws: Action [Full], Limited [Only Others], Limited [No Physiological Changes]) [16pp] Flight 1 (10MPH) [2pp] Container 1 (immortality; divine) [5pp] Immortality 3 + 2 = 5pp Immunity 3 (aging, disease, poison) [3pp] Regeneration 2 (Recovery Rate: Resurrection 2 [1 day]) [2pp] Super-Senses 1 (Divine Awareness [Tactile]) [1pp] Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (28) + Powers (73) - Drawbacks (00) = 191/191pp Link to comment
Avenger Assembled Posted January 6, 2011 Share Posted January 6, 2011 Sand, here is a version of Muse's sheet much more likely to be approved. Explanations available on request. Stats: 0+16+10+10+4+10 = 50pp Str: 30/10 (+10/+0) Dex: 26 (+8) Con: 34/20 (+12/+5) Int: 20 (+5) Wis: 24/14 (+7/+2) Cha: 20 (+5) Combat: 8+8 = 16pp Attack: +4 (+6 melee, +12 unarmed) Grapple: +18 Defense +12 (+4 BASE; +8 DF; +2 FF) Initiative: +8 Knockback: -6 Saves: 0+0+3 = 3pp Toughness: +12 (+12 Con) Fortitude: +12 (+12 Con, +0) Reflex: +8 (+8 Dex, +0) Will: +10 (+7 Wis, +3) Skills: 84r = 21pp Acrobatics 2 (+10) Bluff 10 (+15) Craft (Artistic) 10 (+20) Diplomacy 10 (+15) Knowledge (art) 10 (+15) Knowledge (History) 10 (+15) Language 4 (English [Native], French, Greek, Italian, Spanish) Notice 13 (+20) Sense Motive 13 (+20) Sleight of Hand 2 (+10) Feats: 28pp Attack Focus: Melee 2 Attack Specialization: Unarmed 3 Beginner's Luck Benefit 2 (Status [Doctor of Arts], Wealth) Luck 4 Dodge Focus 8 Distract (Bluff) Inspire 4 Quick Change Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Uncanny Dodge (auditory) Powers: 73pp Comprehend 4 (speak, read, and understand all languages simultaneously, anyone who hears you can understand you) [8 pp] Divine Power Array 24+4=28 pp Enhanced STR 20 and Super-Strength 2 {24} AP: Confuse 10 (Extra: Range [Perception]) (Flaw: Action [Full]) (PFs: Incurable, Precise, Reversible, Subtle) AP: Damage 10 (Extras: Area [burst], Range [Perception]) (Flaw: Action [Full], Sense-Dependent [auditory]) (PFs: Incurable, Precise, Reversible, Subtle) AP: Healing 10 (PFs: Persistent, Precise, Regrowth, Subtle) AP: Teleport 9 (anywhere on Earth) (Extra: Accurate) (Flaw: Long-Range Only) (PFs: Change Velocity, Progression 2 (500 lbs), Turnabout) Enhanced Constitution 14 [14 pp] Enhanced Wisdom 10 [10 pp] Immunity 3 (aging, disease, poison) [3 pp] Luck Control 2 (give HP to someone else, spend an HP on someone else's behalf) [6 pp] Regeneration 2 (Resurrection 2 [1/day] (PF: Regrowth) [3 pp] Super-Senses 1 (Divine Awareness) (visual) [1 pp] Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (28) + Powers (73) - Drawbacks (00) = 191/191pp Link to comment
quotemyname Posted January 7, 2011 Share Posted January 7, 2011 I'd be interested in the explanations as it was originally my build. Was there anything wrong with what was posted? Or is it simply that it was not likely to see approval in the previous form? Granted there was some definite corner cutting on that build, but I think it was still pretty legal. Link to comment
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