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Willow (PL8) - Sorus (Silver)


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Posted

Player Name: Sorus

Character Name: Willow

Power Level: 8 (110/128PP)

Trade-Offs: -3 Defense / +3 Toughness

Unspent Power Points: 18

Progress To Gold Status: 23/90 (Silver Status earned by Sage)

[floatr][/floatr]

In Brief: A dryad, far from home, performing her duties as a guardian of the natural world.

Alternate Identity: None

Identity: Public

Birthplace: Ancient Earth

Occupation: None

Affiliations: The Interceptors

Family: Karya, Balanos, Kraneia, Morea, Aigeiros, Ptelea, Ampelos, Syke, and many others (Siblings)

Age: At least 50,000 years (older than behavioral modernity in Humans)

Apparent Age: 26

Gender: Female

Ethnicity: Dryad (Preserver Bioengeered Lifeform)

Height: 5'7"

Weight: 130 lbs.

Eyes: Amber

Hair: White

Description: Tall and slender and appearing as though she were in her mid twenties, Willow possess piercing amber eyes and a wild mane of snow white hair, which she usually wears in a long flowing ponytail. This, combined with her unblemished copper-hued skin, fine bone structure and delicate pointed ears enhance her exotic appearance and hint at her inhuman origins. She movement is practiced and serene, and brings to mind the lightness and grace of a dancer. Willow frequently has a faint smile, as though amused at some secret joke, and watches the world through eyes that are far older than her apparent young years.

Willow tends to favor natural hues, favoring greens and browns, though the colors tend to trend with the seasons. Her dress is always comfortable, though some of her clothing has a well worn, almost lived in appearance. Regardless of what she's wearing, she almost always has a little brown leather pouch on her person.

Willow's "tree armor," though frequently varying in appearance due in part to the capricious whim of its owner, significantly bulks out the tall, slender woman, easily adding two feet or more to her height. Regardless of how she feels the armor should look at the moment, or how complete the coverage should be, it is extremely rare for Willow to submerge her head into its tangled roots as it limits her view of the situation, and is unnecessarily restrictive on her hair.

History: Eons ago, the Preservers embarked upon a bioengineering project on Earth, one of many they seeded across the cosmos. In this case, they began with a human template but wandered far afield, adding new powers and abilities that would permit these creatures to be guardians of the biosphere and protect the growth of the nearly-untouched planet.

One of these creatures came to be known as Willow.

Willow and her siblings watched the rise of the human nation of Atlantis with interest, maintaining distant contact and intervening in their development only when absolutely necessary for at the guardians were more concerned with checking the destructive power of Lemuria. When Lemuria and Atlantis started to wage war the attitude of the Guardians shifted; containing and repairing the damage of the conflict was proving too costly. Willow and her fellow Guardians concluded that drastic measures had to be taken for the good of the planet and fell upon Atlantis and Lemuria. In the end both nations were shattered, their people scattered to the four winds and with a deep scarring of their racial memory.

As humanity slowly climbed back up from barbarism, Willow and her fellow guardians forgot about their creators and started to think of themselves as Gods of Nature. Inevitably this brought the bioengineered guardians into conflict with the new (and actual) Gods of Humanity and they were soon subjugated and subordinate. It was at this time that the guardians were given a name that stuck; nymph (and the various subclasses).

Reduced in influence, Willow, like many of her fellow guardians gradually withdrew from the Preservers mandate, only stepping in when directly asked or when the need was great. As the Gods withdrew and humanity forgot about her kind Willow found herself entering periods of hibernation; sleeping away years, then decades and finally centuries. Each time she was awoken her power had diminished and her memories were more fragmented.

The last time Willow woke, the world was recovering from the Terminus invasion. The dryad worked herself to exhaustion, doing what she could to clean up the residual Terminus energy affecting the natural world though she slipped back into hibernation before she could finish. Recent disturbances in Wharton State Forest have woke her up before she had completely recovered from the energy expenditure.

Personality & Motivation: Willow is a complicated woman, with certain aspects of her personality becoming enhanced or subdued with the changing of seasons though the core of her being remains the same. In her youth Willow was ready to answer any slight to nature with the full might of her righteous anger, though as time marched steadily onward she adopted a softer approach. She does not despise the rapid advancement of the humans, for it is instinctual on their part, and instead she merely seeks to moderate their impact on the world around them. Willow is a believer in balance, and as such has extended her stewardship beyond the forests.

In spring, Willow is almost perpetually happy, laughing and whimsical, even a bit seductive. She possesses a near rapturous joy of life, and seeks to encourage that feeling in others. During this season, Willow's optimism is enhanced, almost to the point of naiveté, believing there is good in everyone.

During the summer, Willow's whimsical nature, along with her optimism is subdued somewhat. During these months her protective instincts are heightened, planning with contingencies in mind to ensure the safety of others. For Willow, the summer is a time of long term planning and intense focus.

On the heels of summer, Willow's autumn aspect leaves her quiet and introspective. She thinks deep thoughts and takes great pleasure in long puzzles that could take a long time to work out. She rarely acts hastily and be easily overlooked at any party or gathering due to her standoffish nature.

Winter is the time of culling, of winnowing, of separating the young from the old. At this time Willow is at her most secretive, since she tends to evoke a faint sense of dread. Serious and firm, Willow does not do well with long debate and discussion during this time, for as far as she is concerned things are black or white.

Despite her generally bright outlook, there is a faint sense of sadness about the dryad. She misses her sisters, and while she believes they are still alive, she does not know where they might be. Willow also finds herself in a strange place, and though she would dearly love to return home her sense of duty compels her to stay in the new world.

Powers & Tactics: Willow's powers have declined over the millennia however she still retains some measurable influence over plant life, passing unhindered through even the densest foliage without a trace, rapidly changing her location by traveling through the root network and even communicating with the flora around her. The dryad can even alter the fundamental nature of the plants around her, often using this to grow a suit of living armor. Encased in the suit, Willow's tactics are fairly straightforward; the suit significantly boosts her strength and reach, allowing her to pound her opponent into submission.


Complications:

Limited Knowledge: Willow's Knowledge (Life Sciences) only applies to Botany related checks.

Nonentity: Willow has no birth certificate, no social security number, no drivers license or any other form of identification that proves that she does, in fact, exist. As far as the System is concerned, she doesn't.

Public Identity: Willow is Willow. She has no civilian identity she can return to at the end of a day of heroing.

Struggling: If Willow had to eat or drink she would be a lot worse off. As it is she is only Struggling.

Abilities: 2 + 4 + 2 + 2 + 6 + 4 = 20PP

Strength: 24/12 (+7/+1)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 12 (+1)

Wisdom: 16 (+3)

Charisma: 14 (+2)

Combat: 6 + 8 = 14PP

Initiative: +2

Attack: +3 Ranged, +7 Melee

Grapple: +17/+8, +19 with Additional Limbs

Defense: +4, +2 Flat-Footed

Knockback: -5/-0, -12 with Bracing

Saving Throws: 5 + 2 + 2 = 9PP

Toughness: +10/+1 (+1 Con, +9 Armor)

Fortitude: +6 (+1 Con, +5)

Reflex: +4 (+2 Dex, +2)

Will: +5 (+3 Wis, +2)

Skills: 28R = 7PP

Climb 4 (+11/+5)

Escape Artist 4 (+12/+6)

Intimidate 8 (+10)

Knowledge (Life Sciences) 8 (+9)

Survival 4 (+7)

Feats: 9PP

Attack Focus (Melee) 4

Improved Grab

Improved Pin

Startle

Stunning Attack

Takedown Attack

Powers: 4 + 29 + 1 + 6 + 2 + 4 + 5 = 51PP

Comprehend 2 (Plants 2 [speak To, Understand]) [4PP]

Device 7 (35PP Container [Passive, Permanent], Flaws: Hard-To-Lose, Feats: Restricted [Plant Controllers, those immune to Suffocation in CO2]) [29PP]

Usually grown from a seed that Willow keeps in a small brown leather pouch, Willow stimulates the growth and alters the nature of any plant within the vicinity to create her suit of "plant armor". Though the overall look changes frequently, with varying degrees of coverage, the armor usually manifests with the following properties.

Additional Limbs 2 (2 Limbs, +2 Grapple or Improved Grapple) [2PP]

Elongation 6 (250ft, Flaws: Limited [Additional Limbs]) [3PP]

Enhanced Strength 12 [12PP]

Protection 9 [9PP]

Super-Movement 1 (Swinging) [2PP]

Super-Strength 3 (Lifting Strength 39 [Heavy Load: 2 tons 1,600 lbs.], Feats: Bracing) [7PP]

Immunity 2 (Cold, Heat, Flaws: Limited [1/2 Effect]) [1PP]

Immunity 6 (Aging, Disease, Poison, Starvation & Thirst, Suffocation) [6PP]

Regeneration 2 (Resurection 2 [1 day]) [2PP]

Super-Movement 4 (Permeate 3 [Full Speed], Trackless, Flaws: Limited [Plants]) [4PP]

Teleport 5 (500ft per Move Action / 5 miles per Full Action, Flaws: Medium [Plants]) [5PP]

Drawbacks: -0PP

None

DC Block:

ATTACK     RANGE    SAVE                          EFFECT
Unarmed Touch DC22/16 Toughness (Staged) Damage (Physical)

Totals: Abilities (20) + Combat (14) + Saving Throws (9) + Skills (7) + Feats (9) + Powers (51) - Drawbacks (0) = 110/128 Power Points

Posted

History and so forth look good. Like the idea of seasonal personality shifts.

Complications:

Struggling: If Willow had to eat or drink she would be a lot worse off. As it is she is only Struggling

Nonentity: Willow has no birth certificate, no social security number, no drivers license or any other form of identification that proves that she does, in fact, exist. As far as the System is concerned, she doesn't.

Public Identity: Willow is Willow. She has no civilian identity she can return to at the end of a day of heroing.

Limited Knowledge: Willow's Knowledge (Life Sciences) only applies to Botany related checks.

Abilities: 2 + 4 + 2 + 2 + 6 + 4 = 20pp

Str 12, 24 w/ Armor (+1, +7 w/ Armor)

Dex 14 (+2)

Con 12 (+1)

Int 12 (+1)

Wis 16 (+3)

Cha 14 (+2)

Adds up, but I'd write it:

Str 24/12 (+7/+1)

Combat: 6 + 8 = 14pp

Initiative: +2

Attack: +3, +7 Melee

Grapple: +8, +23 w/ Armor

Defense: +4, +2 Flat-Footed

Knockback: -0

Adds up.

Saving Throws: 5 + 2 + 2 = 9pp

Toughness: +1, +10 w/ Armor (+1 Con, +9 w/ Armor)

Fortitude: +6 (+1 Con, +5)

Reflex: +4 (+2 Dex, +2)

Will: +5 (+3 Wis, +2)

Adds up.

Skills: 28r = 7pp

Climb 4 (+5, +11 w/ Armor)

Escape Artist 4 (+6, +12 w/ Armor)

Intimidate 8 (+10)

Knowledge (Life Science) 8 (+9)

Survival 4 (+7)

Adds up.

Feats: 9pp

Attack Focus (Melee) 4

Improved Grab

Improved Grapple (w/ Armor)

Improved Pin

Startle

Stunning Attack

Takedown Attack

Adds up, but you don't really need to include the Enhanced Feat.

Powers: 4 + 4 + 4 + 5 + 29 = 46pp

Comprehend 2 (Speak To/Understand Plants) [4pp]

Immunity 4 (Aging, Starvation & Thirst, Suffocation [All]) [4pp]

Super-Movement 4 (Permeate 3 [Full Speed], Trackless; Flaws: Limited [Plants]) [4pp]

Teleport 5 (500 ft. move, 5 mi. full; Flaws: Medium [Plants]) [5pp]

Device 7 {Hard to Lose, Restricted 1 [Plant Controllers, Those immune to suffocation in carbon dioxide]) [29pp]

Usually grown from a seed that Willow keeps in a small brown leather pouch, Willow stimulates the growth and alters the nature of any plant within the vicinity to create her suit of "plant armor". Though the overall look changes frequently, with varying degrees of coverage, the armor usually manifests with the following properties.

Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Imp. Grapple; Feats: Improved Grapple) [2pp]

Elongation 6 (250 ft.; Flaws: Limited [Limbs]) [3pp]

Enhanced Strength 12 [12pp]

Protection 9 [9pp]

Super-Movement 1 (Swinging) [2pp]

Super-Strength 3 (Heavy Load 3.8 tons; Feats: Bracing) [7pp]

Adds up.

Since there's only a couple of formatting things, I'm gonna :approved: so you can fix it while waiting for approval two.

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