Raveled Posted January 18, 2011 Author Share Posted January 18, 2011 Folks may want to start rolling Init, even if they don't jump into combat. Link to comment
Fox Posted January 18, 2011 Share Posted January 18, 2011 For when it's needed: Initiative Roll (Speed of Thought) (1d20 + 7=19) Link to comment
Raveled Posted January 18, 2011 Author Share Posted January 18, 2011 Initiative (1d20+3=15) Initiative for both vills (1d20+3=23, 1d20+3=19) Oh, Jesus god! So it's looking like: Rant -- Uninjured -- GM Dragonfly -- Uninjured -- 2 HP Rave -- Uninjured -- GM Ironclad -- Uninjured -- 3 HP Warlock -- Uninjured -- 3 HP Link to comment
Fox Posted January 18, 2011 Share Posted January 18, 2011 Datalink, whee~ In a half-arsed attempt at a distraction, Mara's going to set off every cell phone in that bag. At once. Fun times! At her mental quickness it's a bunch of free actions (~0.06 seconds), taking 10 each time (Computers 'roll' of 25). Screw you, Invisible Castle! As soon as they're distracted, she makes a break for it! Run, little non-athlete, run. Move action: Grab her bag. Move action: Run for the bathrooms. Surge: Move action: Run for the bathrooms! Provided she's able to in the time constraint, she ducks into a stall. HP to waive the fatigue. Link to comment
Lone Star Posted January 19, 2011 Share Posted January 19, 2011 Blake uses his sleeping powder! DC 19 Will. Link to comment
Raveled Posted January 19, 2011 Author Share Posted January 19, 2011 Rant's Reflex versus DC 19 (1d20+10=12) It hits! Rant's Will save versus 19 (1d20+6=9) And he's down for the count! Rave hits Ironclad with Nauseate 6! Ironclad's Will vs 16 (1d20+7=8) Day-yum. Well, she's not going to be doing much, but at least the Grapple holds! Time for Dragonfly to finish dressing! (Women. Am I right, guys? ) Link to comment
Fox Posted January 19, 2011 Share Posted January 19, 2011 Move action: pull on the gauntlets. Free action: henshin! Free action: defenses up. And let's say a move action to run up to the door and open it, but not enter into view just yet. Secret identities! :argh: Link to comment
Lone Star Posted January 20, 2011 Share Posted January 20, 2011 Blake is going to take out Rant with his sleeping dust. Another DC 19 Will. Link to comment
Raveled Posted January 21, 2011 Author Share Posted January 21, 2011 Rant's Will Save 1d20+8=26 Oh yeah, she makes. Um, LS, you do realize that the sleep dust isn't Precise? And that Clad and Rant are grappling? You're lucky that she has Life Support. So that mean's Dragonfly gets a chance to so some-- er, take down the bag duy! Link to comment
Fox Posted January 21, 2011 Share Posted January 21, 2011 The things I do to keep a secret identity.... Move: Teleport in. Who is this mysterious woman? Where did she come from? Standard: Ranged Attack Roll vs. Rave (blast; Power Attack -2/+2) (1d20 + 9 - 2=17) Hopefully a grappling Rave has less than +8 defense. DC26 Toughness save, if that hits. Link to comment
Raveled Posted January 21, 2011 Author Share Posted January 21, 2011 Just barely hits. Since she's Pinned, her Toughness drops to +1 1d20+1=14 And she fails big-time. Stunned + Staggered. Clad goes next and gives her a coup de grace. Toughness vs Coup de Grace (1d20+1=17) Fortitude vs Coup de Grace (1d20+6=21) Against DC 29. Still, two Staggereds puts her down. Link to comment
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