Quinn Posted January 28, 2011 Posted January 28, 2011 All Out Attack Enhanced Strike Hammer Blow GO! (1d20+13=19) (-5 to Def, +5 to hit) One DC 27 TOU check, pleez. :D
trollthumper Posted January 28, 2011 Author Posted January 28, 2011 ...um. Yes, I'd say that works. Okay, Leraje is down and out. Combat is over.
trollthumper Posted January 28, 2011 Author Posted January 28, 2011 Oh, and Gabriel, I want you to make a Notice check.
KnightDisciple Posted January 29, 2011 Posted January 29, 2011 Oh, and Gabriel, I want you to make a Notice check. Notice Check: 21
trollthumper Posted January 29, 2011 Author Posted January 29, 2011 For KD: In the seconds before the demon revealed a true form, it seemed to have adopted the form of Jolene.
KnightDisciple Posted January 29, 2011 Posted January 29, 2011 TT: Duly noted. But there's something else to take care of, first. Mr. Vigourie picked pretty much the worst time to come in and make his "analysis". Intimidate Check: 35. Gabriel's still in a bit of a mood after the fight.
Quinn Posted January 29, 2011 Posted January 29, 2011 Ok, by now the sheriff might have picked up enough from Push's slips, compounded with this admission, to make a Knowledge (Civics) check, police-wise, see if she can figure out who "Stone" really is. Troll, do you want to make that check? Or have you statted the sheriff? EDIT: With a +5 circumstance bonus due to her actually having seen Push launch himself earlier, here's what the sheriff remembers; DC 10 – Push is a vigilante seen in different cities across the United States, but most recently in Freedom City. DC 15 – The name Push was coined after the hero was caught on camera using kinetic blasts, linking him with other reports of a similar nature regarding vigilante throughout Gear City.
Ecalsneerg Posted January 29, 2011 Posted January 29, 2011 Diplomacy check in case I need one (1d20+10=20)
KnightDisciple Posted January 30, 2011 Posted January 30, 2011 Might as well toss in my own. Diplomacy: 38
GranspearZX Posted February 1, 2011 Posted February 1, 2011 Vigourie needs chasing. Thus, Marcus is going to volunteer... with a little assistance. Basically, he's going to spend a HP jury rigging a device with his Artificer feat. Since he can't take 10 on the check: 1d20+11=27 (That should be 26; I used Arcane Lore instead of Craft. -.-) Concealment 5 (all visual senses and normal hearing; Flaws: Passive) [5PP] It'll take him exactly 30 seconds to pull it off. (1 round per PP).
trollthumper Posted February 2, 2011 Author Posted February 2, 2011 Okay, Gran, I'll need a DC23 Will save on Marcus's part.
GranspearZX Posted February 2, 2011 Posted February 2, 2011 1d20+9=20 This is going to be unpleasant. D:
trollthumper Posted February 2, 2011 Author Posted February 2, 2011 Okay, then. Marcus is now under the effects of Mind Control. He can attempt to make a save next round with a +1 to his Will save, but until then, he's under the effects of Vigourie's control.
Quinn Posted February 2, 2011 Posted February 2, 2011 Power stunt time, stunting it from the Kinetic Control array. AP:Kinetic Sense: Acute Accurate Ranged Radius Mental Sense [5 pp] Push scans from the skies for anything suspicious... Notice check! (1d20+12=20) And according to troll, he finds something! Hang on, Arc, here comes the cavalry!
KnightDisciple Posted February 3, 2011 Posted February 3, 2011 Just so it's in writing (as it were). Gabriel used his Communication power to talk to everyone. He switched to flight to move to the church. Also, I'm asking if I can invoke Shepherd of the Flock to earn a Hero Point in this situation. Between the general threat to the town, the death of one teen, another teen in danger, and just the general bad deal of a demon in town, I think it's a decent situation. He's about to go in "guns" blazing when he figures out where Marcus and Vigourie are, hence the Complication itself coming in to play. I'll toss Hunted by Infernal Powers out, but it seems less likely. Though feel free to tie it in to the mob-boss Succubus back in FC. :D
trollthumper Posted February 3, 2011 Author Posted February 3, 2011 I do believe that earns a Hero Point, KD. Blaze forth.
Ecalsneerg Posted February 3, 2011 Posted February 3, 2011 Turn all the powers on! To hell with the Subtle feat! She's gonna GLOW!
Quinn Posted February 3, 2011 Posted February 3, 2011 Big Damn Heroes time! Push is going in hell-for-leather on this one. Blowing 2 HPs, he fires a kinetic bolt and blows a hole in the wall, before charging in, blowing the first HP to remove the fatigue from a Surge, and nailing him with a Power Stunted Kinetic Shoryuken! First move, taking 10 to hit that hotel wall, and the blast blows a hole in it. HP blown for a Surge. Second move, Power Stunting and hitting that SOB with everything Push's got! Charging All Out Attack Power Attack Kinetic Shoryuken! (+7 Attack, -7 Defense) (1d20+15=31) Rolled a 16, add +10 to hit (+2 from the Charge, +5 from the All Out Attack, -5 from the Power Attack which I missed, Regular attack modifier is +8, so that's a 26), 32 TOU save, please. Note: Shoryuken is the name of a particularly famous move from the Street Fighter series, it's basically an uppercut that hits like a sledgehammer, to quote Trollthumper.
trollthumper Posted February 3, 2011 Author Posted February 3, 2011 And Vigourie is Stunned. He goes flying up into the ceiling, and must resist a Toughness of 15... which he does. We're now in Initiative. Vigourie... rolls a 3. Huh.
Ecalsneerg Posted February 3, 2011 Posted February 3, 2011 Equinox is still Fatigued! Initiative (1d20+0=15)[/url And for reference, she has 2 HP.
KnightDisciple Posted February 3, 2011 Posted February 3, 2011 Truly, Gabriel shall mete out righteous justice to- 7? Son of a-
Quinn Posted February 3, 2011 Posted February 3, 2011 Initiative Roll (1d20+8=12) And blew 2 HP earlier, so I should be down to 2 now (started with 3, got one from By Devil Be Driven, blew two, down to two)
GranspearZX Posted February 3, 2011 Posted February 3, 2011 1d20+10=29 And Arc attacks while Push's back is turned. It's ironic that he would've done this willingly just a few scenes prior. XD
Quinn Posted February 3, 2011 Posted February 3, 2011 DC 20 TOU Save (1d20+12=17) And Push takes his very first Bruise! Ever!
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