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Worlds Enough and Time (OOC)


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Posted

Midnight-Prime

Trevor!Prime's going to go after Negator, tossing (matter) explosives at his anti-matter half.

Free Action: Gadgets!

Drain Force Field 12 (explosive throwing disks; Extras: Range [Ranged]; Flaws: Action [Full Round]; Power Feats: Accurate 3) (15PP)

Full Round Action: Explosive Disks Power Attack 5. (1d20+10=30)

Hahaha... whaaat.

Okay, that's DC 10 + 12 + 5 + 5 = 32 vs. Fortitude.

Posted

22

Welp. He's out of the fight.

Gizmo, have an HP.

Everyone, let's make a DC 24 Reflex save vs. a Rank 14 Area [burst] Damage

28 Edge-Prime is down an HP, but fine.

20 Edge-Paragons fails the save. He spends an HP for Ultimate Toughness and is unhurt.

The bad guys!

Totentanz: 29 The much-abused Totentanz is actually fine

Tiger: Fails the Reflex save and is bruised (for a total of bruisedx2 and stunned

Overshadow: makes his Reflex save and is unhurt

Everyone else, that's DC 24 Reflex/DC 29 Toughness, with Evasion having its usual effect.

Posted

The Wanders are fine, even if they fail the save, Evasion 2 means half damage, which is beneath their impervious. Let's just hope the universe is as tough!

Posted

The Edges Inspire their respective teams, giving them a +5 bonus on their rolls next round. (I forgot to have them Seize Initiative this round so they could do that. If no one objects, I'll speed things up next round and say they went first and so everyone gets their bonus).

OK.

The Cobalt Templars are up.

Posted

Right then. So. Doing a Combined Attack Blast. Also having both Corbins apply All-Out Attack (+2 Attack/-2 Defense) and Power Attack (+2 Damage/-2 Attack). So a total of +13 (8+5) to Attack, and a DC 24 Toughness Save, 26 if both hit.

Shooting at the Tiger.

CT-Prime Attack: 24. That hits, so time for...

CT-Paragons: 26 That hits as well.

So, big old energy blast, DC 26 Toughness Save.

Posted

Wander-E will take a page from her counterpart's book and do an acrobatic bluff, DC 33, followed by a charging power attack, against Overshadow. I am also invoking her Protective complication to keep her from taking out the Tiger, in favor of attacking the guy who captured Sage.

The charge plus the inspire makes that power attack 1d20+17. First roll is horrible, so I'm going to spend that Complication HP for a reroll. Result is a 33. DC 35 Toughness Check, plus Autofire.

Posted

The Tiger teleports across the room. He surges, fatiguing himself, and blasts Midnight-Paragons with his Disintegrate, catching him flat-footed.

32

Hum. That seems bad.

Mark-Paragons spends his last two HP: one to double Midnight's dodge bonus (back up to 13, for a total of 23 Defense) and to force a reroll from the Tiger.

And he's OK!

Posted

Paragons!Midnight

Free Action: Switch to newly minted 'supersaturated muscle tissue' AP.

Free Action: Rearrange Gadgets:

Enhanced Strength 10 (10PP)

Enhanced Dexterity 2 (2PP)

Enhanced Constitution 2 (2PP)

Speed 1 (1PP)

Move Action: Move!

Standard Action: Take a Power Attack 5 crack at the Snare around Paragons!Sage, for 15 + 10 Strength + 3 'Tonfas' + 5 Power Attack = DC 33.

Extra Effort: Surge!

Standard Action: Hit it again!

Posted

Wander P is going to beat the Tiger to within an inch of his miserable, murderous life, and make him very, very sorry for all the bad things he's done. Acrobatic Bluff, DC 33, for the move action, then an all-out power attack, inspired, with her bat.

1d20+20=34 DC 35 toughness check, plus autofire.

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