Avenger Assembled Posted February 11, 2011 Author Share Posted February 11, 2011 Sense Motive: 28 OK, so he juuuust manages to avoid being flat-footed Tou vs 38 w/Autofire: 35 OK, he's bruised. Midnight Prime is up! Link to comment
Gizmo Posted February 12, 2011 Share Posted February 12, 2011 Midnight-Prime Trevor!Prime's going to go after Negator, tossing (matter) explosives at his anti-matter half. Free Action: Gadgets! Drain Force Field 12 (explosive throwing disks; Extras: Range [Ranged]; Flaws: Action [Full Round]; Power Feats: Accurate 3) (15PP) Full Round Action: Explosive Disks Power Attack 5. (1d20+10=30) Hahaha... whaaat. Okay, that's DC 10 + 12 + 5 + 5 = 32 vs. Fortitude. Link to comment
Avenger Assembled Posted February 12, 2011 Author Share Posted February 12, 2011 22 Welp. He's out of the fight. Gizmo, have an HP. Everyone, let's make a DC 24 Reflex save vs. a Rank 14 Area [burst] Damage 28 Edge-Prime is down an HP, but fine. 20 Edge-Paragons fails the save. He spends an HP for Ultimate Toughness and is unhurt. The bad guys! Totentanz: 29 The much-abused Totentanz is actually fine Tiger: Fails the Reflex save and is bruised (for a total of bruisedx2 and stunned Overshadow: makes his Reflex save and is unhurt Everyone else, that's DC 24 Reflex/DC 29 Toughness, with Evasion having its usual effect. Link to comment
Electra Posted February 12, 2011 Share Posted February 12, 2011 The Wanders are fine, even if they fail the save, Evasion 2 means half damage, which is beneath their impervious. Let's just hope the universe is as tough! Link to comment
Gizmo Posted February 12, 2011 Share Posted February 12, 2011 Midnight-Prime Reflex Save vs. DC 24 (1d20+7=26) Midnight-Prime Toughness Save vs. DC 22. (1d20+10=30) Paragons!Midnight Reflex Save vs. DC 24 (1d20+7=25) Paragons!Midnight Toughness Save vs. DC 22. (1d20+13=14) Paragons!Midnight Toughness Save vs. DC 22 reroll. (1d20+13=30) That puts Midnight-Prime at 4HP and Paragons!Midnight at 2HP. Link to comment
Avenger Assembled Posted February 12, 2011 Author Share Posted February 12, 2011 Sage: Go ahead and save vs. the explosion. And then! Have an HP. DC 25 Reflex save vs. the Snare It's Constricting, so once it hits you you make a DC 23 Tou save as well. Link to comment
April Posted February 12, 2011 Share Posted February 12, 2011 Sage Prime Reflex Save vs. Explosion: (1d20+5=19) Toughness Save vs. Explosion: (1d20+11=31) Sage Paragon Reflex vs Explosion: (1d20+5=17) Toughness vs. Explosion: (1d20+11=12) That didn't go so well. Spending HP to reroll: Toughness vs Explosion: (1d20+11=14) +10 = 24. Reflex Save vs. Snare: (1d20+5=23) Toughness save vs. Snare (Constricting): (1d20+11=23) Link to comment
KnightDisciple Posted February 12, 2011 Share Posted February 12, 2011 Hoboy. Reflex, DC 24. CT-Prime: 18. CT-Paragons: 10. Toughness Save: CT-Prime: 29 CT-Paragons: 23 Edit: CT-Paragon gladly takes an HP from Edge-Paragons to shake off his Stun. Link to comment
Avenger Assembled Posted February 12, 2011 Author Share Posted February 12, 2011 Sorus, you're still up. Sage-Paragons is entangled and stuck to the floor (but not bound) Link to comment
April Posted February 13, 2011 Share Posted February 13, 2011 Sage-Paragon attempts to slip out of the ensnaring chains! Escape Artist v. DC35 Snare (1d20+15=33) ... clearly she needs more practice! Sage-Prime is going to Hide in Plain Sight (auto-31 Stealth w/ Skill Mastery) and approach Overshadow. Hopefully next turn she can put the hurt on. Link to comment
Avenger Assembled Posted February 14, 2011 Author Share Posted February 14, 2011 The Edges Inspire their respective teams, giving them a +5 bonus on their rolls next round. (I forgot to have them Seize Initiative this round so they could do that. If no one objects, I'll speed things up next round and say they went first and so everyone gets their bonus). OK. The Cobalt Templars are up. Link to comment
KnightDisciple Posted February 15, 2011 Share Posted February 15, 2011 Right then. So. Doing a Combined Attack Blast. Also having both Corbins apply All-Out Attack (+2 Attack/-2 Defense) and Power Attack (+2 Damage/-2 Attack). So a total of +13 (8+5) to Attack, and a DC 24 Toughness Save, 26 if both hit. Shooting at the Tiger. CT-Prime Attack: 24. That hits, so time for... CT-Paragons: 26 That hits as well. So, big old energy blast, DC 26 Toughness Save. Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 27 But that's hardly fair. Mark-Prime spends an HP (from his fading stock) to force a reroll. 20 He's bruisedx3 and stunned again. Wander-EZO1 is up. Link to comment
Electra Posted February 15, 2011 Share Posted February 15, 2011 Wander-E will take a page from her counterpart's book and do an acrobatic bluff, DC 33, followed by a charging power attack, against Overshadow. I am also invoking her Protective complication to keep her from taking out the Tiger, in favor of attacking the guy who captured Sage. The charge plus the inspire makes that power attack 1d20+17. First roll is horrible, so I'm going to spend that Complication HP for a reroll. Result is a 33. DC 35 Toughness Check, plus Autofire. Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 21 He's unconscious. Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 The Tiger teleports across the room. He surges, fatiguing himself, and blasts Midnight-Paragons with his Disintegrate, catching him flat-footed. 32 Hum. That seems bad. Mark-Paragons spends his last two HP: one to double Midnight's dodge bonus (back up to 13, for a total of 23 Defense) and to force a reroll from the Tiger. And he's OK! Link to comment
Gizmo Posted February 15, 2011 Share Posted February 15, 2011 Paragons!Midnight Free Action: Switch to newly minted 'supersaturated muscle tissue' AP. Free Action: Rearrange Gadgets: Enhanced Strength 10 (10PP) Enhanced Dexterity 2 (2PP) Enhanced Constitution 2 (2PP) Speed 1 (1PP)Move Action: Move! Standard Action: Take a Power Attack 5 crack at the Snare around Paragons!Sage, for 15 + 10 Strength + 3 'Tonfas' + 5 Power Attack = DC 33. Extra Effort: Surge! Standard Action: Hit it again! Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 Looks good, Giz. I'll say it takes 10, so it's injured. Do you want to surge and hack at it again, or are you done? Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 19 vs 33 All right, Sage is out! Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 OK, Wander Paragons is up. Link to comment
Electra Posted February 15, 2011 Share Posted February 15, 2011 Wander P is going to beat the Tiger to within an inch of his miserable, murderous life, and make him very, very sorry for all the bad things he's done. Acrobatic Bluff, DC 33, for the move action, then an all-out power attack, inspired, with her bat. 1d20+20=34 DC 35 toughness check, plus autofire. Link to comment
Avenger Assembled Posted February 15, 2011 Author Share Posted February 15, 2011 He's out! Link to comment
April Posted February 15, 2011 Share Posted February 15, 2011 Prime Acrobatics: (1d20+20=37) +5 (Inspire) = 42 Acrobatics: (1d20+20=31) HP (reroll): Acrobatics: (1d20+20=37) +5 (Inspire) = 42 Paragon Acrobatics: (1d20+20=38) +5 (Inspire) = 43 Link to comment
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