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Worlds Enough and Time (OOC)


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22

Welp. He's out of the fight.

Gizmo, have an HP.

Everyone, let's make a DC 24 Reflex save vs. a Rank 14 Area [burst] Damage

28 Edge-Prime is down an HP, but fine.

20 Edge-Paragons fails the save. He spends an HP for Ultimate Toughness and is unhurt.

The bad guys!

Totentanz: 29 The much-abused Totentanz is actually fine

Tiger: Fails the Reflex save and is bruised (for a total of bruisedx2 and stunned

Overshadow: makes his Reflex save and is unhurt

Everyone else, that's DC 24 Reflex/DC 29 Toughness, with Evasion having its usual effect.

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Right then. So. Doing a Combined Attack Blast. Also having both Corbins apply All-Out Attack (+2 Attack/-2 Defense) and Power Attack (+2 Damage/-2 Attack). So a total of +13 (8+5) to Attack, and a DC 24 Toughness Save, 26 if both hit.

Shooting at the Tiger.

CT-Prime Attack: 24. That hits, so time for...

CT-Paragons: 26 That hits as well.

So, big old energy blast, DC 26 Toughness Save.

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Wander-E will take a page from her counterpart's book and do an acrobatic bluff, DC 33, followed by a charging power attack, against Overshadow. I am also invoking her Protective complication to keep her from taking out the Tiger, in favor of attacking the guy who captured Sage.

The charge plus the inspire makes that power attack 1d20+17. First roll is horrible, so I'm going to spend that Complication HP for a reroll. Result is a 33. DC 35 Toughness Check, plus Autofire.

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Paragons!Midnight

Free Action: Switch to newly minted 'supersaturated muscle tissue' AP.

Free Action: Rearrange Gadgets:

Enhanced Strength 10 (10PP)

Enhanced Dexterity 2 (2PP)

Enhanced Constitution 2 (2PP)

Speed 1 (1PP)

Move Action: Move!

Standard Action: Take a Power Attack 5 crack at the Snare around Paragons!Sage, for 15 + 10 Strength + 3 'Tonfas' + 5 Power Attack = DC 33.

Extra Effort: Surge!

Standard Action: Hit it again!

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