KnightDisciple Posted January 22, 2011 Share Posted January 22, 2011 OOC thread for this. Link to comment
Lone Star Posted January 22, 2011 Share Posted January 22, 2011 I'm using AA's Clown Hero archetype for our villain. I'm going to roll for him and Warlock. Tricky Mickey: 1d20+13=22 Warlock: 1d20+3=21. Darn! Link to comment
KnightDisciple Posted January 22, 2011 Author Share Posted January 22, 2011 Let's see how well our Hero In Blue will do! Initiative: 24. Hehe! I go first! Link to comment
KnightDisciple Posted January 26, 2011 Author Share Posted January 26, 2011 Right then, Blast against the clown. 12? That one physically hurts. Hero Point reroll. That leaves 1 HP. Rolled a 7,, but with that 10 added on due to the HP, that brings the total to 25. DC 22 Toughness save. Link to comment
Lone Star Posted January 28, 2011 Share Posted January 28, 2011 Yeeeah. He rolled a nat 20. So Mickey attacks with his Mallet of Terror! Holy crap! He got a friggin' 16! Toughness DC 27. Duuuude. So Warlock will attempt to put this foe to sleep! A DC 19 for the evil clown. DEAR GOD THERE IS NO STOPPING HIM Link to comment
KnightDisciple Posted January 29, 2011 Author Share Posted January 29, 2011 Lessee. DC 27? Hardcore. Toughness: 31. Cobalt Templar is not impressed by the hammer. EDIT: Time for CT to fight back! I think we'll stick with Blast for now, after moving back even further, probably to the other side of the room. Attack Roll: 17. If that manages to hit, DC 22 Toughness save. Link to comment
Lone Star Posted January 31, 2011 Share Posted January 31, 2011 And Mickey rolls well, accumulating only a bruise... Mickey counters with another deadly swing, but at Warlock this time! It connects! DC 27 for poor Warlock. Warlock attempts to save! Ooh...I'm gonna reroll that one. Well, he makes it... Warlock will now counterattack with his sleeping powder again. ...dammit. Link to comment
KnightDisciple Posted February 1, 2011 Author Share Posted February 1, 2011 Right then, time to bring the pain. Switching from Blast to Strike. Charging for +2 attack/-2 Defense. Attack +11, Defense +3 All-Out Attack for +2 attack/-2 Defense. Attack +13, Defense +1 Power Attack for +2 DC/-2 Attack. DC +11, Attack +11 So. Attack: 25. So, that's a DC 24 Toughness save from Tricky Mickey. Link to comment
Lone Star Posted February 2, 2011 Share Posted February 2, 2011 Ouch! He's now Bruised, Staggered, and Stunned. Let's see if Warlock can end his evilness. More than likely, he will. And a 20, naturally. Let's see his Toughness save... http://invisiblecastle.com/roller/view/2866946/ Yeah. Link to comment
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