Dream Posted January 26, 2011 Posted January 26, 2011 I'm trying to build a normal guy who is a knight of the fairy realm. He did a great service to the King and Queen, so they knighted him. The specifics aren't down yet, but his equipment is blessed by Oberon and Titania themselves. Abilities: 6 + 4 + 4 + 0 + 4 + 4 = 22PP Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 14 (+2) Combat: 6 + 8 = 14PP Initiative: +6 Attack: +3, +7 melee Grapple: +10 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -3, -1 without armor Saving Throws: 3 + 3 + 3 = 9PP Toughness: +6 (+2 Con, +4 armor) Fortitude: +5 (+2 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 0R = 14PP Acrobatics 8 (+10) Bluff 8 (+10, +14 Attractive) Diplomacy 8 (+10, +14 Attractive) Knowledge (arcane lore) 10 (+10) Notice 8 (+10) Perform (singing) 3 (+5) Perform (stinged instruments) 3 (+5) Sense Motive 8 (+10) Feats: 26PP Accurate Attacl Acrobatic Bluff All-Out Attack Attack Focus (melee) 4 Attractive 1 Challenge 2 (Fast Feint, Fast Taunt) Dodge Focus 4 Defensive Attack Fearless Improved Disarm Improved Initiative 1 Luck 2 Power Attack Stunning Attack Takedown Attack 2 Taunt Uncanny Dodge (visual) Powers: 4 + 6 + 10 = 20PP Device 1 (enchanted armor; hard to lose)Protection 4 (Power Feats: Subtle)This is an undercover vest. Due to it's blessing, it's sturdier than most. Fairies and people with the right senses see it as an ornate breastplate. Device 2 (enchanted sword; easy to lose)Damage 4 (Power Feats: Improved Critical 2, Incurable, Mighty, Variable Descriptor [Magic/Slashing])This sword is a saber with a blade made out of cold iron. Due to it's blessing it hits harder and is sharper than a regular saber. It's enchantments also prevent wounds made by the sword from healing though unnatural means. Fairies and people with the right senses see it as a shining beacon. Super-Senses 10 (Visual [counters concealment, counters illusion, counters obscure (all); detect fairies]) Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness 18 (Staged) Damage (Physical) Sword Touch Toughness 22 (Staged) Damage (Physical) Stunning Attack, Unarmed Touch Fortitude 13 (Staged) Dazed or Stunned or Unconcious (Physical) Stunning Attack, Sword Touch Fortitude 17 (Staged) Dazed or Stunned or Unconcious (Physical) Abilities (22) + Combat (14) + Saving Throws (9) + Skills (14) + Feats (26) + Powers (20) - Drawbacks (0) = 105/105 Power Points
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