Fox Posted January 31, 2011 Posted January 31, 2011 OOC thread for...that thread title up there that I'm too lazy to type out a third time. Yes, that one. That one right there. Thread time and date can of course be changed if it causes conflicts with anyone's timeline.
Supercape Posted January 31, 2011 Posted January 31, 2011 Ok, I dont know what you are up to with this which is just the way I like it! So, applying Supercapes Acute senses: Gravity/Mass, Electricty, EM Energy, Radio (Waves), and Radar, to the object...
Fox Posted January 31, 2011 Author Posted January 31, 2011 Too massive for your average rock, especially a porous one; no electricity or radio to speak of, and the ore composition foils radar (as many ores do). EM says it's putting out some low-level radiation that's harmless, but not in the range one usually detects from raw samples. Gimme a notice check, though, on that EM. DC...oh, 20.
Fox Posted January 31, 2011 Author Posted January 31, 2011 Supercape: Fox ill take 10 on that Notice Check.. for... 20! The radiation it's putting out isn't constant - it shifts, just barely, waxing and waning on a very slow but fairly regular rhythm.
Supercape Posted February 2, 2011 Posted February 2, 2011 In case its relevant - now, or later - some Knowledge rolls. 1d20+16=27 for Physical Sciences 1d20+10=16 for Life Sciences
Fox Posted February 2, 2011 Author Posted February 2, 2011 Physical Sciences - there is indeed something very not your standard mineral in the sample, but test results so far don't bring any possible answer to mind. Additionally, there's an odd anomaly with what you know already: a rock of this composition shouldn't be so porous, and a rock so porous shouldn't be so heavy. How porous the rock is, exactly, would require something like an x-ray to determine. Life Sciences - you got squat. There's not much to get, here, though.
Fox Posted February 3, 2011 Author Posted February 3, 2011 It's pretty much ignoring you, so you can get a surprise round if you want one, or do anything you like that you think might not attract attention (it has no eyes you can see, so who knows where it's 'looking', though). Feel free to act without GK, as he'll be along shortly (stupid breastplate!).
Supercape Posted February 3, 2011 Posted February 3, 2011 `Monologue complication! Its not worth an HP however as its not really any disadvantage
Fox Posted February 4, 2011 Author Posted February 4, 2011 Yeah, I'd give you the HP if you were inconvenienced somehow, but it didn't even really pay attention (poor Supercape - blobs aren't the best audience). As IC says, the thing's giving off radiation (far more noticeable, now, on a rhythm like breathing or the tide), but none of it's harmful in any way. So far.
Supercape Posted February 4, 2011 Posted February 4, 2011 OK, I'll give it the full whack of supersenses, scrutinising it as best I am able! Taking 10 on these: Notice 20 Physical Sciences 26 Life Sciences 20 [behavioural Sciences if its appropriate 20]
Fox Posted February 4, 2011 Author Posted February 4, 2011 Notice - the creature doesn't appear to be acidic, as such. That is, things that it eats or absorbs do dissolve, but only when they near the center of the blob; things only touched or ground traveled on is unharmed. Or, at least, as unharmed as ground gets when something huge slides around over it. Physical Sciences - It's really big, and really dense, and radioactive. Combined with your notice check, above, Supercape may note that the rock way down in its core doesn't dissolve (when it probably should, since you know what it's made of, and it's not any more resilient than that steel post it just nommed). Given what it's eating and what it seems to be made out of, it's probably breaking its truly omnivorous diet down into base elements, and then building more of itself from those. Life Sciences/Behavioral Sciences - It's not stupid. It doesn't necessarily show signs of sentience or the like, but it shows some basic problem-solving and relative caution when it encounters a new material or strangely-shaped object. No attack roll or save for the poke - it's not really intent on hitting him, just brushing him away, and Supercape would practically have to want to be hit to not dodge.
Supercape Posted February 5, 2011 Posted February 5, 2011 Ok I don't quite know how this is going to work, but Supercape will try releasing tiny amounts of various EM radiation into the beast (From his radiation array with variable descriptor). This is still in the "experiment" type of activity rather than damage. I'll leave mechanics up to you - if it has to be a damage it will be at lowest possible level non lethal (damage 1), but he isn't out to hurt the creature.
Fox Posted February 5, 2011 Author Posted February 5, 2011 Naw, sounds like a fine thing to me. A hero can choose how many ranks of a power to use, after all, and how much damage they want to do at most; to me, that sounds like a Damage 0 (or a power limited to 'no damage') that still does something due to descriptors.
Supercape Posted February 5, 2011 Posted February 5, 2011 Ok Supercape is going to Pick up the Frat Student and deposit him somewhere. He can manage that as a heavy load, and will put some ranks of flight behind it as a boost. It wont be fast but it should be enough? I dont know if you want any rolls for that.
Fox Posted February 5, 2011 Author Posted February 5, 2011 Naw. The blob wasn't really prepared for someone to grab its food away - you should be able to grab him and get him safely out of range before it can respond. Speaking of respond: roll for Init!
Supercape Posted February 5, 2011 Posted February 5, 2011 1d20+0=6 The mighty Supercape, man of inaction!
Fox Posted February 6, 2011 Author Posted February 6, 2011 The Blob: Initiative Roll (1d20 - 5=-2) GK (for when it's necessary): Initiative Roll (1d20 + 0=9) Mwaha. Ahaahahhahahahaahahah. (for when it's necessary): Initiative Roll (1d20 - 3=2) ROUND ONE: 9: Gaian Knight - 2HP - unharmed, not present 6: Supercape - 1HP - unharmed 2: ???? - ???? -2: The Blob - unharmed Supercape is up. Double-post away, sir! If you're not comfortable double-posting, let me know and I'll put up some GM filler.
Supercape Posted February 6, 2011 Posted February 6, 2011 Double post is fine, but this time Supercape will use his monologue / man of inaction complication if thats ok...
Fox Posted February 6, 2011 Author Posted February 6, 2011 Certainly. An HP for Supercape! Blob's turn: Melee Attack Roll vs. Supercape (1d20 + 6=16) A near miss! ROUND TWO: 9: Gaian Knight - 2HP - unharmed, not present 6: Supercape - 2HP - unharmed 2: ???? - ???? -2: The Blob - unharmed Supercape's up.
Supercape Posted February 6, 2011 Posted February 6, 2011 Ok, Starting off with an little Radiation Burst! DC 25 Toughness save (its perception so auto hit). Move Action will be to fly upwards as high as possible (? out of reach ?)
Fox Posted February 6, 2011 Author Posted February 6, 2011 Toughness Save vs. Radiation Burst, DC25 (1d20 + 18=34) Durable blob is durable. It's almost impossible to not hit, though, so there's that.
Supercape Posted February 7, 2011 Posted February 7, 2011 Yes, although that is not to a perception range attackers advantage! The attack has the extra "Secondary effect" which means it will kick in again next round for "free" (as per UP) - not sure how that will play out at the moment. Are we still in combat etc?
Fox Posted February 7, 2011 Author Posted February 7, 2011 It'll play out as mechanics dictate - blob'll get hit a second time during Supercape's turn (which is now), unless he uses the attack again. You are still in combat, though: the blob spent its turn doing something that wasn't hitting you. Speaking of, bookkeeping! ROUND THREE: 9: Gaian Knight - 2HP - unharmed, not present 6: Supercape - 2HP - unharmed 2: ???? - ???? -2: The Blob - unharmed, impending Secondary Effect (Blast 10, Supercape)
Supercape Posted February 9, 2011 Posted February 9, 2011 Ok I'll see what we get from a Drain Toughness ATtack 10. Again Perception Range, DC 20 this time Rules, unfortunately, do not make it clear which would "Ping" first, the secondary effect of blast or the Drain Toughness (clearly the drain first would be more advantageous, but I would guess the secondary effect might take precedence - I'll leave that for you to call).
Fox Posted February 9, 2011 Author Posted February 9, 2011 My inclination is to say that since Supercape moved then attacked last round, and simply attacked (without moving first) this round, the Drain Toughness hits before the Secondary Effect does - taking the Secondary Effect as having an initiative of 'Supercape's initiative + a move action'. Fortitude Save vs. Supercape's Drain Toughness, DC20 (1d20 + 10=28) Well, you had just under 1:2 odds. That's not so bad, and would have been crippling if you'd managed it! Guess the order doesn't matter after all. Secondary Effect kicks in. Toughness Save vs. Supercape's Blast [secondary Effect], DC25 (1d20 + 18=37) Did you, perhaps, insult Invisible Castle's mother?
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